This mission is much more difficult than with the Tank General or Nuke General, since the Infantry General does not have access to Gattling Tanks, the single best unit for defensive play. Fortunately, most enemy units follow a predictable path, and Gattling Cannons will tear them to shreds.
It helps to build five or six Gattling Cannons on the northern part of your base early in the mission, but they could be gone without.
Offense is much more difficult as no armored units are available. Nuclear Missiles must be used to even out the odds.
Good luck!
Walkthrough[edit]
Basic start: Build a Reactor, an extra dozer, a Barracks and Supply Center. Build a second Supply Truck. Research the Capture command and produce Mini-Gunners. Capture the two oil derricks.
Save your General’s Powers for the third level Artillery Barrage.
Your base is at risk in just about anywhere. It is imperative to set up the Gattling Cannons before enemy units arrive, and keep them constantly repaired.
Build a War Factory and Propaganda Center, then the Nuclear Missile. While the Nuclear Missile is being constructed, place an extra Reactor. It should be ready one minute before the SCUD Storm.
Purchase Radar to activate the radar map.
Build a Speaker Tower or two to repair your units to the north. Keep your units behind the Gattling Cannons so Jarmen Kell can't snipe any vehicle.
Move any extra Mini-Gunners slightly behind your northern defense to recapture vehicles disabled by Jarmen Kell. If the Gattling Cannons aren't getting to him, use Dragon Tanks.
Two full Bunkers with Mini-Gunners can take down the Anthrax Bomber with some help from Gattling Cannons.
Research Chain Guns at the War Factory to boost damage for Gattling Cannons.
Wait until after the Anthrax attack before building hackers, as they might be fumigated if the plane gets through to your base. Build eight or more hackers, placing them in the Internet Center. You won’t have to worry about funds the rest of the mission.
Select Level 3 Artillery Barrage. Use this General’s Power along with your Nuclear Missile to destroy the Scud Storm. The Nuclear Missile's radiation will deny any possibility of repairs, hence allowing the Artillery Barrage to finish it off and destroy the resultant GLA Hole. Save the Nuclear Missile, as it will be rebuilt at least once.
Destroy the toxic bunker to the northwest and capture the oil derrick in the area. Utilize all of your Cluster Mines above the oil derrick and you won’t have to worry about a stray vehicle destroying it.
The Stinger Site and Toxin Bunker above your base can be dealt with once the Artillery Platform is out of play. Capture it with Super Lotus or destroy it with other means. After that, deploy numerous Inferno Cannons and set them to force-fire at the bridge. With a proper setup, nothing will pass the resultant firestorm.
From here on out, build up a large arsenal Nuclear Missiles to aid in your offensive operations. Neutralize the Command Center with three, and the Supply Stash with two. This will prevent Workers from being produced, and no enemy structures may be replaced or repaired.
It is best to destroy the toxic bunkers ahead of time, if possible, because their toxins can wipe out your Attack Outposts alongside any other ground units.
The Arms Dealer at the east can be obliterated by a level 3 Artillery Barrage. If Toxin Networks prove to be a threat, several Inferno Cannons can be used to burn anything that comes out of them, and said units can also outrange Stinger Sites. Just keep an eye out for Bomb Trucks. Destroy the rest of the GLA base and victory is yours.
Mission accomplished!