Mega Man Zero 2/Forms: Difference between revisions

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! Icon !! Sprite !! Name !! Pow. !! Def. !! Spd. !! Tot. !! Requirement !! Effects
! Icon !! Sprite !! Name !! Pow. !! Def. !! Spd. !! Tot. !! Requirement !! Extra effects
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|-
| [[File:MMZ2 Basic Form Icon.png]] || [[File:MMZ2 Normal Form.png]] || [[#Normal Form|Normal]] || 2 || 2 || 2 || 6 || None || Zero's default, unspecialized Form
| [[File:MMZ2 Basic Form Icon.png]] || [[File:MMZ2 Normal Form.png]] || [[#Normal Form|Normal]] || 2 || 2 || 2 || 6 || None || Zero's default, unspecialized Form
|-
|-
| [[File:MMZ2 Active Form Icon.png]] || [[File:MMZ2 Active Form Sp.png]] || [[#Active Form|Active]] || 2 || 2 || 4 || 8 || Kill 20 enemies with <br />dashing Z-Saber slash || Z-Saber upgrade:<br />Spinning Slashes and Rolling Slashes
| [[File:MMZ2 Active Form Icon.png]] || [[File:MMZ2 Active Form Sp.png]] || [[#Active Form|Active]] || 2 || 2 || 4 || 8 || Kill 20 enemies with <br />dashing Z-Saber slash || Z-Saber upgrade:<br />rolling jump-slashes and rolling-dash slashes
|-
|-
| [[File:MMZ2 Energy Form Icon.png]] || [[File:MMZ2 Energy Form Sp.png]] || [[#Energy Form|Energy]] || 3 || 2 || 1 || 6 || Collect 25 E-Crystals capsules || Energy capsules appear more often
| [[File:MMZ2 Energy Form Icon.png]] || [[File:MMZ2 Energy Form Sp.png]] || [[#Energy Form|Energy]] || 3 || 2 || 1 || 6 || Collect 25 Energy capsules || Energy capsules appear more often
|-
|-
| [[File:MMZ2 Defense Form Icon.png]] || [[File:MMZ2 Defense Form Sp.png]] || [[#Defense Form|Defense]] || 1 || 4 || 2 || 7 || Kill 20 enemies with<br />charged Shield Boomerang || Shield Boomerang strength upgrade; Zero's defense stat maxed out
| [[File:MMZ2 Defense Form Icon.png]] || [[File:MMZ2 Defense Form Sp.png]] || [[#Defense Form|Defense]] || 1 || 4 || 2 || 7 || Kill 20 enemies with<br />charged Shield Boomerang || Shield Boomerang pwr increase
|-
|-
| [[File:MMZ2 Rise Form Icon.png]] || [[File:MMZ2 Rise Form Sp.png]] || [[#Rise Form|Rise]] || 2 || 2 || 3 || 7 || Kill 20 enemies with<br />mid-air Z-Saber slash || Z-Saber upgrade:<br />upwards third slash  
| [[File:MMZ2 Rise Form Icon.png]] || [[File:MMZ2 Rise Form Sp.png]] || [[#Rise Form|Rise]] || 2 || 2 || 3 || 7 || Kill 20 enemies with<br />mid-air Z-Saber slash || Z-Saber upgrade:<br />upwards third slash  
|-
|-
| [[File:MMZ2 Proto Form Icon.png]] || [[File:Proto Form Sp.png]] || [[#Proto Form|Proto]] || 4 || 1 || 2 || 7 || Beat the game ||Defaulted to this Form in Hard Mode:<br />Attack pwr. max, weapons impaired
| [[File:MMZ2 Proto Form Icon.png]] || [[File:Proto Form Sp.png]] || [[#Proto Form|Proto]] || 4 || 1 || 2 || 7 || Beat the game || No charged attacks, no triple-slash <br/>Only form in Hard Mode.
|-
|-
| [[File:MMZ2 X Form Icon.png]] || [[File:MMZ2 X Form Sp.png]] || [[#X Form|X]] || 3 || 2 || 3 || 8 || Kill 50 enemies with <br />the Z-Buster || Z-Buster upgrade:<br />stronger and more bullets at a time
| [[File:MMZ2 X Form Icon.png]] || [[File:MMZ2 X Form Sp.png]] || [[#X Form|X]] || 3 || 2 || 3 || 8 || Kill 50 enemies with <br />the Buster Shot || Buster Shot upgrade:<br />4 bullets per screen
|-
|-
| [[File:MMZ2 Power Form Icon.png]] || [[File:MMZ2 Power Form Sp.png]] || [[#Power Form|Power]] || 4 || 2 || 1 || 7 || Pull 30 things<br />with the Chain Rod || Z-Saber upgrade:<br />stronger but slower
| [[File:MMZ2 Power Form Icon.png]] || [[File:MMZ2 Power Form Sp.png]] || [[#Power Form|Power]] || 4 || 2 || 1 || 7 || Pull 30 things<br />with the Chain Rod || Z-Saber upgrade:<br />single stronger slash
|-
|-
| [[File:MMZ2 Erase Form Icon.png]] || [[File:MMZ2 Erase Form Sp.png]] || [[#Erase Form|Erase]] || 2 || 3 || 2 || 7 || Reflect 30 shots back at enemies with the Shield Boomerang || Z-Saber and Shield Boomerang upgrade: erase enemy bullets
| [[File:MMZ2 Erase Form Icon.png]] || [[File:MMZ2 Erase Form Sp.png]] || [[#Erase Form|Erase]] || 2 || 3 || 2 || 7 || Reflect 30 shots back at enemies with the Shield Boomerang || Z-Saber and Shield Boomerang upgrade: erase enemy bullets
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This form, as the name implies, is the default form Zero gets when you start the game in Normal Mode. As this is Zero's most fundamental, bare-essentials form it covers all of the basic gameplay elements you would expect from Zero up to this point(the 3 bullet per screen rule, and the triple Z Saber slash combo for example). The Normal Form also serves as a basis for all the other forms, as most are simply minor gameplay tweaks of this form. As such, it would be wise to have a good understanding of this forms capabilities and limitations to better strategize which stage to acquire or apply a different form next. Note that it's the only form you can access in the intro stage campaign in Normal Mode, regardless of previous save files, as the menu screen still uses the layout from MMZ1 and dosen't accommodate a form select screen yet.
This form, as the name implies, is the default form Zero gets when you start the game in Normal Mode. The Normal Form is Zero's most fundamental, bare-essentials form and, as such, covers all of the basic gameplay elements you would expect from a Post-MMX Megaman game(the 3 bullet per screen rule, and the triple Z Saber slash combo for example). The Normal Form also serves as a basis for all the other forms, as most are simply minor tweaks of the Normal Form. Additionally, it would be wise to have a good understanding of this form's capabilities and limitations to better strategize which stage to acquire a different form next and to know where to use the other forms' strengths. Note that it's the only form you can access in the first intro stage mission in Normal Mode, regardless of previous save files, as the menu screen still operates with the layout from MMZ1 and so dosen't accommodate a form select screen for the duration of said campaign. Form selection only becomes available after Cerveau fixes Zero up and grants the player the new menu screen.
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X Form pays tribute to Mega Man X, who relied on his X-Buster to defeat his enemies, unlike Zero who favors the Z-Saber. It amplifies your Buster's power, but hinders your Z-Saber skills. This reflects X's preference for Buster-type weapons, as well as almost directly emulating X's gameplay from 'Megaman X6', where he wasn't quite adept at using the beam saber as well as Zero.
The X Form pays homage to Mega Man X, who relied more on Buster-type attacks to defeat his enemies, unlike Zero who favors Saber-type weapons. As such the X Form amplifies your Buster's power, but hinders your Z-Saber skills. This contrast in ability almost directly parallels the difference in gameplay between X and Zero from 'Megaman X6'.


'''How to obtain:''' Kill 50 enemies with the Buster Shot Gun in one mission.
'''How to obtain:''' Kill 50 enemies with the Buster Shot in one mission.
* '''Where to obtain:''' Since three of the first four EX Skills that can be obtained are performed by using the Buster Shot, it can be useful to get this form as early as possible, i.e. [[../Computer Zone: Poler Kamrous|Poler Kamrous' stage]].
* '''Where to obtain:''' [[../Power Room: Phoenix Magnion|Phoenix Magnion's stage]] is perfect for acquiring this form, as the Toitanks near the end allow you to rack up many buster kills quickly.
* '''Effects:''' With this Form, the Buster Shot can have four bullets on screen at a time instead of the normal three, and their damage output is increased. However, at the cost of boosting his Buster power, Zero's Z-Saber skills are downgraded; he can only perform the second slash of his triple-slash combo(of which the animation is very reminiscent of X's single slash from MMX6).
* '''Effects:''' With this Form, the Buster Shot can have four bullets on screen at a time instead of the normal three, and their damage output is increased. However, at the cost of boosting his Buster's power, Zero's Z-Saber skills are hindered; he can only perform the second slash of his triple-slash combo(of which the animation is very reminiscent of X's single slash from MMX6).
* '''Where to use:''' Use it anytime you need the Buster Shot against enemies that attack you from a distance and don't necessarily die quickly. The Gazamir sub-boss, Pantheon Hammers, and Signaloids are particular offenders. It is also useful against the Toitank brigade in the Power Room when you try to obtain Cyber-Elf Dable. The rapid streams of bullets are crucial to keep up with the attacking waves, and eventually, destroy the elusive U4 after the Toitanks are exterminated to get the Cyber-Elf.
* '''Where to use:''' Use it anytime you need to use the Buster Shot against enemies that attack you far away from a distance and don't die quickly enough. The Gazamir sub-boss, Pantheon Hammers, and Signaloids are particular offenders. It is also useful against the Toitank brigade in the Power Room when you try to obtain the Hacker Elf Dable. A rapid continuous stream of bullets is crucial to keep up with the fast moving waves of toitanks and the elusive U4.


==[[File:MMZ2 Rise Form Icon.png]] Rise Form==
==[[File:MMZ2 Rise Form Icon.png]] Rise Form==
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'''How to obtain:''' Kill 20 enemies with a midair Saber slash in one mission.
'''How to obtain:''' Kill 20 enemies with a midair Saber slash in one mission.
* '''Where to obtain:''' [[../Train: Panter Flauclaws|Panter Flauclaws' stage]] is ideal to obtain this Form, because of the numerous Carryarm mooks and the Carryarm swarm sub-boss you are inclined to use many many jumping slashes as you progress. The Power Form here can come in handy as the Spike-Wheel enemies take at least two normal jumping slashes to take out whereas the the Power Form jumping slash can cut them in half in one clean hit.
* '''Where to obtain:''' [[../Train: Panter Flauclaws|Panter Flauclaws' stage]] is ideal to obtain this Form, because of the numerous Carryarm mooks and the Carryarm brigade sub-boss, you are inclined to use many many jumping slashes as you progress. The Power Form here can come in handy as the Spike-Wheel enemies take at least two normal jumping slashes to take out whereas the Power Form jumping slash can cut them in half in one clean hit. Poler Kamrous' stage is also an excellent place to obtain Rise form due to the Toitanks in the beginning, the overall abundance of enemies, and the lack of need for the Power form in order to cut down enemies mid-air.   
* '''Effects:''' This Form changes the third slash of Zero's triple-slash combo from an overhead strike into an upwards rising swing(hence the name Rise Form), which has a slightly quicker animation than the regular third slash, thus making it less punishable. Zero also recieves a slight speed boost that allows him to move a little faster.
* '''Effects:''' This Form changes the third slash of Zero's triple-slash combo from an overhead strike into an upwards rising swing(hence the name Rise Form), which has a slightly quicker animation than the regular third slash, thus making it less punishable. Zero also receives a slight speed boost that allows him to move a little faster.
* '''Where to use:''' This is probably the first enhancement you can get for you Z-Saber. If you have obtained it, do not hesitate to switch from the Normal Form to the Rise Form, as the Rise Form renders the Normal Form practically obsolete. The unique upward slash also has an advantage against aerial foes that would dive down to attack you. The Quicker combo also means you can get out of the way of the bosses' counterattack much easier after you've triple slashed them.
* '''Where to use:''' This is probably the first enhancement you can get for your Z-Saber. If you have obtained it, do not hesitate to switch from the Normal Form to the Rise Form, as the Rise Form renders the Normal Form practically obsolete. The unique upward slash also has an advantage against aerial foes that would dive down to attack you. The Quicker combo also means you can get out of the way of the bosses' counterattack much easier after you've triple slashed them.


==[[File:MMZ2 Erase Form Icon.png]] Erase Form==
==[[File:MMZ2 Erase Form Icon.png]] Erase Form==
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Erase Form gives Zero the ability to neutralize plasma bullets on contact. It is a defense-oriented Form that falls short in melee combat, but it can be a crutch in hairy situations where belligerent Mechaniloids spray everything in their vicinity with gunfire. Ironically, this form is the same color as Ciel's outfit.  
Erase Form gives Zero the ability to neutralize plasma bullets on contact. It is a defense-oriented Form that falls short in melee combat, but it can be a crutch in hairy situations where belligerent Mechaniloids spray everything in their vicinity with gunfire. Coincidentally, this form is the same color as Ciel's outfit.  


'''How to obtain:''' Reflect 30 shots back at enemies with the Shield Boomerang in one mission.
'''How to obtain:''' Reflect 30 shots back at enemies with the Shield Boomerang in one mission.
* '''Where to obtain:''' If you use the Shield Boomerang to destroy the power reactors in [[../Power Room: Phoenix Magnion|Phoenix Magnion's stage]], you'll fulfill the requirement more than three times. If not here, you are almost guaranteed to unlock this Form on the [[../Bombardment Aircraft: Kuwagust Anchus|Bombardment Aircraft stage]] when you have to shield Ciel from the Pluggers. They shoot a maddening supply of plasma bullets that you must deflect with the Shield Boomerang to defend her.
* '''Where to obtain:''' If you use the Shield Boomerang to destroy the power reactors in [[../Power Room: Phoenix Magnion|Phoenix Magnion's stage]] you'll fulfill the requirement more than three times, though this is not ideal. You are almost guaranteed to unlock this Form on the [[../Bombardment Aircraft|Kuwagust Anchortus' stage]] when you have to shield Ciel from the Pluggers. They shoot a maddening supply of plasma bullets that you must deflect with the Shield Boomerang to defend her.
* '''Effects:''' This Form enables Zero's Z-Saber to destroy enemy plasma shots or cancel out bullets when they make contact with an uncharged Shield Boomerang. However, he can only perform the second slash of his triple-slash combo.
* '''Effects:''' This Form enables Zero's Z-Saber to destroy enemy plasma shots or cancel out bullets when they make contact with an uncharged Shield Boomerang. However, he can only perform the second slash of his triple-slash combo.
* '''Where to use:''' This Form is very helpful against any Mechaniloid that fires plasma bullets, because if you get surrounded by bullets, you have a way to mitigate the danger of getting hit. It's especially useful to obtain the Defense Form, the other Form related to the Shield Boomerang, because enemy bullets will not be reflected back and you'll have to use the charged Shield Boomerang to defeat the enemies; a good location where to use it is [[../Bombardment Aircraft: Kuwagust Anchus|Kuwagust Anchortus' stage]].
* '''Where to use:''' This Form is very helpful against any Mechaniloid that fires plasma bullets, because if you get surrounded by bullets, you have a way to mitigate the danger of getting hit. It's especially useful to obtain the Defense Form, the other Form related to the Shield Boomerang, because enemy bullets will not be reflected back and you'll have to use the charged Shield Boomerang to defeat the enemies; a good location where to use it is [[../Bombardment Aircraft|Kuwagust Anchortus' stage]].


==[[File:MMZ2 Power Form Icon.png]] Power Form==
==[[File:MMZ2 Power Form Icon.png]] Power Form==
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'''How to obtain:''' Pull 30 things with the Chain Rod in one mission.
'''How to obtain:''' Pull 30 things with the Chain Rod in one mission.
* '''Where to obtain:''' The best place where to get it is [[../Forest of Dysis: Hyleg Ourobockle|Hyleg Ourobockle's stage]]; there are Pantheon Hammers with shields you can pull away, enemies you can pull on over spikes, and large blocks you need to pull in order to progress. So there are lots of opportunities to use the Chain Rod.
* '''Where to obtain:''' The best place where to get it is [[../Forest of Dysis: Hyleg Ourobockle|Hyleg Ourobockle's stage]]; there are Pantheon Hammers with shields you can pull away, enemies you can pull on over spikes, and large blocks you need to pull in order to progress. So there are lots of opportunities to use the Chain Rod. If you've already beaten [[../Power Room: Phoenix Magnion|Phoenix Magnion]] the Pantheon Hammers will be gone, but there's nothing stopping you from pulling the first block you find back and forth to get this form.
* '''Effects:''' This Form greatly increases Zero's damage output, but makes him rather slow and sluggish. Additionally Zero can only perform the third slash of his triple-slash combo.
* '''Effects:''' This Form greatly increases Zero's damage output, but makes him rather slow and sluggish. Additionally Zero can only perform the third slash of his triple-slash combo.
* '''Where to use:''' This Form is good to use against some sub-bosses and bosses, especially non-elemental ones that don't die quickly. It's also helpful when you need to use dashing slashes and jumping slashes in order to obtain the Active  Form and the Rise Form respectively; since the saber does more damage now, enemies that would normally withstand a hit from a regular dashing/jumping slash will be now destroyed in one swift strike instead of multiple hits.
* '''Where to use:''' This Form is good to use against some sub-bosses and bosses, especially non-elemental ones that don't die quickly. It's also helpful when you need to use dashing slashes and jumping slashes in order to obtain the Active  Form and the Rise Form respectively; since the saber does more damage now, enemies that would normally withstand a hit from a regular dashing/jumping slash will be now destroyed in one swift strike instead of multiple hits.
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The Energy Form, much like Erase Form, is better inclined for support. If you keep getting badly wounded in missions, you can count on this Form to rescue yourself from total oblivion by using its power to heal yourself dramatically and restock your Sub Tanks in a bad fix. Although Energy Form knocks your speed down a peg, the boost to your attack is a nice advantage that comes with it.
The Energy Form, much like Erase Form, is better inclined for support. If you keep getting badly wounded in missions, you can count on this Form to rescue yourself from total oblivion by using its power to heal yourself dramatically and restock your Sub Tanks in a bad fix. Although Energy Form knocks your speed down a peg, the boost to your attack is a nice advantage that comes with it.


'''How to obtain:''' Collect 25 large E-Crystal capsules in one mission.
'''How to obtain:''' Collect 25 big or small energy capsules in one mission.
* '''Where to obtain:''' A good opportunity to get it is in the [[../Residential Area: Golem Trio|Residential Area mission]], where there is a high probability of getting energy crystals; moreover, the use of a type "Ite-" hacker cyber-elf makes the task easier. Another excellent chance to get the Form is in [../Crystal Cave: Sage Harpuia|Crystal Cave]], where hidden E-Crystals are scattered in much greater numbers than usual, and you can mine them from the Hottalooks by killing the firefly Mechaniloids they release as you attack them.
* '''Where to obtain:''' [[../Computer Zone: Poler Kamrous|Poler Kamrous' stage]] is good for this, as the Panel Cannons at the start of the stage will only drop life pickups, and there's enough room to respawn both of them to the left so that you can destroy both in one charged buster shot. Even if you want to get 100 Points for the mission, the unusually lenient time will allow you to do so while still getting enough drops for this form. Phoenix Magnion's stage also has a lenient time constraint and a pair of Panel Cannons in the area above Gazamir the mini-boss crab. You can dash back and forth between them and the cannons will immediately re-spawn. This strategy is especially effective if one saves time by destroying the reactors with an electric-charged slash or shot, freeing up time to collect the energy capsules once the area above Gazamir is reached.  
* '''Effects:''' This Form makes energy capsules appear more often. It also alters his triple-slash combo so that he performs the second slash twice, then the first slash, and he can only fire two bullets from his buster at a time.
* '''Effects:''' This Form makes energy capsules appear more often. It also alters his triple-slash combo so that he performs the second slash twice, then the first slash, and he can only fire two bullets from his buster at a time.
* '''Where to use:''' Use it whenever Zero has low HP, to replenish his health.
* '''Where to use:''' Use it whenever Zero has low HP, to replenish his health.
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'''How to obtain:''' Kill 20 enemies with the charged Shield Boomerang in one mission.
'''How to obtain:''' Kill 20 enemies with the charged Shield Boomerang in one mission.
* '''Where to obtain:''' A good location is [[../Bombardment Aircraft: Kuwagust Anchus|Kuwagust Anchortus' stage]], if you already obtained the Erase Form.
* '''Where to obtain:''' [[../Forest of Notus: Burble Hekelot|Burble Hekelot's stage]] is ideal for this one. Because the Shurubon respawn without you having to leave the stage, you can throw the Shield Boomerang and then dash forward. Jump as it gets near you to avoid catching it and it'll orbit in place, allowing you to destroy several Shurubon without having to charge it multiple times. This form can also be easily obtained in the Crystal Cave by reaching a location where you are level with the Hotttalook, shooting it with a single shot then releasing a charged Shield Boomerang to destroy the three drones it produces.  
* '''Effects:''' This Form halves the damage Zero suffers, negates the knockback he receives completely and increases the power of his Shield Boomerang, at the cost of decreased attack power for his other weapons. Thankfully it doesn't effect the damage output of the charged attacks or EX Skills.
* '''Effects:''' This Form halves the damage Zero suffers, negates the knockback he receives completely and increases the power of his Shield Boomerang, at the cost of decreased attack power for the Z-Saber. Thankfully it doesn't affect the damage output of the charged Saber or EX Skills.
* '''Where to use:''' Use it whenever you need to limit the damage dealt to Zero, for example an unfamiliar or unfair boss fight; it can be better than the Energy Form because limiting the damage Zero suffers can improve your score at the end of the level. And as aforementioned above, since the Form doesn't handicap the damage capacity of your charged and special attacks while still halving the damage you receive, it really becomes your best friend against bosses with elemental weaknesses. Provided your boss strategy relies on you mostly spamming charged attacks instead of the triple-slash-combos that is.
* '''Where to use:''' Use it whenever you need to limit the damage dealt to Zero, for example an unfamiliar or unfair boss fight; it can be better than the Energy Form because limiting the damage Zero suffers can improve your score at the end of the level. And as aforementioned above, since the Form doesn't handicap the damage capacity of your charged and special attacks while still halving the damage you receive, it really becomes your best friend against bosses with elemental weaknesses. Provided your boss strategy relies on you mostly spamming charged attacks instead of the triple-slash-combos, that is.


==[[File:MMZ2 Active Form Icon.png]] Active Form==
==[[File:MMZ2 Active Form Icon.png]] Active Form==
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'''How to obtain:''' Kill 20 enemies with a dashing Saber slash in one mission.
'''How to obtain:''' Kill 20 enemies with a dashing Saber slash in one mission.
* '''Where to obtain:''' In the first mission after you obtained the Senagtotsu (the Thunder-Element stab attack performed mid-dash) in [[../Bombardment Aircraft: Kuwagust Anchus|Kuwagust Anchortus' stage]]. Sengatotsu slices up anything in your way with little concern about it surviving beyond one hit.
* '''Where to obtain:''' Any stage with a lot of flat ground and enemies to kill will suffice. One in particular is the [[../Residential Area|Residential Area]], specifically the pair of Pantheon Guardians with the bed of spikes to the left and the large block (the kind that can be pulled with the Chain Rod) to the right. The train stage can also be used to obtain this form, with numerous Pantheon Guards and rolling Shaballs, power plant beginning area will work fine for grinding.
* '''Effects:''' This Form allows Zero to perform a spinning Saber slash while in the air or a Rolling Slash when dashing, and maximizes his speed. Basically, Active Form gives you access to the two attacks from the first ''Zero'' series without needing to level up two more times. However, enabling Sengatotsu disables the dashing rolling slash, and Zero can only perform the first slash of his triple-slash combo when Active Form is used.  
* '''Effects:''' This Form allows Zero to perform a spinning Saber slash while in the air or a Rolling Slash when dashing, and maximizes his speed. Basically, Active Form gives you access to the two attacks from the first ''Zero'' series without needing to level up two more times. However, enabling Sengatotsu disables the dashing rolling slash, and Zero can only perform the first slash of his triple-slash combo when Active Form is used. This form can't be learned if you have Sengatotsu Ex Skill enabled.
* '''Where to use:''' Thanks to its speed upgrade and the new, very helpful attacks it adds to Zero's moveset, this is probably one of the best Forms you can have, to be used as much as possible.
* '''Where to use:''' Thanks to its speed upgrade and the new, very helpful attacks it adds to Zero's moveset, this is probably one of the best Forms you can have, to be used as much as possible.


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When Zero is infused with the powers of literal a Cyber-Elf army, now awakens his greatest most powerful state, the Ultimate Form. Zero's body radiates with the surplus energy from all the Cyber-Elves he used. He can now channel the extra energy to boost all of his stats tremendously. Zero now has faster speed, greater force, and bigger health. Zero may also choose to direct some of that energy into his weapons, raising them to maximum power in an instant. However, bypassing the weapons' charge cycle is not without risks, and the energy transfer must be precise in order to to prevent Zero from tearing himself apart. Luckily, Zero's internal systems have cataloged special command-input programs to funnel the energy spikes safely and accordingly.
When Zero is infused with the powers of a literal Cyber-Elf army, now awakens his greatest, most powerful state, the Ultimate Form. Zero's body radiates with the surplus energy from all the Cyber-Elves he used. He can now channel the extra energy to boost all of his stats tremendously. Zero now has faster speed, greater force, and bigger health. Zero may also choose to direct some of that energy into his weapons, raising them to maximum power in an instant. However, bypassing the weapons' charge cycle is not without risks, and the energy transfer must be precise in order to prevent Zero from tearing himself apart. Luckily, Zero's internal systems have cataloged special command-input programs to funnel the energy spikes safely and accordingly.


'''How to obtain:''' Find, raise, and use every Cyber-Elf in the game.
'''How to obtain:''' Find, raise, and use every Cyber-Elf in the game.
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