Kirby Super Star Ultra/Helper to Hero: Difference between revisions

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Helper to Hero is a remix of the classic [[Kirby Super Star/Arena|Arena]] mode.  Instead of fighting a plethora of bosses with Kirby and a helper, you're faced with the task of taking down 13 bosses with just one of 20 helpers; Kirby's nowhere to be found.  This mode can be unlocked by clearing [[Kirby Super Star Ultra/Meta Knightmare Ultra|Meta Knightmare Ultra]].
Helper to Hero is a remix of the classic [[Kirby Super Star/Arena|Arena]] mode.  Instead of fighting a plethora of bosses with Kirby and a helper, you're faced with the task of taking down 13 bosses with just one of 20 helpers; Kirby's nowhere to be found.  This mode can be unlocked by clearing [[Kirby Super Star Ultra/Meta Knightmare Ultra|Meta Knightmare Ultra]].


There's a 2-player option, where there are two helpers of the same type taking down foes.  If the second helper isn't controlled by another player, the A.I. will take control, as if it was following Kirby.  If the second helper dies, they'll be revived on the next rest-area visit with half health.
There's a 2-player option, where there are two helpers of the same type taking down foes.  If the second helper isn't controlled by another player, the A.I. will take control, as if it was following Kirby.  If the second helper dies, they'll be revived on the next rest-area visit with half health (If the second helper dies again, then they will be revived with only 1/4 of their health).


==The Basics==
==The Basics==
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He's... kind of not that great, but is decent.  Although his standard chop can be effective, it can also be risky.  The hop he takes on the second swing advances him closer to the enemy, so you'll want to avoid using it repeatedly.  Most bosses only take damage once every few frames--and this usually means they won't take any damage from the second chop (the most powerful of the entire combo) if you mash in the button.  Instead, pause a split second after the first chop before pressing {{ds|B}} a second time for the second chop.  If you're doing it right, you'll be able to hear the slashing "twing!" for both strikes.  The third part of the combo isn't that powerful, and can leave you vulnerable since it lasts so long, so you might want to stick with the one-two and forget the three. If you are at full health, take advantage of the Sword Beam!
He's... kind of not that great, but is decent.  Although his standard chop can be effective, it can also be risky.  The hop he takes on the second swing advances him closer to the enemy, so you'll want to avoid using it repeatedly.  Most bosses only take damage once every few frames--and this usually means they won't take any damage from the second chop (the most powerful of the entire combo) if you mash in the button.  Instead, pause a split second after the first chop before pressing {{ds|B}} a second time for the second chop.  If you're doing it right, you'll be able to hear the slashing "twing!" for both strikes.  The third part of the combo isn't that powerful, and can leave you vulnerable since it lasts so long, so you might want to stick with the one-two and forget the three. If you are at full health, take advantage of the Sword Beam!


His aerial chop and down-stab are pretty effective and safe, considering he bounces away from the target after the attack lands. The dash-Stab and dash-jump Sword Spin don't seem very effective, and often having you running straight into the boss for damage anyway.
His aerial chop-&-thrust and down-stab are pretty effective and safe, considering he bounces away from the target after the attack lands. Just make sure when using the down-stab, you need to be coming down on the edge of the enemy facing inwards (a good example is Heavy Lobster or Fatty Whale) The dash-Stab and dash-jump Sword Spin don't seem very effective, and often having you running straight into the boss for damage anyway.


===Simirror (Mirror)===
===Simirror (Mirror)===
Man.  This guy isn't too hot, at least not damage or speed-wise.  His standard Mirror Cut is the most powerful, but it has practically no range, making it tricky to use sometimes.  His dashing Mirror Body by contrast is the safest, but also not too strong.  Reflect Force '''hold''' {{ds|A}} '''or''' {{ds|Y}} isn't too strong, and can have dangerous duration as well--not normally your first priority.
Man.  This guy isn't too hot, at least not damage or speed-wise.  His standard Mirror Cut is the most powerful, but it has practically no range, making it tricky to use sometimes.  His dashing Mirror Body by contrast is the safest, but also not too strong.  Reflect Force '''hold''' {{ds|B}} isn't too strong, and can have dangerous duration as well--not normally your first priority.


However... Simirror can reflect projectiles with his guard and Reflect Force, so he excels in that regard.  In fact, that's the reason he's the only Helper (aside from Rocky or Tac) who can easily escape Computer Virus completely unscathed.
However... Simirror can reflect projectiles with his guard and Reflect Force, so he excels in that regard.  In fact, that's the reason he's one of the only Helpers (aside from Rocky, Plasma Wisp, and Tac) who can easily escape Computer Virus completely unscathed.
 
Pro tip, dash attack can hit both of the twin woods at the same time for double damage.


===Sir Kibble (Cutter)===
===Sir Kibble (Cutter)===
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Offensive involves using his close range, powerful attacks like Final Cutter and Cutter Drop.  The close range makes you more likely to run into the boss (especially with Final Cutter).  Offensive is always a good choice against Whispy Woods and Twin Woods, but becomes more risky with more mobile bosses like Meta Knight.
Offensive involves using his close range, powerful attacks like Final Cutter and Cutter Drop.  The close range makes you more likely to run into the boss (especially with Final Cutter).  Offensive is always a good choice against Whispy Woods and Twin Woods, but becomes more risky with more mobile bosses like Meta Knight.
However, if you face the opposite direction of the boss then throw the cutter boomerang and jump over it it will go past you and get full range. If used consecutively it can be a big advantage.


Defensive play revolves around using his Cutter Boomerang.  The extra range of this attack makes it harder for bosses to hit you, but also takes much longer to deal the same amount of damage his close-range attacks offer.
Defensive play revolves around using his Cutter Boomerang.  The extra range of this attack makes it harder for bosses to hit you, but also takes much longer to deal the same amount of damage his close-range attacks offer.
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When Plasma Wisp has maximum charge, a Plasma Barrier surrounds him.  This deals a little damage to anything he comes in contact with, but more importantly, can destroy most projectiles that come close to him.  Against Computer Virus, holding down guard with a full charge makes you invulnerable to every enemy attack -- this is helpful against some other bosses as well, but not to such a great extent.
When Plasma Wisp has maximum charge, a Plasma Barrier surrounds him.  This deals a little damage to anything he comes in contact with, but more importantly, can destroy most projectiles that come close to him.  Against Computer Virus, holding down guard with a full charge makes you invulnerable to every enemy attack -- this is helpful against some other bosses as well, but not to such a great extent.
It's also interesting to note that the second most powerful attack-- the Plasma Laser-- does nearly as much damage as the fully-charged Plasma Bomb. Some bosses can be defeated very quickly by quickly charging and unleashing barrages of Lasers instead of Bombs.


===Waddle Doo (Beam)===
===Waddle Doo (Beam)===
Capture Beam and Wave Beam.  All his other attacks are weak wastes of time.
Capture Beam, Wave Beam and sometimes Beam Blast.  All his other attacks are weak wastes of time.


Wave Beam packs a surprising punch, and has unlimited range.  The only downside is it takes a while to charge up, and if you release it prematurely you'll end up doing Beam Whip (which takes up even more time) -- so if a boss takes you by surprise, you're pretty much boned.  In truth, most bosses can be taken down easily by standing at a far corner of the stage and spamming this.  Against the Wham Bams, if you dash back and forth to dodge fist-slams, you'll generally have enough time to hit with Wave Beam before their hand is raised up again.
Wave Beam packs a surprising punch, and has unlimited range.  The only downside is it takes a while to charge up, and if you release it prematurely you'll end up doing Beam Whip (which takes up even more time) -- so if a boss takes you by surprise, you're pretty much boned.  In truth, most bosses can be taken down easily by standing at a far corner of the stage and spamming this.  Against the Wham Bams, if you dash back and forth to dodge fist-slams, you'll generally have enough time to hit with Wave Beam before their hand is raised up again. Waddle Doo's dash attack does not move, but attacks for quick damage, so sliding is the best option for a quick getaway.


Capture Beam is a grab-attack, so you'll need a projectile or some small object to grab.  After you've grabbed something, you can shoot it towards the boss for immense damage.  This is especially useful against Kracko, who can be hard to hit with Wave Beam.  (Coincidentally, Waddle Doo remains invincible as long as he holds onto a captured object -- once the object is thrown, he returns back to his vulnerable state.)
Capture Beam is a grab-attack, so you'll need a projectile or some small object to grab.  After you've grabbed something, you can shoot it towards the boss for immense damage.  This is especially useful against Kracko, who can be hard to hit with Wave Beam.  (Coincidentally, Waddle Doo remains invincible as long as he holds onto a captured object -- once the object is thrown, he returns back to his vulnerable state.)
Beam Blast, Air {{plus}} Dash  {{plus}} {{ds|B}} is really affective against a lot of opponents. First of all, it gives you insane height, making for a quick escapefrom ground targets. Second of all, you can use it several times in mid-air. This is exceptionally great against ground based bosses, like Fatty Whale and


With the right timing, Waddle Doo can probably have the third-to-fifth best time.  He's also one of the easiest to use.
With the right timing, Waddle Doo can probably have the third-to-fifth best time.  He's also one of the easiest to use.


===Poppy Bros. Jr (Bomb)===
===Poppy Bro Jr. (Bomb)===
Bomb is a pretty straightforward ability.  Take out a bomb, aim it, repeat.  Poppy Jr has no real frills.  It can be used effectively on any boss, but unfortunately, these Bombs aren't too damaging for explosives, so you'll probably spend more time fighting--which also means you'll spend more time taking attacks.
Bomb is a pretty straightforward ability.  Take out a bomb, aim it, repeat.  Poppy Jr has no real frills.  It can be used effectively on any boss, but unfortunately, these Bombs aren't too damaging for explosives, so you'll probably spend more time fighting--which also means you'll spend more time taking attacks.


===Gim (Yo-yo)===
===Gim (Yo-yo)===
Like bomb, Yo-yo is mostly straightforward.  Just toss it in the direction of your enemy.  Break Spin is worthless against these bosses, but Gazer Spiral is a fantastic move.  It deals the most damage, and simply slaughters the airborne bosses (Kracko, Chameleo, and Wham Bam) that other abilities tend to have problems with.  It also makes Gim invincible, and can be used straight through Wham Bam's pounds.  His throw, Hammer Drop, is incredibly damaging and can make up for the weakness of Gim's other moves.  Although Gim's easy to use and can get good times, he won't be breaking records anytime soon.
Like bomb, Yo-yo is mostly straightforward.  Just toss it in the direction of your enemy.  Break Spin is worthless against these bosses, but Gazer Spiral is a fantastic move.  It deals the most damage, and simply slaughters the airborne bosses (Kracko, Chameleo, and Wham Bam) that other abilities tend to have problems with.  It also makes Gim invincible.  His throw, Hammer Drop, is incredibly damaging and can make up for the weakness of Gim's other moves.  Although Gim's easy to use and can get good times, he won't be breaking records anytime soon.


===Birdon (Wing)===
===Birdon (Wing)===
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===Capsule J2 (Jet)===
===Capsule J2 (Jet)===
Capsule J2 may not be a fan favorite, but he's a pretty decent boss-killer.  His fully-charged jet dash provides invincibility, does a good amount of damage, and is effective on just about everything.  His fully-charged throw is... bluntly... epic.  It covers a massive area and tosses the grabbed enemy a decent distance.  Even if it hit once, it would be powerful, but you can usually hit once on the loop and a a second time after you land.
Capsule J2 may not be a fan favorite, but he's a pretty decent boss-killer.  His fully-charged jet dash provides invincibility, does a good amount of damage, and is effective on just about everything.  His fully-charged throw is... bluntly... epic.  It covers a massive area and tosses the grabbed enemy a decent distance.  Even if it hit once, it would be powerful, but you can usually hit once on the loop and a a second time after you land. Be warned, though: he can take damage right after the throw ends, so make sure the enemy is nowhere near where you start your throw.
 
Another powerful move he has is his Jet Cracker. When fully charged, it is his safest strong attack, and can wipe out bosses (if you use it efficently) in a matter of seconds.


Wham Bam Jewel is his only problematic opponent, and unfortunately you have to fight him twice (more or less), which is probably the only real reason he can't match the likes of Bonkers.  Still, his dash is effective enough to kill.  When Wham Bam gets low on health and starts attacking faster, jetting is a pretty fast way to escape being squashed, while also doing damage.
Wham Bam Jewel is his only problematic opponent, and unfortunately you have to fight him twice (more or less), which is probably the only real reason he can't match the likes of Bonkers.  Still, his dash is effective enough to kill.  When Wham Bam gets low on health and starts attacking faster, jetting is a pretty fast way to escape being squashed, while also doing damage.
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Bugzzy can grab hold of nearly anything, even speeding fireballs.  He's invincible while he holds an object or suplexes it.  In the midst of one of his six different suplexes, any boss that makes contact with him (or the grabbed projectile) will receive whopping damage.  Ideally you'll be able to hit the boss with the same suplex twice -- The {{ds|down|dpad}} suplex is usually best for this; the projectile stays around for a long time, so you can usually hit once with the suplex's start, then a second time with the projectile.
Bugzzy can grab hold of nearly anything, even speeding fireballs.  He's invincible while he holds an object or suplexes it.  In the midst of one of his six different suplexes, any boss that makes contact with him (or the grabbed projectile) will receive whopping damage.  Ideally you'll be able to hit the boss with the same suplex twice -- The {{ds|down|dpad}} suplex is usually best for this; the projectile stays around for a long time, so you can usually hit once with the suplex's start, then a second time with the projectile.


If anything, Wham Bam Rock and Wham Bam Jewel will be the reasons Bugzzy's time can't match that of Bonkers.  Neither boss drops many rocks for Bugzzy to throw, and both can occasionally be hard to hit with suplexes.  Surprisingly, you can grab and throw the bombs Wham Bam Jewel drops -- just make sure to grab one before it hits ground, or you'll be running face-first into an explosion.
If anything, the Computer Virus and Wham Bam Bros will be the reasons Bugzzy's time can't match that of Bonkers.  Neither boss drops many projectiles for Bugzzy to throw, and both can occasionally be hard to hit with suplexes.  Surprisingly, you can grab and throw the bombs Wham Bam Jewel drops, and the speeding stars from Computer virus -- just make sure to grab one before it hits you, or you'll be running face-first into damage.


===Tac (Copy)===
===Tac (Copy)===
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His second attack is Cat Magnum, a powerful version of Steal that requires a few moments to charge up.  It's the better choice if you find yourself needed a long-ranged attack.  While Tac charges this attack, he flashes.  Before the third flash, he unleashes steal.  On the third flash or after, he unleashes Cat Magnum.
His second attack is Cat Magnum, a powerful version of Steal that requires a few moments to charge up.  It's the better choice if you find yourself needed a long-ranged attack.  While Tac charges this attack, he flashes.  Before the third flash, he unleashes steal.  On the third flash or after, he unleashes Cat Magnum.


What truly makes him shine above all others is his guard move, "Tac Hide", which Tac uses to blend into the background.  Unlike every other character's guard, this is a perfect defensive move.  Nothing can even touch him, not even throws or swords or explosions.  The only other character who can achieve this invincibility is Rocky, but Tac's guard is instantaneous, whereas Rocky's Stone mode requires a few moments to transform. However, he can only use this move while on solid ground, while Rocky can use it in mid-air.
What truly makes him shine above all others is his guard move, "Tac Hide", which Tac uses to blend into the background.  Unlike every other character's guard, this is a perfect defensive move.  Nothing can even touch him, not even throws or swords or explosions.  The only other character who can achieve this invincibility is Rocky, but Tac's guard is instantaneous, whereas Rocky's Stone mode requires a few moments to transform. However, he can only use this move while on solid ground, while Rocky can use it in mid-air. Also note that unlike Rocky's Stone mode, Tac will be moved by wind, such as that from Great Dragon's flapping wings attack.


As a side note, Tac's dash-jump reaches nearly twice the height of his regular jump.  This doesn't come in handy often, but it's a good thing to keep aware of if jumping ''too'' high can be a problem.
As a side note, Tac's dash-jump reaches nearly twice the height of his regular jump.  This doesn't come in handy often, but it's a good thing to keep aware of if jumping ''too'' high can be a problem.
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Though Rocky only has a single move, he's arguably one of the easiest characters to use, possibly even exceeding Bonkers.  Transforming into a stone makes him invincible to every attack, and stone-dropping onto a boss is one of the most powerful attacks in the game.
Though Rocky only has a single move, he's arguably one of the easiest characters to use, possibly even exceeding Bonkers.  Transforming into a stone makes him invincible to every attack, and stone-dropping onto a boss is one of the most powerful attacks in the game.


If you don't have the greatest aim, you might find yourself in a vulnerable position after a rock-drop.  The boss will often "stand" over you, which prevents you from changing back to normal without taking contact damage, which in turn requires you to wait for the boss to move out of the way.  For this reason, you probably won't be getting record times with Rocky.
If you don't have the greatest aim, you might find yourself in a vulnerable position after a rock-drop.  The boss will often "stand" over you, which prevents you from changing back to normal without taking contact damage, which in turn requires you to wait for the boss to move out of the way.  For this reason, you probably won't be getting record times with Rocky. There is an exception, though. If you slam down just slightly to the side of an enemy, you can turn back and attack again, even if the boss hasn't moved. This works wonders on Computer Virus and Meta Knight.


===Sword Knight (Sword/Meta Knight)===
===Sword Knight (Sword/Meta Knight)===
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