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==Briefing== | ==Briefing== | ||
A player's first mission in any Animal Crossing town is to pay off mortgages totaling over a million bells (the currency). | A player's first mission in any Animal Crossing town is to pay off {{Nook|Mortgage|mortgages}} totaling over a million bells (the currency). | ||
In ACPG (''Animal Crossing Population Growing'', the game for Nintendo GameCube), the | In ACPG (''Animal Crossing Population Growing'', the game for Nintendo GameCube), the | ||
figure is 1,413,600 bells: | figure is 1,413,600 bells: | ||
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==Fruit== | ==Fruit== | ||
After you finish your contract with Tom Nook, walk up to a tree with fruit on it, shake it (A), and pick up what falls off (B). | After you finish your contract with {{Nook|Tom Nook|Tom Nook}}, walk up to a tree with fruit on it, shake it (A), and pick up what falls off (B). | ||
(Shaking a tree other than a fruit tree can produce furniture for your house or a bag of 100 bells, but it can also produce bees, which at this stage of the game must be repelled by entering a building.) | (Shaking a tree other than a fruit tree can produce furniture for your house or a bag of 100 bells, but it can also produce bees, which at this stage of the game must be repelled by entering a building.) | ||
Go to Tom Nook's shop, talk to him, and tell him you'd like to sell the fruit. | Go to Tom Nook's shop, talk to him, and tell him you'd like to sell the {{Nook|Fruit|fruit}}. | ||
He will offer 100 bells per fruit, and the produce from four trees should give enough money for a shovel, which allows planting fruit in the ground and digging up fossils, and a fishing rod, which allows catching fish. | He will offer 100 bells per fruit, and the produce from four trees should give enough money for a shovel, which allows planting fruit in the ground and digging up fossils, and a fishing rod, which allows catching fish. | ||
Use the shovel to dig around for a while and discover that the ground is made of a grid of cells. | Use the shovel to dig around for a while and discover that the ground is made of a grid of cells. | ||
The town is divided into 30 "acres", each of 16 by 16 cells. | The town is divided into 30 {{Nook|Acre|"acres"}}, each of 16 by 16 cells. | ||
Now you should be ready to start an orchard. | Now you should be ready to start an orchard. | ||
Using the shovel to bury a fruit in the ground results in a sapling. | Using the shovel to bury a fruit in the ground results in a sapling. | ||
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To cut down a tree, put an axe in your hands, face the tree, and swing (A) three times. | To cut down a tree, put an axe in your hands, face the tree, and swing (A) three times. | ||
Then use the shovel to dig out the stump. | Then use the shovel to dig out the stump. | ||
It is also a good idea to pull up weeds as you find them, just as if you were picking up fruit. | It is also a good idea to pull up {{Nook|Weed|weeds}} as you find them, just as if you were picking up fruit. | ||
But weeds have another use, as they tend to indicate fertile cells. | But weeds have another use, as they tend to indicate fertile cells. | ||
==Fish== | ==Fish== | ||
To catch fish, start by pulling out your rod and walking into an acre with water in it. | To catch {{Nook|Fish|fish}}, start by pulling out your rod and walking into an acre with water in it. | ||
Master baiters keep their fingers off the L and B buttons, as running scares the fish away. | Master baiters keep their fingers off the L and B buttons, as running scares the fish away. | ||
Find a fish's shadow in the water, and toss the bobber slightly upstream of it. | Find a fish's shadow in the water, and toss the bobber slightly upstream of it. | ||
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==Buried treasure== | ==Buried treasure== | ||
Fossils are retrieved by applying a shovel directly to the star-shaped marks on the ground. | {{Nook|Fossil|Fossils}} are retrieved by applying a shovel directly to the star-shaped marks on the ground. | ||
Five fossils are buried in the ground each day in a town, and each player can send three fossils to Farway Museum per day, using 120 bells worth of paper. | Five fossils are buried in the ground each day in a town, and each player can send three fossils to Farway Museum per day, using 120 bells worth of paper. | ||
(To get "Museum" to show up in your address book, keep a fossil in your house overnight.) | (To get "Museum" to show up in your address book, keep a fossil in your house overnight.) | ||
A player who checks the dump daily and diligently does chores for villagers may never need to buy stationery. | A player who checks the dump daily and diligently does chores for villagers may never need to buy stationery. | ||
After about three weeks in a town, most fossils are identified as duplicates and can be sold to Tom Nook instead of giving them to Blathers at the local museum. | After about three weeks in a town, most fossils are identified as duplicates and can be sold to Tom Nook instead of giving them to Blathers at the local museum. | ||
Once you're getting mostly duplicates, selling fossils nets 5 to 10 | Once you're getting mostly duplicates, selling fossils nets 5,000 to 10,000 bells a day. | ||
If you have a friend who helps you fill your museum faster, you can earn more money sooner. | |||
On the day after a rainy day, some star marks yield | On the day after a rainy day, some star marks yield gyroids. These are worth 828 bells at the store. | ||
These are worth 828 bells at the store. | |||
==Foreign fruit== | ==Foreign fruit== | ||
There are five types of fruit: pear, orange, apple, cherry, and peach. | There are five types of {{Nook|Fruit|fruit}}: pear, orange, apple, cherry, and peach. | ||
At first, a town has trees bearing only one kind of fruit, called its native fruit. | At first, a town has trees bearing only one kind of fruit, called its native fruit. | ||
The other four are called foreign fruit. | The other four are called foreign fruit. | ||
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==Renovation== | ==Renovation== | ||
At least twice before you add the second floor, Tom Nook will close | At least twice before you add the second floor, {{Nook|Tom Nook|Tom Nook}} will close | ||
his shop for a whole day and build a larger shop. | his shop for a whole day and build a larger shop. | ||
Don't fish when the shop is closed. | Don't fish when the shop is closed. | ||
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==Gleaming patch== | ==Gleaming patch== | ||
Each town has one gleaming patch of ground per day. | Each town has one {{Nook|Glowing spot|gleaming patch}} of ground per day. | ||
Apply the shovel directly to this patch to produce a bag of 1000 bells. | Apply the shovel directly to this patch to produce a bag of 1000 bells. | ||
Re-burying the bag in the same hole produces a sapling that may grow into a tree that gives three bags of money once, but this is risky because the gleaming patch often shows up in infertile cells. | Re-burying the bag in the same hole produces a sapling that may grow into a tree that gives three bags of money once, but this is risky because the gleaming patch often shows up in infertile cells. | ||
If the gleaming patch is on fertile ground, burying another shovel there should produce a tree containing a golden shovel, | If the gleaming patch is on fertile ground, burying another shovel there should produce a tree containing a golden shovel, | ||
which has a chance of finding a bag of 100 bells whenever the player digs in empty ground. | which has a chance of finding a bag of 100 bells whenever the player digs in empty ground. | ||
==Turnip Market== | |||
Every Sunday morning {{Nook|Joan}} will come to your town and sell you {{Nook|Turnip|turnips}}. These don't have a set price, she can sell them from 50 bells to 2000 bells. From Monday to Saturday, if you go to Nook, he will quote a price that he is buying turnips for, again, from 50 to 2000 bells, a different one every day. You want to buy low, sell high. The turnips you buy on a Sunday will rot by the following Sunday, so it's a bit of a gamble trying to wait for a high selling price. | |||
If the price is above 500 bells for the turnips on Sunday, it's not a good idea to invest unless you have a lot of bells spare. It's fairly rare for the sale price to go much above 750, and it's often below 500, so you stand a high risk of losing a lot of bells. Invest carefully. | |||
==The bottom line== | ==The bottom line== | ||
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Multiple players in multiple towns can get up to speed even faster as they trade foreign fruit and fossils. | Multiple players in multiple towns can get up to speed even faster as they trade foreign fruit and fossils. | ||
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