Operation Wolf/Stage 4: Difference between revisions

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Added that to rescue the hostages on Stage 5, you must let them run all the way to the screen's left side without accidentally firing a shot at them
(prevname=Stage 3: Village & nextname=Stage 5: Concentration Camp)
(Added that to rescue the hostages on Stage 5, you must let them run all the way to the screen's left side without accidentally firing a shot at them)
 
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<center>''<<MAGAZINE>>''</center>
<center>''<< MAGAZINE >>''</center>
<center>''TAKE AMMUNITIONS BY FORCE.''</center>
<center>''TAKE AMMUNITIONS BY FORCE.''</center>


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Once you've fired a shot at this magazine to collect it, you will gain 30 extra bullets; a fourth armoured car will then come rolling into view from the left side of the screen. After you've fired five shots at it to make it explode, a twenty-second beige-uniformed soldier shall come running into view from the left side of the screen - and once you have fired off a shot at him to kill him, two nurses carrying a stretcher (who you shall have to do your best ''not'' to accidentally fire a shot at) and two more beige-uniformed soldiers shall come running into view from the left side of the screen. Once you have fired a shot at both of the soldiers to kill them, a third gray-uniformed soldier and two more beige-uniformed ones shall come running into view from the right side of the screen; once you fire two shots at the gray-uniformed soldier to kill him, along with a single shot at both of the beige-uniformed ones to kill them, two more beige-uniformed soldiers will come running into view from both sides of the screen. Once you have fired a shot at both of these to kill them, three more beige-uniformed soldiers shall come running into view, from the screen's right side - and once you fire a shot at each of these to kill them, a sixth body-armoured green-trousered soldier shall come running into view, from the screen's left side. After you have fired a shot at him to kill him a thirty-second beige-uniformed soldier and a fourth gray-uniformed one shall come running into view from the screen's right side; after you fire a single shot at the beige-uniformed soldier to kill him, then fire two further shots at the gray-uniformed one to kill him, a seventh body-armoured green-trousered soldier and a thirty-third beige-uniformed one will come running into view from the screen's left side. Once you fire a shot at both of them to kill them, you will come to another flashing magazine that is lying on the ground - and after you have fired a shot at this second magazine to collect it, you'll gain 30 more extra bullets (which you will need if you are low on ammunition, but your ammunition will get replenished after clearing the stage).
Once you've fired a shot at this magazine to collect it, you will gain 30 extra bullets; a fourth armoured car will then come rolling into view from the left side of the screen. After you've fired five shots at it to make it explode, a twenty-second beige-uniformed soldier shall come running into view from the left side of the screen - and once you have fired off a shot at him to kill him, two nurses carrying a stretcher (who you shall have to do your best ''not'' to accidentally fire a shot at) and two more beige-uniformed soldiers shall come running into view from the left side of the screen. Once you have fired a shot at both of the soldiers to kill them, a third gray-uniformed soldier and two more beige-uniformed ones shall come running into view from the right side of the screen; once you fire two shots at the gray-uniformed soldier to kill him, along with a single shot at both of the beige-uniformed ones to kill them, two more beige-uniformed soldiers will come running into view from both sides of the screen. Once you have fired a shot at both of these to kill them, three more beige-uniformed soldiers shall come running into view, from the screen's right side - and once you fire a shot at each of these to kill them, a sixth body-armoured green-trousered soldier shall come running into view, from the screen's left side. After you have fired a shot at him to kill him a thirty-second beige-uniformed soldier and a fourth gray-uniformed one shall come running into view from the screen's right side; after you fire a single shot at the beige-uniformed soldier to kill him, then fire two further shots at the gray-uniformed one to kill him, a seventh body-armoured green-trousered soldier and a thirty-third beige-uniformed one will come running into view from the screen's left side. Once you fire a shot at both of them to kill them, you will come to another flashing magazine that is lying on the ground - and after you have fired a shot at this second magazine to collect it, you'll gain 30 more extra bullets (which you will need if you are low on ammunition, but your ammunition will get replenished after clearing the stage).


A thirty-fourth beige-uniformed soldier will now come running into view from the right side of the screen (however, this one will only appear in the event of you not managing to kill at least one of the previous soldiers before they scrolled off the screen), as a fifth armoured car comes rolling into view from its left side; after you've fired a single shot at the soldier to kill him (if he had appeared), along with five shots at the armoured car to make it explode, a third helicopter shall come flying down into view from the top of the screen. Once you have fired ten shots at it to make it explode, a condor shall come flying into view from the right side of the screen - and after you've fired a shot at him to kill him, he shall leave a third magazine behind. Once you have fired a shot at this third magazine to collect it, you'll gain 30 more extra bullets; a fourth helicopter shall then come flying down into view from the top of the screen. After you have fired ten shots at it to make it explode, a thirty-fifth beige-uniformed soldier shall come running into view from the left side of the screen (however, ''this'' one shall only appear in the event of you not managing to kill at least ''two'' of the previous soldiers before they scrolled off the screen) - and once you've fired a shot at him to kill him (if he had appeared), three more helicopters will come flying down into view from the top of the screen in turn. After you fire ten shots at each of these helicopters to make them explode in turn, the texts of "OK cleared this scene!" and "'''Clearance Bonus $10000'''" will appear on the screen as the background fades out and you receive a 10000-point bonus in 1000-point increments (the amount of magazines will also be increased to 9, while the amount of mortar rockets will be increased back to 5 if you had used at least one); a picture of Adams reloading his gun shall now be shown with the following text below it (a male voice will also yet again speak the text from one of the OKI MSM-5205s):
A thirty-fourth beige-uniformed soldier will now come running into view from the right side of the screen (however, this one will only appear in the event of you not managing to kill at least one of the previous soldiers before they scrolled off the screen), as a fifth armoured car comes rolling into view from its left side; after you've fired a single shot at the soldier to kill him (if he had appeared), along with five shots at the armoured car to make it explode, a third helicopter shall come flying down into view from the top of the screen. Once you have fired ten shots at it to make it explode, a condor shall come flying into view from the right side of the screen - and after you have fired out a shot at him to kill him, he will leave a randomly-generated flashing item behind. Once you fire a shot at this item to collect it, it shall take effect on you; a fourth helicopter shall then come flying down into view from the top of the screen. After you have fired ten shots at it to make it explode, a thirty-fifth beige-uniformed soldier shall come running into view from the left side of the screen (however, ''this'' one shall only appear in the event of you not managing to kill at least ''two'' of the previous soldiers before they scrolled off the screen) - and once you've fired a shot at him to kill him (if he had appeared), three more helicopters will come flying down into view from the top of the screen in turn. After you fire ten shots at each of these helicopters to make them explode in turn, the texts of "OK cleared this scene!" and "'''Clearance Bonus $10000'''" will appear on the screen as the background fades out and you receive a 10000-point bonus in 1000-point increments (the amount of magazines will also be increased to 9, while the amount of mortar rockets is increased to 8, but only five rockets will be displayed); a picture of Adams reloading his gun shall now be shown with the following text below it (a male voice will also yet again speak the text from one of the OKI MSM-5205s):


<center>[[File:Operation Wolf Stage 4 clear picture.png]]</center>
<center>[[File:Operation Wolf Stage 4 clear picture.png]]</center>
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<center>''NEW SUPPLY OF AMMUNITION.''</center>
<center>''NEW SUPPLY OF AMMUNITION.''</center>


Once the picture has faded out, the Operation Map shall reappear on the screen, with the yellow arrow to the right of the [[Operation Wolf/Stage 5|fifth stage]] (the Concentration Camp) flashing red, so you must for the fifth and penultimate time squeeze the light gun's trigger to start it; this stage has seventy-five soldiers, twelve helicopters and five hostages, but you must rescue at least one of the hostages to clear it (otherwise, your run shall terminate at the end of the stage).
Once the picture has faded out, the Operation Map shall reappear on the screen, with the yellow arrow to the right of the [[Operation Wolf/Stage 5|fifth stage]] (the Concentration Camp) flashing red, so you must for the fifth and penultimate time squeeze the light gun's trigger to start it; this stage has seventy-five soldiers, twelve helicopters and five hostages, but you must rescue at least one of the hostages to clear it (otherwise, your run shall terminate at the end of the stage). In order to rescue the hostages when they appear, you must let them run all the way to the screen's left side without accidentally firing a shot at them.
{{Footer Nav|game=Operation Wolf|prevpage=Stage 3|prevname=Stage 3: Village|nextpage=Stage 5|nextname=Stage 5: Concentration Camp}}
{{Footer Nav|game=Operation Wolf|prevpage=Stage 3|prevname=Stage 3: Village|here=Stage 4: Powder Magazine|nextpage=Stage 5|nextname=Stage 5: Concentration Camp}}
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