Jump to navigation Jump to search
*>Vincent4000
No edit summary
(Cleanup.)
Line 1: Line 1:
The '''Videogame Rating Council''' ('''VRC''') was introduced by [[Sega of America]] in [[1993]] to rate all [[video games]] that were released for sale in the [[United States of America]] on the [[Sega Genesis]], [[Sega Game Gear]], and [[Sega CD]] and rarely, some computer games. The rating had to clearly appear on the front of the box and on all the advertisements for the video game. The three different ratings were as follows:
The '''Videogame Rating Council''' ('''VRC''') was introduced by [[Sega of America]] in [[1993]] to rate all [[video games]] that were released for sale in the [[United States of America]] on the [[Sega Genesis]], [[Sega Game Gear]], and [[Sega CD]] and rarely, some [[computer game]]s. The rating had to clearly appear on the front of the box and on all the advertisements for the video game. The three different ratings were as follows:


{|
{|
Line 7: Line 7:
|-
|-
| [[Image:VRC MA-17.JPG|95px]] || '''MA-17''' — '''Mature Audiences''': ''Not appropriate for minors.'' The game was suitable for audiences seventeen years of age or older. Games could have lots of blood, graphic violence, mature sexual themes, profanity, drug or alcohol usage. Examples of games with this rating were: ''[[Leisure Suit Larry 6: Shape Up or Slip Out!]]'', ''[[Lethal Enforcers]]'', ''[[Mortal Kombat II]]'', ''[[Rise of the Dragon]]'' and the Sega CD version of ''[[Mortal Kombat]]''.
| [[Image:VRC MA-17.JPG|95px]] || '''MA-17''' — '''Mature Audiences''': ''Not appropriate for minors.'' The game was suitable for audiences seventeen years of age or older. Games could have lots of blood, graphic violence, mature sexual themes, profanity, drug or alcohol usage. Examples of games with this rating were: ''[[Leisure Suit Larry 6: Shape Up or Slip Out!]]'', ''[[Lethal Enforcers]]'', ''[[Mortal Kombat II]]'', ''[[Rise of the Dragon]]'' and the Sega CD version of ''[[Mortal Kombat]]''.
|-
| <!--[[Image:VRC NYR.JPG|95px]] (This space reserved for an image)--> ||'''NYR''' or, '''Not Yet Rated''': This rating only appeared in advertising and indicated that the game had not yet been rated by the VRC.
|}
|}


Line 14: Line 16:
Before 1993, Sega was known for a more liberal policy with regards to what type of content it would allow in a video game release on a Sega home console. Where as [[Nintendo]] became famous for its strict censorship polices, Sega allowed blood and graphic violence in video games provided that such games had a generic parental advisory label on it.
Before 1993, Sega was known for a more liberal policy with regards to what type of content it would allow in a video game release on a Sega home console. Where as [[Nintendo]] became famous for its strict censorship polices, Sega allowed blood and graphic violence in video games provided that such games had a generic parental advisory label on it.


The first company to take advantage of Sega's moral liberal polices was the company [[Razor Soft]]. In 1990 they released the 1988 computer game ''[[Techno cop]]'' for the Sega Genesis. In the game you played a cop waging a one-man war against crime. Bits of what was intended to be red blood would come out when you shot criminals and civilians (some of which were children). The game had limited commercial success, but Razor Soft would continue use mature themes in video games.
The first company to take advantage of Sega's moral liberal polices was the company [[Razor Soft]]. In 1990 they released the 1988 computer game ''[[Techno Cop]]'' for the Sega Genesis. In the game you played a cop waging a one-man war against crime. Bits of what was intended to be red blood would come out when you shot criminals and civilians (some of which were children). The game had limited commercial success, but Razor Soft would continue use mature themes in video games.


In 1991 they released a second computer game called ''[[Stormlord]]'' for the Sega Genesis. In the game you played a knight out on a quest to rescue female fairies who were imprisoned by an evil queen. In the computer version the fairies were nude, but Sega forced Razor Soft to give the fairies clothing when the game was released for the Sega Genesis. Like the game ''Technocop'', ''Stormlord'' had limited commercial success and the implied nudity was panned as a cheap gimmick to cover up mediocre games.
In 1991 they released a second computer game called ''[[Stormlord]]'' for the Sega Genesis. In the game you played a knight out on a quest to rescue female fairies who were imprisoned by an evil queen. In the computer version the fairies were nude, but Sega forced Razor Soft to give the fairies clothing when the game was released for the Sega Genesis. Like the game ''Techno Cop'', ''Stormlord'' had limited commercial success and the implied nudity was panned as a cheap gimmick to cover up mediocre games.


That same year [[Tengen (company)|Tengen]] released the popular arcade game ''[[Pit Fighter]]'' for the Sega Genesis. The fighting game's characters were created by digital filming. The character looked realistic and the game was a preview of what [[Midway Games]] would perfect with its ''Mortal Kombat'' arcade game. ''Pit Fighter'' had limited success because while it fighting looked more realistic than anyone had ever seen before on the Genesis, the animation was choppy and control did not provide you with many fighting moves. [[Activision]] would try and create a popular fighting game when it released ''[[Mondu's Fight Palace]]'' for the Sega Genesis. ''Mondu's Fight Palace'' created characters through the traditional means of animation, but the game's alien characters had a certain subtle mature allure. One of the characters was a female punk that would attack with her mohawk hair.
That same year [[Tengen (company)|Tengen]] released the popular arcade game ''[[Pit Fighter]]'' for the Sega Genesis. The fighting game's characters were created by digital filming. The characters looked realistic and the game was a preview of what [[Midway Games]] would perfect with its ''Mortal Kombat'' arcade game. ''Pit Fighter'' had limited success because while its fighting looked more realistic than anyone had ever seen before on the Genesis, the animation was choppy and control did not provide the player with many fighting moves. [[Activision]] would try and create a popular fighting game when it released ''[[Mondu's Fight Palace]]'' for the Sega Genesis. ''Mondu's Fight Palace'' created characters through the traditional means of animation, however the game's alien characters had a certain subtle mature allure. One of the characters was a female punk that would attack with her [[mohawk hair]].


In 1992 [[Namco]] released ''[[Splatterhouse 2]]'' for the Sega Genesis. In the game you played a male character who wore a cursed mask, and had to fight the forces of evil to save your girl friend. The blood in the game was green ooze that came out of the monsters that you killed. As with the case of the two Razor Soft games, ''Splatterhouse 2'' had a parental advisory label on the game's box in tiny, red print. ''Splatterhouse 2'' was a commercial success and led to the release of ''[[Splatterhouse 3]]'' in 1994.
In 1992 [[Namco]] released ''[[Splatterhouse 2]]'' for the Sega Genesis. In the game you played a male character who wore a cursed mask, and had to fight the forces of evil to save your girl friend. The blood in the game was green ooze that came out of the monsters that you killed. As with the case of the two Razor Soft games, ''Splatterhouse 2'' had a parental advisory label on the game's box in tiny, red print. ''Splatterhouse 2'' was a commercial success and led to the release of ''[[Splatterhouse 3]]'' in 1994.


These games represented a small trickle of pre-VRC. games for the Sega Genesis. Most games were suitable for all audiences and most of these more mature games had limited commercial success because the blood or partial nudity was treated as a gimmick. Yet, two Sega Genesis games in 1992 created a national debate over the content of video and compelled Sega to develop the Videogame Rating Council.
These games represented a small trickle of pre-VRC. games for the Sega Genesis. Most games were suitable for all audiences and most of these more mature games had limited commercial success because the blood or partial nudity was treated as a gimmick. Yet, three Sega Genesis games in 1992 created a national debate over the content of video and compelled Sega to develop the Videogame Rating Council.


==Mortal Kombat==
==Mortal Kombat==
Line 34: Line 36:


==Lethal Enforcers==
==Lethal Enforcers==
In [[1993]] [[Konami]] released the popular arcade game ''Lethal Enforcers'' for the Sega Genesis and Sega CD. In the first person game you shot at digitally created images of criminals. The game worked with an optional, blue toy gun that you could buy and shot at the game's criminals with, as opposed to simply using the regular controller. Lethal Enforcers was part of a series of first person shooting games that came out for the Sega Genesis and Sega CD in the early 1990's.
In [[1993]] [[Konami]] released the popular arcade game ''Lethal Enforcers'' for the Sega Genesis and Sega CD. In the first person game you shot at digitally created images of criminals. The game worked with an optional, blue toy gun called the [[Konami Justifier]] that you could buy and shoot at the game's criminals with, as opposed to simply using the regular controller. Lethal Enforcers was part of a series of first person shooting games that came out for the Sega Genesis and Sega CD in the early 1990's.


The major difference in each game was the setting and the introduction of games on a [[compact disc]] (CD). A CD could store much more memory then a cartridge and thus replaced the digitally created characters with streaming, full motion video. In 1993 [[American Laser Games]] brought ''[[Mad Dog McCree]]'' to the Sega systems set in the world of the Old West. In 1994 ''[[Who Shot Johnny Rock?]]'' changed the setting to the era of 1920's American gangsters, while ''[[Drug Wars]]'' was set in the contemporary environment of our [[Drug Enforcement Agency]]'s [[War on Drugs]].
The major difference in each game was the setting and the introduction of games on a [[compact disc]] (CD). A CD could store much more memory then a cartridge and thus replaced the digitally created characters with [[Streaming media|streaming]], [[full motion video]]. In 1993 [[American Laser Games]] brought ''[[Mad Dog McCree]]'' to the Sega systems set in the world of the Old West. In 1994 ''[[Who Shot Johnny Rock?]]'' changed the setting to the era of 1920's American gangsters, while ''[[Drug Wars]]'' was set in the contemporary environment of our [[Drug Enforcement Agency]]'s [[War on Drugs]].


[[Digital Pictures]] entered into the first person, shooting genre with zombies ''[[Corpse Killer]]'' in 1994 and space aliens in ''[[Ground Zero Texas]]''. Sega even got into the genre with enemy aircraft in ''[[Tom Cat Alley]]''. These full motion video Sega CD games had cheesy actors, low budget special effects and the Sega CD video capabilities were nowhere near film quality. Often the full motion video was not full screen and it looked grainy and pixelated due to the hardware limitations of the Sega CD. Yet, the graphics were realistic enough to ensure that the games automatically got a MA-13 or a MA-17 rating.
[[Digital Pictures]] entered into the first person, shooting genre with zombies ''[[Corpse Killer]]'' in 1994 and space aliens in ''[[Ground Zero Texas]]''. Sega even got into the genre with enemy aircraft in ''[[Tom Cat Alley]]''. These full motion video Sega CD games had cheesy actors, low budget special effects and the Sega CD video capabilities were nowhere near film quality. Often the full motion video was not full screen and it looked grainy and pixelated due to the hardware limitations of the Sega CD. Yet, the graphics were realistic enough to ensure that the games automatically got a MA-13 or a MA-17 rating.


==Night Trap==
==Night Trap==
Games such as ''Lethal Enforcers'' restricted game play to shooting digitally created criminals, zombies and aliens. Yet, in 1992 [[Digital Pictures]] would release a second type of full-motion video game based on voyeurism.
Games such as ''Lethal Enforcers'' restricted game play to shooting digitally created criminals, zombies and aliens. Yet, in 1992 [[Digital Pictures]] would release a second type of full-motion video game based on [[voyeurism]].


The premise of ''[[Night Trap]]'' was borrowed from [[slasher film]]s. Sometime in the 1980's, a group of attractive, college co-eds drive up to a lakehouse for a weekend slumber party only to find out that their friendly hosts -- the Martin family -- are Yuppie Vampires and that house is invaded by the "Augers." Your mission is to watch the events going on in the rooms, the low budget special effects and vampire violence to trap the Augers, save the college girls and their kid brother. The game has a timer running and you must figure out when you have to switch the cameras to trap an Auger, save one of your special forces soldiers -- including Kelli ([[Dana Plato]])-- or listen to when the Martin family decided to change the security code. Once you memorized what camera you needed to view at what time, the game became a simple mad rush to switch between cameras leaving little time to watch the story unfold. Needless to say ''Night Trap'' has not aged well as full motion video games quickly became an "interactive" fad that died quickly.
The premise of ''[[Night Trap]]'' was borrowed from [[slasher film]]s. Sometime in the 1980's, a group of attractive, college co-eds drive up to a lakehouse for a weekend slumber party only to find out that their friendly hosts -- the Martin family -- are [[Yuppie]] Vampires and that house is invaded by the "Augers." Your mission is to watch the events going on in the rooms, the low budget special effects and vampire violence to trap the Augers, save the college girls and their kid brother. The game has a timer running and you must figure out when you have to switch the cameras to trap an Auger, save one of your special forces soldiers -- including Kelli ([[Dana Plato]]) -- or listen to when the Martin family decided to change the security code. Once you memorized what camera you needed to view at what time, the game became a simple mad rush to switch between cameras leaving little time to watch the story unfold. Needless to say ''Night Trap'' has not aged well as full motion video games quickly became an "interactive" fad that died quickly.


Yet, in 1992 ''Night Trap'''s extensive full motion video was groundbreaking and while the game's content was within the boundary of a [[PG-13]] rating, the fact that it had scenes with red liquid in jars and another scene with a female in a nightgown hinted at what full motion video could do in the future. Sega gave ''Night Trap'' a MA-17 label and the video game industry soon forgot about full motion video games because consumers grew weary of playing games that were either a format of a first person perspective shooting game or a format of switching between cameras in a house or hotel.  
Yet, in 1992 ''Night Trap'''s extensive full motion video was groundbreaking and while the game's content was within the boundary of a [[PG-13]] rating, the fact that it had scenes with red liquid in jars and another scene with a female in a nightgown being attacked hinted at what full motion video could do in the future. Sega gave ''Night Trap'' a MA-17 label and the video game industry soon forgot about full motion video games because consumers grew weary of playing games that were either a format of a first person perspective shooting game or a format of switching between cameras in a house or hotel.  


''Night Trap'' is remembered by many because it was the game most often cited by media watchdog interest groups and members of the [[U.S. Congress]] that the video game industry was allowing games with graphic sex and violence in them.
''Night Trap'' is remembered by many because it was the game most often cited by media watchdog interest groups and members of the [[U.S. Congress]] that the video game industry was allowing games with graphic sex and violence in them.


==Entertainment Software Rating Board==
==Entertainment Software Rating Board==
Sega phased out the Videogame Rating Council in 1994 when the entire American video game industry agreed to follow the independent [[Entertainment Software Rating Board]]. The old Sega ratings can still be found on video games and advertisements that appeared from 1993 - 1994.
Sega phased out the Videogame Rating Council in late 1994 when the entire American video game industry agreed to follow the independent [[Entertainment Software Rating Board]]. The old Sega ratings can still be found on video games and advertisements that appeared from 1993 - 1994.


==Criticism==
==Criticism==
Many video game reviewers and consumers saw the introduction of the Videogame Rating Council as a sign that Sega of America was no longer going to censor the content of video games sold for a Sega home console. While Sega had tolerated blood and graphic violence in video games pre-VRC, nudity, profanity, and homosexuality had remained prohibited themes and were often themes removed before an original computer game or a role-playing game was released for the English speaking Sega market.
Many video game reviewers and consumers saw the introduction of the Videogame Rating Council as a sign that Sega of America was no longer going to censor the content of video games sold for a Sega home console. While Sega had tolerated blood and graphic violence in video games pre-VRC, nudity, profanity, and homosexuality had remained prohibited themes and were often themes removed before an original computer game or a role-playing game was released for the English speaking Sega market.


However, Sega of America never explained the qualifications for a game getting a particular rating and thus there seemed to be inconsistancies. For example, the Sega CD editions of two computer games; ''Rise of the Dragon'' and ''[[Snatcher]]'' both got the MA-17 label and it was assumed that it was because of the violence, profanity, and sexual innuendos that existed, but Sega never explained. Another example, would be the fact that the Sega Genesis version of ''Mortal Kombat'' was given a MA-13 label, while the Sega CD version of the game was given a MA-17 label, with the only major content difference between the two games was that you needed to enter in a secret code in order for all the blood and graphic violence to be seen in the Sega Genesis edition. In the Sega CD edition you had to enter in a secret code which would actually tone down the blood and graphic violence.
In addition, Sega of America never released brochures to the public or explained the qualifications for a game getting a particular rating and thus there seemed to be inconsistancies. For example, the Sega CD editions of two computer games; ''Rise of the Dragon'' and ''[[Snatcher]]'' both got the MA-17 label and it was assumed that it was because of the violence, profanity, and sexual innuendos that existed, but Sega never explained. Another example, would be the fact that the Sega Genesis version of ''Mortal Kombat'' was given a MA-13 label, while the Sega CD version of the game was given a MA-17 label, with the only major content difference between the two games was that you needed to enter in a secret code in order for all the blood and graphic violence to be seen in the Sega Genesis edition. In the Sega CD edition the player had to enter in a secret code which would actually tone down the blood and graphic violence.


Further complicating the situation, was that games sold for the Sega home console systems were still being censored. Despite the MA-17 label, both ''Rise of the Dragon'' and ''Snatcher'' had some of the mature images edited. Even Sega of America did not seem to taking its own rating system seriously as it radically altered ''[[Streets of Rage 3]]'' before it was sold outside of Japan; including the removal of a playable gay character.
Further complicating the situation, was that games sold for the Sega home console systems were still being censored. Despite the MA-17 label, both ''Rise of the Dragon'' and ''Snatcher'' had some of the mature images edited. Even Sega of America did not seem to taking its own rating system seriously as it radically altered ''[[Streets of Rage 3]]'' before it was sold outside of Japan; including the removal of a playable gay character.
== References ==
{{unsourced}}


[[Category:Computer and video game organizations]]
[[Category:Computer and video game organizations]]