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m (fix) |
(use game-specific sprites) |
||
Line 14: | Line 14: | ||
local monName = pokedex[monNum] | local monName = pokedex[monNum] | ||
local entry = { | local entry = { | ||
'[[File:Pokemon ', | '[[File:Pokemon ', game, ' ', monName, '.png|40x40px|', monName, ']] ', | ||
monName, | monName, | ||
' Lv.', level | ' Lv.', level |
Revision as of 00:53, 23 August 2023
Documentation for this module may be created at Module:Pokemon/Trainer/Documentation
local p = {}
function p.mon( frame )
local game = frame:getParent().args[1] or 'red'
local monNum = frame:getParent().args[2] or '001'
local gender = frame:getParent().args[3] or 'M'
local level = frame:getParent().args[4] or '?'
local item = frame:getParent().args[5] or ''
local shadow = frame:getParent().args[6] or ''
local pokedex = mw.loadJsonData( 'Module:Pokemon/Pokedex.json' )
if tonumber(monNum) >= 100 then monNum = tonumber(monNum) end
local monName = pokedex[monNum]
local entry = {
'[[File:Pokemon ', game, ' ', monName, '.png|40x40px|', monName, ']] ',
monName,
' Lv.', level
}
local item = mw.html.create('li'):wikitext(table.concat(entry))
return tostring(item)
end
return p