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{{Header Nav|game=Kirby's Return to Dream Land}} | |||
{{cleanup}} | {{cleanup}} | ||
By inhaling and swallowing a small foe, certain projectiles, or a Mid-Boss, as well as when touching a Copy Essence, (a) Kirby receives the corresponding '''Copy Ability'''. Most of these abilities have a broad moveset, following the trend of ''[[Kirby Super Star]]''. Any of the regular Copy Abilities can be obtained via a mix when swallowing 3 or more foes. Abilities can be discarded by pressing {{wii|Minus}}, as well as stolen from other Kirbys by swalloing them. Taking damage can knock off an ability, in which cases an ability star that can be inhaled again bounces around. | By inhaling and swallowing a small foe, certain projectiles, or a Mid-Boss, as well as when touching a Copy Essence, (a) Kirby receives the corresponding '''Copy Ability'''. Most of these abilities have a broad moveset, following the trend of ''[[Kirby Super Star]]''. Any of the regular Copy Abilities can be obtained via a mix when swallowing 3 or more foes. Abilities can be discarded by pressing {{wii|Minus}}, as well as stolen from other Kirbys by swalloing them. Taking damage can knock off an ability, in which cases an ability star that can be inhaled again bounces around. | ||
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==Copy Abilities== | ==Copy Abilities== | ||
===Beam=== | |||
* Obtained from: Gemra, Waddle Doo; King Doo | |||
{{wii|1}}: Beam Whip<p>DASH + {{wii|1}}: Cycle Beam<p>DASH + {{wii|1}} (in the air): Beam Blast<p>{{wii|1}} repeatedly (in the air): Revolution Beam<p>Hold {{wii|1}} and release: Wave Beam | |||
* Before releasing the Wave Beam you may change its direction by pressing {{wii|Left|Dpad}} or {{wii|Right|Dpad}}.<p>{{wii|Up|Dpad}}/{{wii|Down|Dpad}}/{{wii|Right|Dpad}} + {{wii|1}} (near foe): Capture enemy/drop star<p>{{wii|1}} (while capturing foe): Capture Beam | |||
* Before pressing {{wii|1}} again to release the captured foe you can choose the direction of the Capture Beam by pressing {{wii|Left|Dpad}} or {{wii|Right|Dpad}}. | |||
* Kirby is invincible while holding on to the foe until a foreign object makes contact with it. | |||
===Bomb=== | |||
* Obtained from: Foley, Poppy Bros Jr.; various projectiles | |||
{{wii|1}}: Bomb Prep<p>{{wii|1}} (while holding bomb): Bomb Throw | |||
* If you hold a bomb too long, it will blow up, damaging enemies around and stunning Kirby. | |||
* The bomb's trajectory can be changed by pressing {{wii|Left|Dpad}} or {{wii|Right|Dpad}}.<p>DASH + {{wii|1}}: Bomb Bowl<p>{{wii|1}} (near foe): Bomb Drop<p>{{wii|Down|Dpad}} + {{wii|1}}: Bomb Set | |||
===Crash=== | |||
* Obtained from: Searches | |||
{{wii|1}}: Crash Fireball<p>Hold {{wii|1}} + {{wii|Left|Dpad}}/{{wii|Up|Dpad}}/{{wii|Right|Dpad}}/{{wii|Down|Dpad}} repeatedly or shake {{wii|Remote}} and release: Supernova | |||
* Both attacks instantly defeat smaller foes on the screen. The ability disappears once used. | |||
===Cutter=== | |||
* Obtained from: Jackle, Sir Kibble; Kibble Blade | |||
{{wii|1}}: Cutter Boomerang<p>Hold {{wii|1}} and release: Hyper Boomerang | |||
* Before releasing the Hyper Boomerang you may change its direction by pressing {{wii|Left|Dpad}} or {{wii|Right|Dpad}}. | |||
* Hyper Boomerang's blade can bounce off of walls indefinitely. | |||
* Boomerang attacks can be aimed after release by pressing {{wii|Up|Dpad}} or {{wii|Down|Dpad}}.<p>DASH + {{wii|1}}: Cutter Dash<p>Hold {{wii|1}} (in the air): Sweep Cutter<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Cutter Drop<p>{{wii|1}} (near foe): Cleaving Cutter<p>{{wii|1}} repeatedly (near foe): Final Cutter | |||
* Attacks have cutting properties, allowing you to cut down certain ropes. | |||
===Fighter=== | |||
* Obtained from: Knuckle Joe | |||
Tap {{wii|1}} or press repeatedly: Vulcan Jab<p>{{wii|1}}: Smash Punch<p>DASH + {{wii|1}}: Leg Sweep<p>DASH + hold {{wii|1}}: Spin Kick<p>{{wii|1}} (in the air): Down Kick<p>Hold {{wii|1}} (in the air): Double Kick<p>{{wii|Up|Dpad}} + Hold {{wii|1}}: Rising Break<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Sky Kick<p>{{wii|Down|Dpad}} + hold {{wii|1}}: Force Blast<p>{{wii|Down|Dpad}} + hold {{wii|1}} longer/{{wii|Down|Dpad}} -> {{wii|Right|Dpad}} + {{wii|1}}: Mega Force Blast<p>{{wii|Down|Dpad}} + hold {{wii|1}} even longer: Giga Force Blast | |||
* This attack has fire properties and can light fuses and burn ice blocks.<p>{{wii|1}} (in the air, near foe): Moon Somersault Kick<p>{{wii|Up|Dpad}}/{{wii|Right|Dpad}} + {{wii|1}} (near foe): Foe Grab<p>{{wii|1}} + {{wii|Up|Dpad}}/{{wii|Right|Dpad}} (while grabbing foe): Arm Throw<p>{{wii|1}} + {{wii|Down|Dpad}}/{{wii|Left|Dpad}} (while grabbing foe): Judo Throw | |||
* Before pressing {{wii|1}} again to release the captured foe you can choose the direction of the Throw by pressing {{wii|Left|Dpad}} or {{wii|Right|Dpad}}. | |||
* Kirby is invincible while holding on to the foe until a foreign object makes contact with it. | |||
===Fire=== | |||
* Obtained from: Flamer, Galbo, Hot Head; various projectiles | |||
{{wii|1}}: Fire Breath<p>{{wii|Left|Dpad}}/{{wii|Down|Dpad}}/{{wii|Right|Dpad}}/{{wii|Up|Dpad}} (during Fire Breath): Target Fire<p>Hold {{wii|Left|Dpad}} (during Fire Breath): Fireball Inferno<p>DASH + {{wii|1}}: Burn | |||
* Can be steered mid-attack. | |||
* This attack can break metal blocks.<p>{{wii|1}} (during Burn): Burning Flame<p>{{wii|1}} (in the air): Spinning Fire Breath<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Fireball Spin<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air before landing): Fireball Roll | |||
* You can scale walls during the Fireball attacks when touching a wall. | |||
-Attacks can light fuses and burn ice blocks. | |||
===Hammer=== | |||
* Obtained from: Bonkers | |||
{{wii|1}}: Hammer<p>{{wii|Down|Dpad}} + {{wii|1}}: Hammer Twirl<p>Hold {{wii|1}} and release: Triple Hammer<p>DASH + {{wii|1}}: Hammer Swing<p>{{wii|1}} (in the air/water): Giant Swing<p>DASH + {{wii|1}} (in the air): Ultra-Giant Swing<p>{{wii|Up|Dpad}} + {{wii|1}}: Hammer Flip | |||
* This attack has fire properties and can light fuses and burn ice blocks.<p>DASH + {{wii|Minus}}: Hammer Throw | |||
* After Kirby uses the Hammer Throw attack the Hammer ability is gone. | |||
* Attacks can pound stakes and break metal blocks. | |||
===Hi-Jump=== | |||
* Obtained from: Starman | |||
{{wii|1}}: Hi-Jump<p>Hold {{wii|1}}: Rocket Hi-Jump<p>Hold {{wii|1}} longer: Mega Hi-Jump<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Rocket Dive | |||
* All attacks can be steered during their execution. | |||
===Ice=== | |||
* Obtained from: Chilly, Snowl; various projectiles | |||
DASH: Ice Skate | |||
* Skating allows for safe travel over lava and flaming blocks<p>{{wii|1}}: Ice Breath<p>{{wii|1}} (in the air): Ice Sprinkle<p>DASH + {{wii|1}} (in the air): Super Ice Sprinkle<p>{{wii|1}} 3 times and hold/DASH + hold {{wii|1}}: Ice Storm<p>DASH + {{wii|Down|Dpad}} + {{wii|1}}: Ice Ball<p>{{wii|Up|Dpad}}/{{wii|Right|Dpad}} + {{wii|1}} (near foe): Ice Suction<p>{{wii|1}} (while holding foe): Ice Ejection | |||
* Before pressing {{wii|1}} again to release the captured foe you can choose the direction of the Ice Ejection by pressing {{wii|Left|Dpad}} or {{wii|Right|Dpad}}.<p>Touch a frozen foe: Ice Kick<p>{{wii|A}}: Ice Block | |||
* Nearly all forms of damage you take while in Ice Block are nullified and knock Kirby back.<p>Release {{wii|A}} (after Ice Block): Ice Scatter | |||
Attacks have ice properties and can turn foes into ice cubes and cool down flaming blocks. | |||
===Leaf=== | |||
* Obtained from: Bulby, Leafan | |||
{{wii|1}}: Leaf Attack<p>Hold {{wii|1}}: Leaf Swirl | |||
* You can move around and jump while using Leaf Swirl.<p>Release {{wii|1}} (after Leaf Swirl): Leaf Scatter<p>DASH + {{wii|1}}: Leaf Dance<p>{{wii|A}}: Leaf Block | |||
* Nearly all forms of damage you take while in Leaf Block are nullified as Kirby's hurtbox is removed.<p>Release {{wii|A}} (after Leaf Block): Reveal<p>{{wii|Up|Dpad}} + {{wii|1}}: Leaf Uppercut<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Leaf Rain | |||
Attacks have cutting properties, allowing you to cut down certain ropes. | |||
===Mike=== | |||
* Obtained from: Walky | |||
{{wii|1}}: Megaphone<p>{{wii|1}} (after Megaphone): Desk Mike<p>{{wii|1}} (after Desk Mike): Stand Mike<p>{{wii|Left|Dpad}}/{{wii|Up|Dpad}}/{{wii|Right|Dpad}}/{{wii|Down|Dpad}} repeatedly or shake {{wii|Remote}} and release (after Desk Mike): Encore<p> | |||
* All attacks instantly defeat smaller foes in their trajectory. The ability disappears three attacks are used. Discarding does not reset the counter. | |||
===Needle=== | |||
* Obtained from: Needlous, Tick, Totenga | |||
{{wii|1}}: Needle Attack | |||
* You can cling onto walls and ceilings while using this attack.<p>{{wii|Left|Dpad}}/{{wii|Up|Dpad}}/{{wii|Right|Dpad}}/{{wii|Down|Dpad}} repeatedly or shake {{wii|Remote}} (while using Needle Attack): Needle Burst<p> | |||
* When the needles are retracted, Kkrby stops clinging if he was.<p>DASH + {{wii|1}}: Rolling Needle<p>{{wii|Up|Dpad}} + 1: Mega Needle | |||
===Ninja=== | |||
* Obtained from: Moonja | |||
{{wii|1}}: Knife Throw<p>Hold {{wii|1}}: Shock | |||
* Knives and the katana have cutting properties, allowing you to cut down certain ropes.<p>DASH + {{wii|1}}: Stealth Slash<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Ninja Kick<p>{{wii|Down|Dpad}} + {{wii|1}}: Smoke Screen<p>{{wii|Up|Dpad}} -> {{wii|Down|Dpad}} + {{wii|1}}: Blossom Storm<p>Hold {{wii|1}} (near foe): Quad Shock<p>{{wii|Up|Dpad}}/{{wii|Right|Dpad}} + {{wii|1}} (near foe): Air Drop | |||
* This attack breaks all regular blocks under you, making it dangerous to use under certain circumstances.<p>{{wii|Left|Dpad}}/{{wii|Right|Dpad}} (next to a wall, in the air): Wall Cling<p>{{wii|1}} (while clinging): Wall Strike<p>{{wii|2}} (while clinging): Wall Jump<p>{{wii|1}} (after getting hit): Hide Guard<p>{{wii|1}} (while in Hide Guard): Smoke Counter<p>{{wii|1}} (on water's surface): Stealth Water Gun | |||
* This attack has water properties and can cool down flaming blocks. | |||
===Parasol=== | |||
* Obtained from: Parasol Waddle Dee, Parasol Waddle Doo | |||
{{wii|1}}: Parasol Swing | |||
* This attack has water properties and can cool down flaming blocks.<p>Hold {{wii|1}}: Parasol Shield | |||
* While using the Parasol Shield you may change its direction by pressing {{wii|Left|Dpad}} or {{wii|Right|Dpad}}.<p>DASH + {{wii|1}}: Parasol Drill | |||
* This attack can be used underwater and on its surface. | |||
* The final hit of this attack has water properties and can cool down flaming blocks | |||
* Using the attack in the air makes it significantly faster.<p>{{wii|Down|Dpad}} + {{wii|1}}: Parasol Twirl<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air/water): Parasol Dive<p>{{wii|Up|Dpad}}/{{wii|Right|Dpad}} + {{wii|1}} (near foe): Circus Throw | |||
* Kirby is invincible while holding on to the foe until a foreign object makes contact with it.<p>Falling: Parasol Drift | |||
The parasol shields Kirby from projectiles it touches and can deal damage to foes and bosses. | |||
===Sleep=== | |||
* Obtained from: Noddy | |||
{{wii|Left|Dpad}}/{{wii|Up|Dpad}}/{{wii|Right|Dpad}}/{{wii|Down|Dpad}} repeatedly or shake {{wii|Remote}} and release: wake up early | |||
This ability is a hindrance that prevents you from moving until it wears off. | |||
===Spark=== | |||
* Obtained from: Elec, Sparky; various projectiles | |||
{{wii|1}}: Spark Attack | |||
* You can move around while using this move if in the air.<p>{{wii|Left|Dpad}}/{{wii|Up|Dpad}}/{{wii|Right|Dpad}}/{{wii|Down|Dpad}} repeatedly or shake {{wii|Remote}}: Charge Power | |||
* There are three different charges, each visualized. Larger Spark Barriers can shield you from all projectiles except missiles and Gordos, and damages foes that touch it.<p>{{wii|1}} (short Charge Power): Spark Arrow<p>{{wii|1}} (medium Charge Power): Spark Laser<p>{{wii|1}} (long Charge Power): Spark Wave<p>{{wii|Up|Dpad}} + {{wii|1}}: Thunderbolt<p>{{wii|Down|Dpad}} + {{wii|1}}: Lightning Strike | |||
* Most attacks bypass walls and ceilings. | |||
===Spear=== | |||
* Obtained from: Lanzer, Pierce | |||
{{wii|1}}: Spear Thrust | |||
* This attack can be used underwater.<p>{{wii|Left|Dpad}} + {{wii|1}} (after Spear Thrust): Back Thrust<p>{{wii|Up|Dpad}} + 1: Skyward Thrust | |||
* This attack can be used on the surface of water.<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Moon Drop | |||
* This attack can be used underwater.<p>DASH + {{wii|1}}: Spear Throw<p>DASH + {{wii|1}} (repeatedly while in the air): Spear Barrage<p>DASH + hold {{wii|1}}: Triple Throw<p>{{wii|1}} repeatedly: Multispear Attack<p>Hold {{wii|1}} and release: Spear Copter | |||
* You can maneuver while coptering, cancel it early with an attack, or wait for a smooth landing. | |||
* Attacks have cutting properties, allowing you to cut down certain ropes. | |||
===Stone=== | |||
* Obtained from: Rocky; Moundo | |||
{{wii|1}}: Stone Change | |||
* While transformed, you slide down slopes and are immune to all attacks except the Black Hole.<p>{{wii|1}} (in the air): Stone Smash<p>DASH + {{wii|1}}: Turbo Stone<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Heavy Smash<p>{{wii|Up|Dpad}} + {{wii|1}}: Stone Uppercut | |||
Attacks can pound stakes and break metal blocks. | |||
===Sword=== | |||
* Obtained from: Blade Knight, Sodory; Gigant Edge | |||
{{wii|1}}: Overhead Slash<p>{{wii|1}} (with full health): Sword Beam<p>{{wii|1}} (after Overhead Slash): Multisword Attack<p>DASH + {{wii|1}}: Drill Stab<p>DASH + {{wii|1}} (in the air/water without dashing): Sword Spin<p>{{wii|1}} (in the air): Chop and Thrust<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Down Thrust<p>{{wii|Up|Dpad}} + {{wii|1}}: Upward Slash<p>{{wii|Down|Dpad}} + {{wii|1}} (during Upward Slash): Sword Dive<p>Hold {{wii|1}} and release: Spin Slash | |||
Attacks have cutting properties, allowing you to cut down certain ropes. | |||
===Tornado=== | |||
* Obtained from: Twister | |||
{{wii|1}}: Tornado Attack | |||
* Kirby is immune to most attacks while in a tornado.<p>DASH + {{wii|1}} (in the air): Tornado Dash<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Falling Gust<p>{{wii|Up|Dpad}} + {{wii|1}}: Rising Gust<p>{{wii|Up|Dpad}}/shake {{wii|Remote}} (during Tornado Attack): Hyper Tornado | |||
===Water=== | |||
* Obtained from: Pluid, Water Galbo; Water Galboros | |||
{{wii|1}}: Wave Attack<p>DASH: Surf | |||
* Surfing allows for safe travel over lava and flaming blocks, fast traversal over the surface of water, and protects Kirby from taking damage on impact with a small foe. | |||
* After gaining enough momentum, a sharp turn creates a splash that damages foes.<p>DASH + {{wii|1}}: Wave Surf<p>{{wii|Up|Dpad}} + {{wii|1}}: Geyser<p>{{wii|Down|Dpad}} + hold {{wii|1}} (in the air): Fountain Hover | |||
* While hovering, you can change the height with {{wii|Up|Dpad}} or {{wii|Down|Dpad}}, as well as move around with a limited height.<p>{{wii|Down|Dpad}} + {{wii|1}}: Water Crown<p>{{wii|Down|Dpad}} -> {{wii|Up|Dpad}} + {{wii|1}}: Rainbow Rain<p>{{wii|1}} (underwater or at its surface): Enhanced Water Gun | |||
* Attacks have water properties and can cool down flaming blocks. | |||
===Wing=== | |||
* Obtained from: Owgulf | |||
{{wii|1}}: Feather Gun<p>{{wii|Up|Dpad}}/{{wii|Down|Dpad}} (during Feather Gun): Target Feather<p>DASH + {{wii|1}}: Condor Head<p>{{wii|Down|Dpad}} + {{wii|1}} (during Condor Head): Condor Bomb<p>{{wii|Up|Dpad}} -> {{wii|Down|Dpad}} + {{wii|1}} (during Condor Head): Combo Dive<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Dive Bomb<p>DASH + {{wii|Down|Dpad}} + {{wii|1}}: Condor Dive<p>{{wii|Up|Dpad}}/{{wii|Right|Dpad}} + {{wii|1}} (near foe): Toss<p>{{wii|1}} (after Toss): Shuttle Loop<p>{{wii|2}} (in the air): Flap | |||
* Feather attacks have cutting properties, allowing you to cut down certain ropes. | |||
===Whip=== | |||
* Obtained from: Whippy | |||
{{wii|1}}: Whip Strike<p>{{wii|1}} repeatedly: 100-Whip Slap<p>{{wii|Up|Dpad}} + {{wii|1}}: Ceiling Strike<p>{{wii|Down|Dpad}} + {{wii|1}} (in the air): Jump Strike<p>DASH + {{wii|1}}: 100-Whip Dash<p>{{wii|Down|Dpad}} -> {{wii|Up|Dpad}} + {{wii|1}}: Whip Tornado | |||
* This attack allows you to carry around objects without picking them up, which can prove useful in certain situations.<p>Hold {{wii|1}} and release: Whip Grab | |||
* Before releasing Whip Grab you may change its direction by pressing {{wii|Left|Dpad}} or {{wii|Right|Dpad}}. | |||
* Kirby is invincible while holding on to the foe until a foreign object makes contact with it.<p>{{wii|1}}/{{wii|Right|Dpad}} (while grabbing): Front Lash<p>{{wii|Down|Dpad}} (while grabbing): Double Lash<p>{{wii|Left|Dpad}} (while grabbing): Back Lash<p>{{wii|Up|Dpad}} (while grabbing): High Lash | |||
* All attacks can penetrate through walls and ceilings and pick up items. | |||
==Other playable characters== | ==Other playable characters== | ||
===Bandana Waddle Dee=== | |||
* Similar to: [[#Spear|Spear]] | |||
{{wii|2}} (in the air): Infinity Jump | |||
===King Dedede=== | |||
* Similar to: [[#Hammer|Hammer]] | |||
|Spear | Hammer Swing does not circle, instead hitting in front, and there is no Giant Hammer Swing. | ||
Does not lose his hammer when using Hammer Throw. | |||
|Hammer | Has the most HP. | ||
===Meta Knight=== | |||
* Similar to: [[#Sword|Sword]], [[#Wing|Wing]] | |||
|Sword, Wing | {{wii|Up|Dpad}} + {{wii|1}}: Up Thrust<p>{{wii|Down|Dpad}} -> {{wii|Up|Dpad}} + {{wii|1}}: Shuttle Loop | ||
Has Wing's Flap and Condor Dive | Has Wing's Flap and Condor Dive | ||
Loses Upward Slash and Sword Dive | |||
==Super Abilities== | ==Super Abilities== | ||
===Flare Beam=== | |||
* Obtained from: Super Waddle Doo | |||
{{wii|1}}: Flare Beam<p>{{wii|Left|Dpad}}/{{wii|Up|Dpad}}/{{wii|Right|Dpad}}/{{wii|Down|Dpad}}: Beam Guide<p>Wait/{{wii|2}}: Disengage | |||
===Grand Hammer=== | |||
* Obtained from: Super Bonkers | |||
{{wii|1}}: Grand Hammer<p>{{wii|1}} + shake {{wii|Remote}}: Hammer Plus<p>{{wii|1}} + shake {{wii|Remote}} longer: Super Hammer Plus | |||
===Monster Flame=== | |||
* Obtained from: Super Hot Head | |||
{{wii|1}}: Monster Flame<p>{{wii|Up|Dpad}}/{{wii|Down|Dpad}}: Target Flame | |||
===Snow Bowl=== | |||
* Obtained from: Super Chilly | |||
{{wii|1}}: Snow Bowl<p>Shake {{wii|Remote}} (during Snow Bowl): Snow Attack | |||
* The speed of the attack depends on the speed of the shake.<p>{{wii|2}} (during Snow Bowl): Jump<p>Wait/hit a wall/{{wii|1}} (during Snow Ball): Snow Crash | |||
===Ultra Sword=== | |||
* Obtained from: Super Blade Knight | |||
{{wii|1}}: Ultra Sword | |||
{{Footer Nav|game=Kirby's Return to Dream Land|prevpage=Controls|nextpage=Walkthrough}} | {{Footer Nav|game=Kirby's Return to Dream Land|prevpage=Controls|nextpage=Walkthrough}} |
Latest revision as of 19:01, 25 September 2023
By inhaling and swallowing a small foe, certain projectiles, or a Mid-Boss, as well as when touching a Copy Essence, (a) Kirby receives the corresponding Copy Ability. Most of these abilities have a broad moveset, following the trend of Kirby Super Star. Any of the regular Copy Abilities can be obtained via a mix when swallowing 3 or more foes. Abilities can be discarded by pressing , as well as stolen from other Kirbys by swalloing them. Taking damage can knock off an ability, in which cases an ability star that can be inhaled again bounces around.
The other three playable characters have movesets that are similar to certain abilities. However, they are unable to change their movesets. Standing on top of any of the four main characters, charging a guard with and releasing it at the same time creates a powerful attack that differs depending on the character at the bottom and number of players stacked.
In addition to regular Copy Abilities, enhanced versions of five of the abilities appear as Super Abilities. These abilities have a set timer, cannot be retrieved once discarded, but can defeat foes or even Mid-Bosses in one attack and break certain otherwise unbreakable stage elements, which always leads to a dimensional rift which strips all Kirbys of their abilities.
Copy Abilities[edit]
Beam[edit]
- Obtained from: Gemra, Waddle Doo; King Doo
DASH + (in the air): Beam Blast
repeatedly (in the air): Revolution Beam
- Before releasing the Wave Beam you may change its direction by pressing or .
- Before pressing again to release the captured foe you can choose the direction of the Capture Beam by pressing or .
- Kirby is invincible while holding on to the foe until a foreign object makes contact with it.
Bomb[edit]
- Obtained from: Foley, Poppy Bros Jr.; various projectiles
(while holding bomb): Bomb Throw
- If you hold a bomb too long, it will blow up, damaging enemies around and stunning Kirby.
- The bomb's trajectory can be changed by pressing or .
Crash[edit]
- Obtained from: Searches
Hold + /// repeatedly or shake and release: Supernova
- Both attacks instantly defeat smaller foes on the screen. The ability disappears once used.
Cutter[edit]
- Obtained from: Jackle, Sir Kibble; Kibble Blade
Hold and release: Hyper Boomerang
- Before releasing the Hyper Boomerang you may change its direction by pressing or .
- Hyper Boomerang's blade can bounce off of walls indefinitely.
- Boomerang attacks can be aimed after release by pressing or .
- Attacks have cutting properties, allowing you to cut down certain ropes.
Fighter[edit]
- Obtained from: Knuckle Joe
Tap or press repeatedly: Vulcan Jab
Hold (in the air): Double Kick
+ hold longer/ -> + : Mega Force Blast
+ hold even longer: Giga Force Blast
- This attack has fire properties and can light fuses and burn ice blocks.
(in the air, near foe): Moon Somersault Kick
- Before pressing again to release the captured foe you can choose the direction of the Throw by pressing or .
- Kirby is invincible while holding on to the foe until a foreign object makes contact with it.
Fire[edit]
- Obtained from: Flamer, Galbo, Hot Head; various projectiles
/// (during Fire Breath): Target Fire
Hold (during Fire Breath): Fireball Inferno
- Can be steered mid-attack.
- This attack can break metal blocks.
- You can scale walls during the Fireball attacks when touching a wall.
-Attacks can light fuses and burn ice blocks.
Hammer[edit]
- Obtained from: Bonkers
Hold and release: Triple Hammer
(in the air/water): Giant Swing
DASH + (in the air): Ultra-Giant Swing
- This attack has fire properties and can light fuses and burn ice blocks.
- After Kirby uses the Hammer Throw attack the Hammer ability is gone.
- Attacks can pound stakes and break metal blocks.
Hi-Jump[edit]
- Obtained from: Starman
- All attacks can be steered during their execution.
Ice[edit]
- Obtained from: Chilly, Snowl; various projectiles
DASH: Ice Skate
- Skating allows for safe travel over lava and flaming blocks
DASH + (in the air): Super Ice Sprinkle
- Before pressing again to release the captured foe you can choose the direction of the Ice Ejection by pressing or .
Touch a frozen foe: Ice Kick
- Nearly all forms of damage you take while in Ice Block are nullified and knock Kirby back.
Attacks have ice properties and can turn foes into ice cubes and cool down flaming blocks.
Leaf[edit]
- Obtained from: Bulby, Leafan
- You can move around and jump while using Leaf Swirl.
- Nearly all forms of damage you take while in Leaf Block are nullified as Kirby's hurtbox is removed.
Attacks have cutting properties, allowing you to cut down certain ropes.
Mike[edit]
- Obtained from: Walky
/// repeatedly or shake and release (after Desk Mike): Encore
- All attacks instantly defeat smaller foes in their trajectory. The ability disappears three attacks are used. Discarding does not reset the counter.
Needle[edit]
- Obtained from: Needlous, Tick, Totenga
- You can cling onto walls and ceilings while using this attack.
/// repeatedly or shake (while using Needle Attack): Needle Burst
- When the needles are retracted, Kkrby stops clinging if he was.
Ninja[edit]
- Obtained from: Moonja
- Knives and the katana have cutting properties, allowing you to cut down certain ropes.
- This attack breaks all regular blocks under you, making it dangerous to use under certain circumstances.
/ (next to a wall, in the air): Wall Cling
(after getting hit): Hide Guard
- This attack has water properties and can cool down flaming blocks.
Parasol[edit]
- Obtained from: Parasol Waddle Dee, Parasol Waddle Doo
- This attack has water properties and can cool down flaming blocks.
- While using the Parasol Shield you may change its direction by pressing or .
- This attack can be used underwater and on its surface.
- The final hit of this attack has water properties and can cool down flaming blocks
- Using the attack in the air makes it significantly faster.
- Kirby is invincible while holding on to the foe until a foreign object makes contact with it.
Falling: Parasol Drift
The parasol shields Kirby from projectiles it touches and can deal damage to foes and bosses.
Sleep[edit]
- Obtained from: Noddy
/// repeatedly or shake and release: wake up early
This ability is a hindrance that prevents you from moving until it wears off.
Spark[edit]
- Obtained from: Elec, Sparky; various projectiles
- You can move around while using this move if in the air.
- There are three different charges, each visualized. Larger Spark Barriers can shield you from all projectiles except missiles and Gordos, and damages foes that touch it.
(short Charge Power): Spark Arrow
(medium Charge Power): Spark Laser
- Most attacks bypass walls and ceilings.
Spear[edit]
- Obtained from: Lanzer, Pierce
- This attack can be used underwater.
- This attack can be used on the surface of water.
- This attack can be used underwater.
- You can maneuver while coptering, cancel it early with an attack, or wait for a smooth landing.
- Attacks have cutting properties, allowing you to cut down certain ropes.
Stone[edit]
- Obtained from: Rocky; Moundo
- While transformed, you slide down slopes and are immune to all attacks except the Black Hole.
Attacks can pound stakes and break metal blocks.
Sword[edit]
- Obtained from: Blade Knight, Sodory; Gigant Edge
(with full health): Sword Beam
(after Overhead Slash): Multisword Attack
DASH + (in the air/water without dashing): Sword Spin
+ (during Upward Slash): Sword Dive
Hold and release: Spin Slash Attacks have cutting properties, allowing you to cut down certain ropes.
Tornado[edit]
- Obtained from: Twister
Water[edit]
- Obtained from: Pluid, Water Galbo; Water Galboros
DASH: Surf
- Surfing allows for safe travel over lava and flaming blocks, fast traversal over the surface of water, and protects Kirby from taking damage on impact with a small foe.
- After gaining enough momentum, a sharp turn creates a splash that damages foes.
- While hovering, you can change the height with or , as well as move around with a limited height.
- Attacks have water properties and can cool down flaming blocks.
Wing[edit]
- Obtained from: Owgulf
/ (during Feather Gun): Target Feather
+ (during Condor Head): Condor Bomb
-> + (during Condor Head): Combo Dive
- Feather attacks have cutting properties, allowing you to cut down certain ropes.
Whip[edit]
- Obtained from: Whippy
- This attack allows you to carry around objects without picking them up, which can prove useful in certain situations.
- Before releasing Whip Grab you may change its direction by pressing or .
- Kirby is invincible while holding on to the foe until a foreign object makes contact with it.
- All attacks can penetrate through walls and ceilings and pick up items.
Other playable characters[edit]
Bandana Waddle Dee[edit]
- Similar to: Spear
King Dedede[edit]
- Similar to: Hammer
Hammer Swing does not circle, instead hitting in front, and there is no Giant Hammer Swing.
Does not lose his hammer when using Hammer Throw.
Has the most HP.
Meta Knight[edit]
-> + : Shuttle Loop Has Wing's Flap and Condor Dive Loses Upward Slash and Sword Dive
Super Abilities[edit]
Flare Beam[edit]
- Obtained from: Super Waddle Doo
Grand Hammer[edit]
- Obtained from: Super Bonkers
+ shake longer: Super Hammer Plus
Monster Flame[edit]
- Obtained from: Super Hot Head
Snow Bowl[edit]
- Obtained from: Super Chilly
Shake (during Snow Bowl): Snow Attack
- The speed of the attack depends on the speed of the shake.
Ultra Sword[edit]
- Obtained from: Super Blade Knight