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{{Game
{{Game
|completion=0
|completion=0
|image=After Burner arcade flyer.jpg
|title=After Burner
|title=After Burner
|image=After Burner arcade flyer.jpg
|developer=[[Sega-AM2]]{{sys|nes}}{{co|Tengen|us}}
|publisher=[[Sega]]{{sys|nes}}{{co|Tengen|us}}
|japanese=アフターバーナー
|japanese=アフターバーナー
|developer=[[Sega-AM2]]
|publisher=[[Sega]]
|year=1987
|systems={{syslist|arcade|sms|c64|dos|zx|msx|cpc|amiga|atarist}}
|title1=After Burner
|developer1=[[Tengen]]
|publisher1=[[Tengen]]
|year1=1989
|systems1={{syslist|nes}}
|designer=Yu Suzuki
|designer=Yu Suzuki
|released={{sys|Arcade}}{{jp|1987|July}}
|genre=[[Shooter]]
|genre=[[Shooter]]
|systems={{syslist|arcade|sms|c64|dos|zx|msx|cpc|amiga|atarist|nes}}
|modes=[[Single player]]
|modes=[[Single player]]
|ratings=
|followed by=[[After Burner II]]
|followed by=[[After Burner II]]
|series=After Burner
|series=After Burner
|seriesDisambig=None
}}
}}
{{nihongo|'''After Burner'''|アフターバーナー|Afutā Bānā}} is a [[1987]] [[shooter]] game by [[Sega AM2]] that debuted in the [[arcade]]s. It runs on the Sega X arcade system which allowed for the easy scaling and rotation of in-game sprites, producing three-dimensional graphics.


{{nihongo|'''After Burner'''|アフターバーナー|Afutā Bānā}} is a [[1987]] [[shooter]] game by [[Sega AM2]] that debuted in the [[arcade]]s. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles. It uses a third-person perspective, previously utilized by Sega's earlier games [[Out Run]] and [[Space Harrier]], and runs on the Sega X arcade system which allowed for the easy scaling and rotation of in-game sprites, producing three-dimensional graphics.  
After Burner was intended as being Sega's first "true blockbuster" video game. Development began shortly after the completion of Out Run, and was kept as a closely guarded secret within the company. Designed by Sega veteran Yu Suzuki and the Sega AM2 division, the game was released in three variations: a standard upright cabinet, and two cockpit versions, one that tilts left and right, and one a rotating cockpit version. Its analog flight-stick controls moved in all directions and measured the degree of push, a precursor to the analog thumbsticks of the [[N64]] and later consoles. After Burner's gameplay also featured a lock-on system, which was adopted by later rail shooters such as Sega's [[Panzer Dragoon]] and [[Rez]].


After Burner was intended as being Sega's first "true blockbuster" video game. Development began shortly after the completion of Out Run, and was kept as a closely guarded secret within the company. Designed by Sega veteran Yu Suzuki and the Sega AM2 division, the game was released in three variations: a standard upright cabinet, and two cockpit versions, one that tilts left and right, and one a rotating cockpit version. Its analog flight-stick controls moved in all directions and measured the degree of push, a precursor to the analog thumbsticks of the [[N64]] and later consoles. After Burner's gameplay also featured a lock-on system, which was adopted by later rail shooters such as Sega's [[Panzer Dragoon]] and [[Rez]].  
''After Burner'' was acclaimed by critics for its impressive visuals, gameplay and overall presentation, and is seen as being important and influential. It was followed by a series of sequels and ports for many platforms, including the [[Sega Master System]], [[ZX Spectrum]] and [[NES]] (which was an unlicensed release by [[Tengen]]). Sega also produced several successors to the game to capitalize on its success, such as [[G-LOC: Air Battle]]. After Burner has also been referenced in many other Sega video games, such as [[Fighters Megamix]], [[Shenmue]] and [[Bayonetta]].


''After Burner'' was acclaimed by critics for its impressive visuals, gameplay and overall presentation, and is seen as being important and influential. It was followed by a series of sequels and ports for many platforms, including the [[Sega Master System]], [[ZX Spectrum]] and [[NES]] (which was an unlicensed release by [[Tengen]]). Sega also produced several successors to the game to capitalize on its success, such as [[G-LOC: Air Battle]]. After Burner has also been referenced in many other Sega video games, such as [[Fighters Megamix]], [[Shenmue]] and [[Bayonetta]].
<gallery>
<gallery>
File:After Burner ARC title.png|Arcade title screen
File:After Burner ARC title.png|Arcade title screen
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File:After Burner Box Art.jpg|Tengen's US NES box cover.
File:After Burner Box Art.jpg|Tengen's US NES box cover.
</gallery>
</gallery>
==Gameplay==
The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles. It uses a third-person perspective, previously utilized by Sega's earlier games [[Out Run]] and [[Space Harrier]].


{{ToC}}
{{ToC}}
{{After Burner}}
{{After Burner}}


[[Category:Sega-AM2]]
[[Category:Tengen]]
[[Category:Sega]]
[[Category:Sega]]
[[Category:Sega-AM2]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Tengen]]
[[Category:Unlicensed games]]
[[Category:Unlicensed games]]