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{{Game | {{Game | ||
|completion=0 | |completion=0 | ||
|image=After Burner arcade flyer.jpg | |||
|title=After Burner | |title=After Burner | ||
|japanese=アフターバーナー | |japanese=アフターバーナー | ||
|developer=[[Sega-AM2]] | |||
|publisher=[[Sega]] | |||
|year=1987 | |||
|systems={{syslist|arcade|sms|c64|dos|zx|msx|cpc|amiga|atarist}} | |||
|title1=After Burner | |||
|developer1=[[Tengen]] | |||
|publisher1=[[Tengen]] | |||
|year1=1989 | |||
|systems1={{syslist|nes}} | |||
|designer=Yu Suzuki | |designer=Yu Suzuki | ||
|genre=[[Shooter]] | |genre=[[Shooter]] | ||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|followed by=[[After Burner II]] | |followed by=[[After Burner II]] | ||
|series=After Burner | |series=After Burner | ||
|seriesDisambig=None | |||
}} | }} | ||
{{nihongo|'''After Burner'''|アフターバーナー|Afutā Bānā}} is a [[1987]] [[shooter]] game by [[Sega AM2]] that debuted in the [[arcade]]s. It runs on the Sega X arcade system which allowed for the easy scaling and rotation of in-game sprites, producing three-dimensional graphics. | |||
After Burner was intended as being Sega's first "true blockbuster" video game. Development began shortly after the completion of Out Run, and was kept as a closely guarded secret within the company. Designed by Sega veteran Yu Suzuki and the Sega AM2 division, the game was released in three variations: a standard upright cabinet, and two cockpit versions, one that tilts left and right, and one a rotating cockpit version. Its analog flight-stick controls moved in all directions and measured the degree of push, a precursor to the analog thumbsticks of the [[N64]] and later consoles. After Burner's gameplay also featured a lock-on system, which was adopted by later rail shooters such as Sega's [[Panzer Dragoon]] and [[Rez]]. | |||
After Burner was | ''After Burner'' was acclaimed by critics for its impressive visuals, gameplay and overall presentation, and is seen as being important and influential. It was followed by a series of sequels and ports for many platforms, including the [[Sega Master System]], [[ZX Spectrum]] and [[NES]] (which was an unlicensed release by [[Tengen]]). Sega also produced several successors to the game to capitalize on its success, such as [[G-LOC: Air Battle]]. After Burner has also been referenced in many other Sega video games, such as [[Fighters Megamix]], [[Shenmue]] and [[Bayonetta]]. | ||
<gallery> | <gallery> | ||
File:After Burner ARC title.png|Arcade title screen | File:After Burner ARC title.png|Arcade title screen | ||
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File:After Burner Box Art.jpg|Tengen's US NES box cover. | File:After Burner Box Art.jpg|Tengen's US NES box cover. | ||
</gallery> | </gallery> | ||
==Gameplay== | |||
The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles. It uses a third-person perspective, previously utilized by Sega's earlier games [[Out Run]] and [[Space Harrier]]. | |||
{{ToC}} | {{ToC}} | ||
{{After Burner}} | {{After Burner}} | ||
[[Category:Sega-AM2]] | |||
[[Category:Tengen]] | |||
[[Category:Sega]] | [[Category:Sega]] | ||
[[Category:Shooter]] | [[Category:Shooter]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Unlicensed games]] | [[Category:Unlicensed games]] |