Jump to navigation Jump to search
(→‎List of Stormfront Titles: stormfront didnt do the DS version)
*>Salavat
(fixed link)
Line 25: Line 25:
* ''[[Tony La Russa Baseball]]''. Upon its founding in 1988 Stormfront's first project was a baseball title, which over the following eight years was to become the ''Tony La Russa Baseball'' series of games, working closely with baseball manager [[Tony La Russa]]. La Russa remains a member of the company's Board of Directors today. Daglow had previously designed or co-designed a number of baseball games, including ''[[Baseball (Computer Game)|Baseball]]'', ''[[Intellivision World Series Baseball]]'' and ''[[Earl Weaver Baseball]]'', the latter two with programmer [[Eddie Dombrower]].
* ''[[Tony La Russa Baseball]]''. Upon its founding in 1988 Stormfront's first project was a baseball title, which over the following eight years was to become the ''Tony La Russa Baseball'' series of games, working closely with baseball manager [[Tony La Russa]]. La Russa remains a member of the company's Board of Directors today. Daglow had previously designed or co-designed a number of baseball games, including ''[[Baseball (Computer Game)|Baseball]]'', ''[[Intellivision World Series Baseball]]'' and ''[[Earl Weaver Baseball]]'', the latter two with programmer [[Eddie Dombrower]].
* ''[[Gold Box]]'' [[DD]] Games. In [[1990]] the company began working with [[Strategic Simulations, Inc.|SSI]] on a series of ''Gold Box'' Dungeons and Dragons RPG games. This led to the company's first #1 hit, ''[[Gateway to the Savage Frontier]]'' (1991), and the first game where an AI character might fall in love with the player (depending on how they reacted to situations in the game), ''[[Treasures of the Savage Frontier]]'' (1992).  
* ''[[Gold Box]]'' [[DD]] Games. In [[1990]] the company began working with [[Strategic Simulations, Inc.|SSI]] on a series of ''Gold Box'' Dungeons and Dragons RPG games. This led to the company's first #1 hit, ''[[Gateway to the Savage Frontier]]'' (1991), and the first game where an AI character might fall in love with the player (depending on how they reacted to situations in the game), ''[[Treasures of the Savage Frontier]]'' (1992).  
* ''[[Stronghold (1993 game)|Stronghold]]'' ([[1993]]).  The first [[real-time strategy|RTS]] game to use a [[3-D computer graphics|3D]] perspective, ''Stronghold'' also featured a [[GUI]] interface in an era when most games continued to use text menus.
* ''[[Stronghold (1993 video game)|Stronghold]]'' ([[1993]]).  The first [[real-time strategy|RTS]] game to use a [[3-D computer graphics|3D]] perspective, ''Stronghold'' also featured a [[GUI]] interface in an era when most games continued to use text menus.


===Highlights 1994-1999===
===Highlights 1994-1999===
Line 84: Line 84:
*''[[Rebel Space]]'' (Online [[Play-by-email]]) (1993-95) for PC and Macintosh, available on the [[Prodigy (ISP)|Prodigy]] [[online service]]
*''[[Rebel Space]]'' (Online [[Play-by-email]]) (1993-95) for PC and Macintosh, available on the [[Prodigy (ISP)|Prodigy]] [[online service]]
*''[[Tony La Russa Baseball|Tony La Russa Ultimate Baseball]]'' (1993) for Sega Genesis, published by EA Sports
*''[[Tony La Russa Baseball|Tony La Russa Ultimate Baseball]]'' (1993) for Sega Genesis, published by EA Sports
*''[[Stronghold (1993 game)|Stronghold]]'' (1993) for PC, published by SSI
*''[[Stronghold (1993 video game)|Stronghold]]'' (1993) for PC, published by SSI
*''[[Eagle Eye Mysteries]]'' (1993) for PC and Macintosh, published by Creative Wonders (EA Kids)
*''[[Eagle Eye Mysteries]]'' (1993) for PC and Macintosh, published by Creative Wonders (EA Kids)
*''[[Treasures of the Savage Frontier]]'' (1992) for PC and [[Amiga]], published by SSI in the [[Gold Box]] [[DD]] series
*''[[Treasures of the Savage Frontier]]'' (1992) for PC and [[Amiga]], published by SSI in the [[Gold Box]] [[DD]] series