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m (→Get the hell out of Rine start: Cleanup drivel) |
m (partial cleanup) |
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{{drivel}} | {{drivel}} | ||
{{Header Nav|game=Half-Life: Natural Selection}} | {{Header Nav|game=Half-Life: Natural Selection}} | ||
==ns_bast== | ==ns_bast== | ||
===Move out of Rine start=== | ===Move out of Rine start=== | ||
The Rine start is hard to defend for the Marines, because of | The Rine start is hard to defend for the Marines, because of its many entrances and cramped space. Atmospheric is a great choice. Other inventive ones are the Tram Tunnel, right in the middle, and hard for a Skulk to rusk in. The Refinery Hive is also a better choice, where it is open. | ||
===If attacking Refinery, get Jetpacks=== | ===If attacking Refinery, get Jetpacks=== | ||
Refinery | Refinery is the worst hive in NS for aliens. The wide open areas allow jetpacked marines will tear aliens up without retaliation. | ||
===Know thy vents=== | ===Know thy vents=== | ||
Bast has | Bast has an excellent vent system that can get you directly from one place to another. They should be exploited to your advantage. | ||
===Hold your breath!=== | ===Hold your breath!=== | ||
There is an underwater tunnel underneath the Feedwater Hive that leads to Refinery. It's a fast way to get there. Only aliens can use this route, since marines won't survive swimming through the tunnel. However, aliens will run low on oxygen and require some time to recover lost health. \ | |||
===Bile from the vent=== | ===Bile from the vent=== | ||
If the marines are remaining in their start location and have welded the vent closed, Gorges can still launch Bile Bombs through a small slit in the vent. | |||
=== | An offsense chamber can provide protection against marines that try attacking at close range, however, you should retreat once the marines start launching grenades back into the vent. | ||
===Elevator attack=== | |||
If the marines are pinned down in their start location, you will need to keep control of the elevator. Bring it to the bottom, and build a Sensory Chamber to provide cover for your units. | |||
Construct 8-10 Offensive chambers on the elevator, and press the button to raise it to the marine base. The offensive chambers will fire into the base directly, causing massive damage. If they start taking too much damage, you can call the elevator back down to heal them. | |||
==ns_caged== | ==ns_caged== |