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{{drivel}}
{{drivel}}
{{Header Nav|game=Half-Life: Natural Selection}}
{{Header Nav|game=Half-Life: Natural Selection}}
ns_nancy... may you rest in peace.  Best NS map ever.


==ns_bast==
==ns_bast==
===Move out of Rine start===
===Move out of Rine start===
The Rine start is hard to defend for the Marines, because of it's many entrances and cramped space.  Atmospheric is a great choice.  Other inventive ones are the Tram Tunnel, right in the middle, and hard for a Skulk to rusk in.  The Refinery Hive is also a better choice, where it is open.
The Rine start is hard to defend for the Marines, because of its many entrances and cramped space.  Atmospheric is a great choice.  Other inventive ones are the Tram Tunnel, right in the middle, and hard for a Skulk to rusk in.  The Refinery Hive is also a better choice, where it is open.


===If attacking Refinery, get Jetpacks===
===If attacking Refinery, get Jetpacks===
Refinery has to be the worst hive in NS for aliens. Wide, wide open.  Jetpacks will tear aliens up like none other, so get them.
Refinery is the worst hive in NS for aliens. The wide open areas allow jetpacked marines will tear aliens up without retaliation.


===Know thy vents===
===Know thy vents===
Bast has a cool vent system that can get you from 1 place to another pretty quickYou'll be at a big advantage if you can exploit them.
Bast has an excellent vent system that can get you directly from one place to another.  They should be exploited to your advantage.  


===Hold your breath!===
===Hold your breath!===
Theres an underwater tunnel underneath the Feedwater Hive that leads to Refinery.  It's a fast way to get there.  The catch?  Marines won't survive it, they'll drownOther aliens will run low on oxygen, so they'll have to wait a second for their health to restore.
There is an underwater tunnel underneath the Feedwater Hive that leads to Refinery.  It's a fast way to get there.  Only aliens can use this route, since marines won't survive swimming through the tunnelHowever, aliens will run low on oxygen and require some time to recover lost health. \


===Bile from the vent===
===Bile from the vent===
Marines dumb enough to stay in Marine start?  Goood.  Dumb enough to weld the vent closed?  Excellent.  You see, even with that vent closed, theres a small slit you can Bile Bomb their base through.  So go Gorge and run up that vent. Drop an OC and DC/MC at the top of the ramp - sometimes Marines like to sneak up the vent to kill you, the OC chamber will take care of that.  And, Bile Bomb away!  LMGs and HMGs are innaccurate enough that few bullets will pass through the slitGLs will mess you up fast though, so run like a sissy if they start lobbing nades.
If the marines are remaining in their start location and have welded the vent closed, Gorges can still launch Bile Bombs through a small slit in the vent.   


===Funniest.  Strategy.  Ever.===
An offsense chamber can provide protection against marines that try attacking at close range, however, you should retreat once the marines start launching grenades back into the vent.
Those dumb marines... still in Marine start?  Humiliate them.  You'll probably need 100 res for this, so its an endgame thingBut its much more devastating than an Onos!  You know that elevator near Marine start?  Build a SC, if possible, near the bottom.  This is mostly for you to hide if in trouble.  The Marines probably have an Observatory, so you'll need to back up a bit to cloak. Anyway, take almost all your res and build OCs on the elevatorMake sure its down first :-p.  You can cram 8-10 on there.  Build a few DCs down at the bottom too.  Now, all set up?  Press the elevator button.  They all rise up and spike the rine spawn to death =DOCs getting hurt?  Press the button and bring them back down for healing!
 
===Elevator attack===
If the marines are pinned down in their start location, you will need to keep control of the elevatorBring it to the bottom, and build a Sensory Chamber to provide cover for your units.   
 
Construct 8-10 Offensive chambers on the elevator, and press the button to raise it to the marine baseThe offensive chambers will fire into the base directly, causing massive damageIf they start taking too much damage, you can call the elevator back down to heal them.


==ns_caged==
==ns_caged==