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(lua auto converts numbers above 100 to integers)
m (fix)
Line 11: Line 11:
local pokedex = mw.loadJsonData( 'Module:Pokemon/Pokedex.json' )
local pokedex = mw.loadJsonData( 'Module:Pokemon/Pokedex.json' )


if tonumber(monNum) > 100 then monNum = tonumber(monNum) end
if tonumber(monNum) >= 100 then monNum = tonumber(monNum) end
local monName = pokedex[monNum]
local monName = pokedex[monNum]
local entry = {
local entry = {

Revision as of 19:14, 14 August 2023

Documentation for this module may be created at Module:Pokemon/Trainer/Documentation

local p = {}
 
function p.mon( frame )
	local game = frame:getParent().args[1] or 'red'
	local monNum = frame:getParent().args[2] or '001'
	local gender = frame:getParent().args[3] or 'M'
	local level = frame:getParent().args[4] or '?'
	local item = frame:getParent().args[5] or ''
	local shadow = frame:getParent().args[6] or ''

	local pokedex = mw.loadJsonData( 'Module:Pokemon/Pokedex.json' )

	if tonumber(monNum) >= 100 then monNum = tonumber(monNum) end
	local monName = pokedex[monNum]
	local entry = {
		'[[File:Pokemon ', monNum, monName, '.png|40x40px|', monName, ']] ', 
		monName, 
		' Lv.', level
	}
	
	local item = mw.html.create('li'):wikitext(table.concat(entry))

	return tostring(item)
end

return p