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{{Header Nav|game=Mother}}
{{Header Nav|game=Mother}}
==Poltergeist!==
When you try to exit your room, you will be attacked by a lamp. Huh? Just keep attacking, and you'll have no trouble. In one of your sisters' rooms, you'll come across a doll. Again, fight it, simply beating it to submission. You should get a level up. CHECK the doll afterwards to hear a melody. Outside the house, you can get the basement key from the dog. Go into the basement and take all the presents. Now, head south to Podunk. The local enemies will initially be fairly strong, but after a few battles, they're not so tough. On the way you'll find a woman who is fretting about her daughter Pippi. Thus begins your first quest...


==Rescue Pippi==
== Ninten's House ==
Pippi is in the graveyard, taken by zombies. After you rescue her, you'll be given the Franklin Badge, which reflects PK Beam γ attacks. These are the only attacks it reflects (it doesn't even reflect other PK Beam attacks, only PK Beam γ), but it's good to have, because PK Beam γ kills instantly! You need only to have it in your inventory; you don't need to (indeed, can't) equip it.
# Fight the lamp that attacks you as you leave your room.
# Check your sisters' room until one of their dolls attacks you.  Fight it, and then check it after you defeat it to learn the ''first melody''
# Head downstairs.  Speak with your mom, and then answer the phone to speak with your dad.  He'll say there is a secret locked in the basement.
# Speak with your sisters. One will give you an item, and the other will offer to hold items for you.
# Go outside and talk with your dog.  Check him and you'll find the Basement Key.
# Return inside and unlock the basement door. Go inside and open the presents to see what they contain.  One will be your Great Grandfather's Diary, a key item that you'll need later on.
# Level Ninten up by fighting in battles near home, and have your mother heal your injuries for free.


==Save the animals==
== Around Podunk ==
Enemies near and in the zoo are tough, so be careful. You don't want to mess too much with tigers and elephants if you're running low on HP and PP.
# From home, follow the nearby trail west until you reach a house.  Speak with your neighbor to learn that Pippi is missing.
# From there, walk south to reach Podunk.  Speak with the inhabitants but be careful as some are zombies waiting to attack you.
# Speak with the mayor and offer to save Pippi from the cemetery.
# Go through the path southeast of town and cross a bridge to make your way to the cemetery.
# Enter the cemetery and make you way around the outer edge of it to reach the right side.  Look for the broken grave to find an underground tomb.
# Explore the tomb until you reach a room that has 4 coffins.  Three coffins contains zombies, while Pippi is stuffed in the fourth.
# Speak with Pippi and she will join your party.  She will stay with you until you return to the mayor's office, so take advantage of this by using her to level Ninten up through difficult battles.
# Return to the mayor's office to present Pippi.  The Mayor will ask you to check out the zoo.  The mayor's assistant will give you the key to the gate.
# Visit the store and talk to the man in the pet department.  He'll offer to sell you a canary for $85.  Refuse to buy it and he'll give you the canary for free.
# Return to Pippi's home, and she'll give you a Franklin Badge for being so brave.
# Return to your home and head to the west. You'll eventually arrive near the zoo. First, cross over a bridge ad visit the region to the south.
# This is canary village.  The man inside will explain that one bird is missing it's baby. Explore the village until you find an oddly colored grave stone against the fence.  Walk behind this gave and enter the area north of the village to find the chick's mom.  Return it to her to learn the ''second melody''.
# Return to the zoo and a monkey near the entrance will steal the zoo key.
# Walk all the way through the zoo, gradually moving east, until you find a building.  Enter it and climb the stair.
# At the top, check the capsule, and a Starman Jr. will appear.  Defeat it in battle, and the noise that was driving the animals crazy will stop, calming the animals down.
# Find the cage of the singing monkey, and listen to it sing to learn the ''third melody''.
# Be sure to have your Great Grandfather's diary in your possession at this time.


You'll reach a capsule. CHECK it, and you'll fight Starman Jr. He will attempt to use PK Beam γ on you. The Franklin Badge will deflect this attack, saving you the trouble of fighting him. You can also use the rope to defeat him, as well.
== Magicant ==
# From the zoo entrance, head to the east.  You'll encounter two police officers who mention a cave beyond their location.
# Locate the cave and enter. Use the PSI power Telepathy on the stone inside, and you'll be transported to Magicant.
# Talk to the inhabitants of the Magicant village, both inside and outside of homes.  Key homes include one near the southwest corner where you can save your game, and the house at the top to the right of a hospital where you can rest and restore your HP and PP.
# Level up in the area outside of town. If you feel overwhelmed by the enemies here, there is a house way up to the north above the castle where a group of five Flying Men will offer to assist you. Only one will help at a time, and once one is defeated, he will never return, so you can only do this five times.
# Head to the castle and talk to the guards. You'll need to use the PSI power Telepathy on them to solve their riddle and gain entrance to the castle.
# Explore the castle, and open presents as you find them.  Locate the Queen and speak with her to learn about a melody she can't quite remember.
# Between the castle and the town, there is a path to the east which leads to a bridge.  Cross the bridge and you'll discover a field of wells.  Only one well leads to an underground labyrinth, and it's located fairly close to the top, almost a straight walk down from the first well beyond the bridge.
# In the labyrinth, you must choose the right set of ladders to reach the lowest level of the dungeon.  The order is right, left, left, and right.
# Begin wandering around the lower level, walking past a dragon who won't interact with you until you reach a sufficient level.
# Beyond the dragon is a ladder down that is blocked by a fish.  This fish can be challenging if you are low level, but if you beat it, the present in the room below is the Onyx Hook, an item which instantly teleports you back to Magicant whenever you use it.
# Continue along the path until you reach a man sitting in a hole in the wall.  Talk with him over and over again until you give the right answers which cause him to leave the hole.
# Travel through the hole to wind up in another cave south of a town you have yet to visit.  Begin walking up the grassy area until you reach a school


==Magicant==
== Merrysville ==
North of the zoo, past the bridge, you'll find a cave. Inside is what seems to be a strange-looking stalagmite. Inspect it and you'll hear a voice speaking into your head. Use telepathy. If you have your Great Grandfather's Diary in your inventory, you'll be able to answer the riddle. After you enter Magicant, you'll no longer need the diary, so give it to the Mysterious Goods Keeper.
# Enter the school and talk to the people inside.  You will learn about a boy named Lloyd.  Be careful, as some students may infect you with a cold.
# Visit the room on the far right end of the first floor to find the Janitor.  Carry on a conversation until he agrees to unlock the door to the roof on the second floor.
# Go out to the roof and speak with the trash can until Lloyd reveals himself.  He will explain that he's always wanted to see one of the bottle rockets manufactured in the factory to the south.
# Head south the factory and enter.  You must explore the area until you discover a trashcan.  Check the trashcan to find a Bottle Rocket.
# Return to the school roof and use the Bottle Rocket. Lloyd will join your party.  He will then proceed to blow up the science lab.
# Level Lloyd up a bit to prevent him from dying to quickly in battle.
# North of Merrysville, you can locate some train tracks.  Follow the tracks north until you find a set of boulders that block any trains trying to come through.
# From this place, walk left until you are on a path which leads north to a second factory. Along the way, you'll discover a Pass on thr ground.
# Reach the factory and present your Pass to the dog. The dog won't believe that it's your Pass and will fight you.  Defeat the dog to gain access to the factory.
# Explore this second factory until you find a room that contains a set of rocket launchers.  Examine the one launcher that is armed to set off the rocket.
# The rocket will destroy the boulder, allowing you to continue following the tracks until you reach a train station.


Here is the only place you can buy armor. You'll find three shops, marked "7" on their signs (spelling out 777, apparently). Get the best armor from each: Magic Coin, Gold Ring, and Water Pendant (H<sub>2</sub>O Pendant). The Water Pendant is probably the best pendant, because some enemies burst into flames or explode when defeated, dealing out fire damage, while elemental PK attacks are uncommon until the end of the game (PK Beam isn't so uncommon, but it's not elemental).
== Southeastern Area ==
# Purchase train tickets to Reindeer.
# When you arrive at the Reindeer station, talk to the woman inside to obtain a Hat that a girl lost.
# Optionally, visit the town of Reindeer and discover an old man's secret to avoiding catching a cold.
# Purchase train tickets to Snowman.
# Make your way from the Snowman station to the village of Snowman.  Speak with the inhabitants, but be careful as quite a few of them will infect you with a cold.
# Head to the southeast corner of the village and begin walking along the path through the wilderness that goes north, east, south and east again until you discover a church.
# Enter the church to find a girl named Anna.  Return the hat to her and she will agree to join your party.  Spend some time leveling her up in battle so she doesn't get killed too easily.
# Purchase train tickets to Spookane
# Find the residential area where all of the people have fled too.  Speak with all of them, and one of them will give you the Ghost Key to a family's mansion.
# Walk north through various fencing until you reach the mansion.  Use the key to open the door and get inside.
# Explore the mansion until you find a room which contains a piano.  Check the piano to learn the ''fourth melody''.


North of the castle, you'll find a house with five Flying Men. You can take one as your companion -- you can't control him, but enemies will always attack the Flying Man instead of you. If he dies, you can take another, but remember that whenever one dies, he's gone forever. You can't heal them, either, so they probably won't last long. If you've been fighting all your battles so far, though, you don't really need them.
== Yucca Desert ==
# Purchase train tickets to Merrysville.
# Exit the station, and walk east until you reach a broken bridge. Then head north a find an alternate path that can take your further east.
# You will reach Yucca Desert.
# In the middle of the desert, you will find a man who has one tank and one plane.  Take plane rides to safely observe the layout of the desert.  Be on the lookout for an isolated cactus.
# Walk to the location of that cactus and check it to learn the ''fifth melody''.
# Optionally, earn enough plane ride ticket stub until you can ride inside the tank.  Use the tank to travel to a set of large rocks.  Defeat the robot R7037 in battle, then access the caves it protected.  Collect the items inside.
# Continue heading southeast until you reach Youngtown.


If you come across Groucho, and you don't have Flying Man with you, always guard. He will eventually say "Hello" and walk off, and one character in your party (just Ninten at this point, but you'll come back later with others) will receive a much larger increase in EXP than you'd gain by fighting. If you're with Flying Man, though, the EXP will go to him, which is useless.
== Youngtown ==
# Locate the house in Youngtown which belongs to the Garricksons.  Go inside to find a baby.  Use PSI power Telepathy in order to earn a new power: PK Teleport.
# Travel to the east of town to locate the swamp, an area with very difficult enemy battles.
# Navigate the labyrinth of the swamp until you discover a house.  Speak with the garbage can to chat with Lloyd's father.
# Inside the house, you'll find Pippi, who offers to heal your party for free. This will make it easier to level up around this area.
# Exit the house and head south to continue moving through the remainder of the swamp.  After some distance, you will begin heading north and you'll find signs for the last town, Ellay.


Note: the Japanese version and the prototype English version of the game have a completely different layout for the final area.
== Ellay ==
# You can speak with the inhabitants of Ellay, but if you speak with one of the members of the Bla Bla Gang, you'll enter into combat.
# Locate the Department Store and head inside to do some shopping.  Purchase a Show Ticket from the store.
# Head to the Live House.  If you totalled the desert man's tank, you'll need to pay him for the damage.  Then head inside.
# Inside the club, do not accept an offer to drink, and take the opportunity to sing on the stage.  The leader of Bla Bla Gang, Teddy, will challenge you to a fight.  If you last long enough, he will choose to join your party.  He will take Lloyd's place.
# Once again, take some time to level Teddy up so he's a little stronger.
# From Ellay, head northeast to return to the swamp.0


==Merrysville==
== Mt. Itoi ==
Lloyd is hiding in a garbage can on the roof of Merrysville Elementary. You need to get a bottle rocket from the Little Sweet Factory, to the south, to entice him to come out. Buy him a boomerang, then use the Onyx Hook to go to Magicant so you can upgrade his armor. Go through Magicant again, leveling him up, and then you can proceed to the Duncan Factory.
# In the swamp, head east to find a house. The house contains a doctor that will heal you and give you free healing items.
 
# Locate the cave near this house and head inside.  Navigate the paths and explore them to find powerful weapons for your team.
==Duncan Factory==
# Continue until you find an exit, and you will arrive on top of a mountain. Proceed on the path and climb the vines. You will find another house near some orange trees. Inside is a healer who will heal you for free.
A second Franklin Badge can be found here, which will be extremely handy near the end of the game.
# Head into the second room, where a battle will take place. You will lose this battel.
 
# Lloyd will come to your rescue and bring you back to the first healers house. Teddy will leave your party and Lloyd will rejoin.
Your goal here is to find a large rocket. After you CHECK it, Lloyd will aim it at the boulder blocking the way to Union Station, which is your next destination. Follow those railroad tracks!
# Return through the caves to get back to the top of the mountain.
 
# Continue on the nothern path until you discover a lake. Locate a broken boat in the lake. Lloyd will repair the boat and you will be taken to an underwater lab.
==Find Anna==
# Explore the lab until you discover a large robot whose name is Eve. She will join your party, and then the lab is destroyed.
On the train, go to Reindeer. Somebody at the station will give you Anna's hat. You don't actually need anything else in Reindeer, so go straight to Snowman. Be warned, the enemies in Snowman are ''very'' tough the first time you come across them. USE the hat while standing adjacent to Anna, and she'll join you. Now you'll probably need to use the Onyx Hook to get out with everyone alive, and you need to buy her armor anyway. When you get to Merrysville, buy her a boomerang.
# Taking advantage of Eve, you can easily win a lot of fights and level your characters up.
 
# If you explore far enough, you will encounter R3078XX, a stronger version of the robot that you fought in the desert. It is driven to fight Eve, and they will destroy each other.
==A ghost house?==
# Check Eve and you'll learn the ''sixth melody''
Note: the Japanese version and prototype English version have a different layout for this area.
# Continue heading north until you reach the top and discover a gravestone. Check the grave and you'll learn the ''seventh melody''.
 
# You will be transported to Magicant. Head back to the dungeon below the well and investigate the sleeping dragon. Defeat it in battle to learn the ''eight melody''.
==Yucca Desert==
# Return to Queen Mary with all eight melodies obtained. You will be transported back to the top of Mt. Itoi. Investigate the cave behind the grave.
Here you may have your first encounter with a nearly invincible enemy, R7037. Be sure to check the cactus with a face to learn the sixth melody.
# You will now fight Giegue. Stay alive until he stops talking, and use the Sing command to play all of the melodies until Giegue is defeated.
 
==Enter the dragon==
If you are level 25, you can CHECK the dragon in Magicant to fight it. The dragon is very tough. If you want to do it the "right" way, then Anna needs to know SuprHealing (in case Ninten or Lloyd/Teddy falls). Use Defense Up β and PSI Shield β, and also OffenseUp on Ninten (and Teddy if you have him).
 
The easy way to defeat it is to buy the Super Bomb at Merrysville Elementary and have Lloyd use it. It will do a great deal of damage to Lloyd, but the dragon will be defeated immediately.
 
After you defeat the dragon, you will learn the sixth melody.
 
==Youngtown==
 
From the railroad tracks you used to walk to the desert, continue to follow them along until you reach the Youngtown Station. Continue heading south and eventually you'll reach Youngtown itself. Make sure you buy the Air Gun from the shop for Loid as it's his strongest weapon in the game, then check out the house on the western side (the one that has a baby in it). Use Telepathy on the baby and both Ninten and Ana will learn Teleportation, which allows you to visit any previously visited town you'd like, provided you have the space to use it (you'll see what I mean when you actually try to use it).
 
That's really all there is to do in Youngtown, so head to the east of town and cross the bridges you eventually come across. Soon, you'll find a house along the way. Its resident? None other than Pippi! Also, Loid's dad is outside the house in the garbage can, talk to him if you'd like. Thanks to Pippi being in this particular location, you may feel free to train to your heart's content as she offers free healing, making this quite a convenient little spot, provided none of your party dies, in which case you'll have to go to Magicant. Thankfully, now that you have Teleportation, getting back to Youngtown won't be any trouble at all!
 
Once you feel you're sufficiently leveled enough, continue along the bridges south-west from Pippi's new house and you'll wind up going east. Once you start to see trees, follow them north until you get to another bridge. In time, you'll find a bridge that goes west with a dirt path on the other side. Follow it and you'll find yourself in Ellay.
 
==Teddy and the B.B. Gang==
==Mount Itoi==
This is by far both the longest and hardest part of the game, even for experienced players. Mount Itoi has several "tiers" of enemies, progressing from tough to murderous. You don't want to fight all of them, or you will simply run out of supplies and PP, and you will be left unable to heal yourself and you will die. If everybody's around level 30, which they probably are, you're probably well enough off. (Don't worry too much if Teddy's a bit underleveled. He'll handle himself just fine.)
 
First you will bumble about in the caverns. In the first screen you can acquire the Katana, Teddy's best weapon. You can also find Hank's Bat elsewhere in the caverns. Likewise, you can find the Iron Skillet, but it is very marginally better than the boomerang (only 4 points stronger) and Anna is never going to be strong enough to physically attack anything by this point in the game. Make sure a Franklin Badge is in her inventory, so that she won't get hit with PK Beam γ (if others get hit, she can revive them). If you have a second badge, give it to whoever else you would rather be alive (probably Ninten or Teddy). If Anna falls in battle, you can use the Onyx Hook to go back to Magicant, heal up, and try again.
 
Once you get out of the caverns, the journey is only beginning. You will come across enemies such as Mega Borgs, which are not particularly strong, and Grizzly Bears, which are ''deadly''. A grizzly can deliver 100 HP damage to a party member with full armor (you equipped everybody will full armor a long time ago, right?), and you don't want to burn PP needed to fight and heal the wounds. Run from them.
 
Eventually you'll find a house. Go into it, talk to the healer (he'll restore everybody to prime condition for free), ''save the game on the phone'' and only then proceed into the next room of the house. Ninten and Anna will be granted some privacy, which they'll use to start dancing. Then suddenly...
 
Remember R7037? Remember how you were screwed if you weren't in the tank? Well, you're not in a tank, and you're now facing R7037's cousin, R7038. Yep, you're screwed. There's nothing you can do, so do whatever you want. After your third party member falls, the tank will roll up and destroy the bot... it's piloted by Lloyd! (Note: you'll have your money halved because of losing the battle. That's OK, though, because money absolutely does not matter by this point.)
 
You then return to the house between Ellay and the caves. Sadly, Teddy is in critical condition. Lloyd takes his place -- and his inventory items. You can either start the long trek back up the mountain anew, or if you can't be bothered, you can intentionally die so that you go back to the house on the mountain (if you saved there).
 
North of the house, you'll come across a lake. Hang to its eastern side and follow it. You'll find a boat. Hop in (Lloyd will fix it), locate the whirlpool, and go into it. After a few screens, you'll meet the robot EVE. You'll then exit and be brought back to outside the lake. Do not attempt to walk back south or you will encounter R7038XX. This is an encounter you will be unable to avoid, but it's better to put it off because EVE will handle your battles quite well for you. You'll eventually come across a cave opening. Inside is the Sea Pendant, which defends against all PSI attacks. Give it to Anna, have her equip it, then just toss whatever pendant she was wearing (unless you want to give it to somebody else). Soon you'll meet R7038XX, and EVE will sacrifice herself to save you. CHECK the wreckage and you will find the seventh melody. (This is the second time Lloyd saved your skin: without Lloyd, you couldn't get EVE, and you would have been killed by R7038XX.)
 
You'll eventually come to a tombstone. (Giegue's lair lies just beyond, but it's blocked by a stone.) CHECK the tombstone and you will learn the final melody. You should have all eight melodies. In the original Famicom version of the game, you will warp to Magicant; in others, use the Onyx Hook to go there yourself. Go to Queen Mary and speak to her. After you sing the song, Magicant will fade away and you'll return to the tombstone on Mount Itoi. Walk north, and you'll see that the stone that was blocking the way will be cleared. You're ready to take on Giegue.
 
==The final battle==
Enter the cave. In the English prototype version, you will see a cave off to the right where you will see some prisoners of Giygas. (In the Japanese version, you'll come across them earlier on.) It's just for show.
 
Walk north -- make sure everybody has full HP, now -- and you'll come across the big guy himself: Giygas. (He's named Giegue in the English prototype, but see [[#Naming confusion|naming confusion]] above.) Giegue is easy if you know how to handle him, but extremely tough if you don't, so pay attention. He'll start with a monologue, with an incomprehensible attack with each sentence. Have Ninten cast PSI Shield β ''immediately'' (but don't bother with Defense Up β because it won't help). That's the key to this battle, because you'll suffer extremely heavy damage without it. After that, Ninten can successfully complete this battle alone if he has enough PP and keeps using Lifeup γ as appropriate, but it's better to keep other party members alive to get it done faster and more safely, especially if Ninten is low on PP. QuickUp on your characters ''might'' be helpful as well. Don't do anything else during Giegue's monologue other than healing, and reviving as necessary, guarding otherwise. Once Giegue stops talking, you can start singing. (In the English version, you can sing before then, but it will be ineffective.) Each time, the song will be more complete before you're interrupted. You will win the battle after singing the complete song.


{{Footer Nav|game=Mother|prevpage=Teddy|nextpage=World Map}}
{{Footer Nav|game=Mother|prevpage=Teddy|nextpage=World Map}}

Revision as of 04:02, 15 February 2022

Ninten's House

  1. Fight the lamp that attacks you as you leave your room.
  2. Check your sisters' room until one of their dolls attacks you. Fight it, and then check it after you defeat it to learn the first melody
  3. Head downstairs. Speak with your mom, and then answer the phone to speak with your dad. He'll say there is a secret locked in the basement.
  4. Speak with your sisters. One will give you an item, and the other will offer to hold items for you.
  5. Go outside and talk with your dog. Check him and you'll find the Basement Key.
  6. Return inside and unlock the basement door. Go inside and open the presents to see what they contain. One will be your Great Grandfather's Diary, a key item that you'll need later on.
  7. Level Ninten up by fighting in battles near home, and have your mother heal your injuries for free.

Around Podunk

  1. From home, follow the nearby trail west until you reach a house. Speak with your neighbor to learn that Pippi is missing.
  2. From there, walk south to reach Podunk. Speak with the inhabitants but be careful as some are zombies waiting to attack you.
  3. Speak with the mayor and offer to save Pippi from the cemetery.
  4. Go through the path southeast of town and cross a bridge to make your way to the cemetery.
  5. Enter the cemetery and make you way around the outer edge of it to reach the right side. Look for the broken grave to find an underground tomb.
  6. Explore the tomb until you reach a room that has 4 coffins. Three coffins contains zombies, while Pippi is stuffed in the fourth.
  7. Speak with Pippi and she will join your party. She will stay with you until you return to the mayor's office, so take advantage of this by using her to level Ninten up through difficult battles.
  8. Return to the mayor's office to present Pippi. The Mayor will ask you to check out the zoo. The mayor's assistant will give you the key to the gate.
  9. Visit the store and talk to the man in the pet department. He'll offer to sell you a canary for $85. Refuse to buy it and he'll give you the canary for free.
  10. Return to Pippi's home, and she'll give you a Franklin Badge for being so brave.
  11. Return to your home and head to the west. You'll eventually arrive near the zoo. First, cross over a bridge ad visit the region to the south.
  12. This is canary village. The man inside will explain that one bird is missing it's baby. Explore the village until you find an oddly colored grave stone against the fence. Walk behind this gave and enter the area north of the village to find the chick's mom. Return it to her to learn the second melody.
  13. Return to the zoo and a monkey near the entrance will steal the zoo key.
  14. Walk all the way through the zoo, gradually moving east, until you find a building. Enter it and climb the stair.
  15. At the top, check the capsule, and a Starman Jr. will appear. Defeat it in battle, and the noise that was driving the animals crazy will stop, calming the animals down.
  16. Find the cage of the singing monkey, and listen to it sing to learn the third melody.
  17. Be sure to have your Great Grandfather's diary in your possession at this time.

Magicant

  1. From the zoo entrance, head to the east. You'll encounter two police officers who mention a cave beyond their location.
  2. Locate the cave and enter. Use the PSI power Telepathy on the stone inside, and you'll be transported to Magicant.
  3. Talk to the inhabitants of the Magicant village, both inside and outside of homes. Key homes include one near the southwest corner where you can save your game, and the house at the top to the right of a hospital where you can rest and restore your HP and PP.
  4. Level up in the area outside of town. If you feel overwhelmed by the enemies here, there is a house way up to the north above the castle where a group of five Flying Men will offer to assist you. Only one will help at a time, and once one is defeated, he will never return, so you can only do this five times.
  5. Head to the castle and talk to the guards. You'll need to use the PSI power Telepathy on them to solve their riddle and gain entrance to the castle.
  6. Explore the castle, and open presents as you find them. Locate the Queen and speak with her to learn about a melody she can't quite remember.
  7. Between the castle and the town, there is a path to the east which leads to a bridge. Cross the bridge and you'll discover a field of wells. Only one well leads to an underground labyrinth, and it's located fairly close to the top, almost a straight walk down from the first well beyond the bridge.
  8. In the labyrinth, you must choose the right set of ladders to reach the lowest level of the dungeon. The order is right, left, left, and right.
  9. Begin wandering around the lower level, walking past a dragon who won't interact with you until you reach a sufficient level.
  10. Beyond the dragon is a ladder down that is blocked by a fish. This fish can be challenging if you are low level, but if you beat it, the present in the room below is the Onyx Hook, an item which instantly teleports you back to Magicant whenever you use it.
  11. Continue along the path until you reach a man sitting in a hole in the wall. Talk with him over and over again until you give the right answers which cause him to leave the hole.
  12. Travel through the hole to wind up in another cave south of a town you have yet to visit. Begin walking up the grassy area until you reach a school

Merrysville

  1. Enter the school and talk to the people inside. You will learn about a boy named Lloyd. Be careful, as some students may infect you with a cold.
  2. Visit the room on the far right end of the first floor to find the Janitor. Carry on a conversation until he agrees to unlock the door to the roof on the second floor.
  3. Go out to the roof and speak with the trash can until Lloyd reveals himself. He will explain that he's always wanted to see one of the bottle rockets manufactured in the factory to the south.
  4. Head south the factory and enter. You must explore the area until you discover a trashcan. Check the trashcan to find a Bottle Rocket.
  5. Return to the school roof and use the Bottle Rocket. Lloyd will join your party. He will then proceed to blow up the science lab.
  6. Level Lloyd up a bit to prevent him from dying to quickly in battle.
  7. North of Merrysville, you can locate some train tracks. Follow the tracks north until you find a set of boulders that block any trains trying to come through.
  8. From this place, walk left until you are on a path which leads north to a second factory. Along the way, you'll discover a Pass on thr ground.
  9. Reach the factory and present your Pass to the dog. The dog won't believe that it's your Pass and will fight you. Defeat the dog to gain access to the factory.
  10. Explore this second factory until you find a room that contains a set of rocket launchers. Examine the one launcher that is armed to set off the rocket.
  11. The rocket will destroy the boulder, allowing you to continue following the tracks until you reach a train station.

Southeastern Area

  1. Purchase train tickets to Reindeer.
  2. When you arrive at the Reindeer station, talk to the woman inside to obtain a Hat that a girl lost.
  3. Optionally, visit the town of Reindeer and discover an old man's secret to avoiding catching a cold.
  4. Purchase train tickets to Snowman.
  5. Make your way from the Snowman station to the village of Snowman. Speak with the inhabitants, but be careful as quite a few of them will infect you with a cold.
  6. Head to the southeast corner of the village and begin walking along the path through the wilderness that goes north, east, south and east again until you discover a church.
  7. Enter the church to find a girl named Anna. Return the hat to her and she will agree to join your party. Spend some time leveling her up in battle so she doesn't get killed too easily.
  8. Purchase train tickets to Spookane
  9. Find the residential area where all of the people have fled too. Speak with all of them, and one of them will give you the Ghost Key to a family's mansion.
  10. Walk north through various fencing until you reach the mansion. Use the key to open the door and get inside.
  11. Explore the mansion until you find a room which contains a piano. Check the piano to learn the fourth melody.

Yucca Desert

  1. Purchase train tickets to Merrysville.
  2. Exit the station, and walk east until you reach a broken bridge. Then head north a find an alternate path that can take your further east.
  3. You will reach Yucca Desert.
  4. In the middle of the desert, you will find a man who has one tank and one plane. Take plane rides to safely observe the layout of the desert. Be on the lookout for an isolated cactus.
  5. Walk to the location of that cactus and check it to learn the fifth melody.
  6. Optionally, earn enough plane ride ticket stub until you can ride inside the tank. Use the tank to travel to a set of large rocks. Defeat the robot R7037 in battle, then access the caves it protected. Collect the items inside.
  7. Continue heading southeast until you reach Youngtown.

Youngtown

  1. Locate the house in Youngtown which belongs to the Garricksons. Go inside to find a baby. Use PSI power Telepathy in order to earn a new power: PK Teleport.
  2. Travel to the east of town to locate the swamp, an area with very difficult enemy battles.
  3. Navigate the labyrinth of the swamp until you discover a house. Speak with the garbage can to chat with Lloyd's father.
  4. Inside the house, you'll find Pippi, who offers to heal your party for free. This will make it easier to level up around this area.
  5. Exit the house and head south to continue moving through the remainder of the swamp. After some distance, you will begin heading north and you'll find signs for the last town, Ellay.

Ellay

  1. You can speak with the inhabitants of Ellay, but if you speak with one of the members of the Bla Bla Gang, you'll enter into combat.
  2. Locate the Department Store and head inside to do some shopping. Purchase a Show Ticket from the store.
  3. Head to the Live House. If you totalled the desert man's tank, you'll need to pay him for the damage. Then head inside.
  4. Inside the club, do not accept an offer to drink, and take the opportunity to sing on the stage. The leader of Bla Bla Gang, Teddy, will challenge you to a fight. If you last long enough, he will choose to join your party. He will take Lloyd's place.
  5. Once again, take some time to level Teddy up so he's a little stronger.
  6. From Ellay, head northeast to return to the swamp.0

Mt. Itoi

  1. In the swamp, head east to find a house. The house contains a doctor that will heal you and give you free healing items.
  2. Locate the cave near this house and head inside. Navigate the paths and explore them to find powerful weapons for your team.
  3. Continue until you find an exit, and you will arrive on top of a mountain. Proceed on the path and climb the vines. You will find another house near some orange trees. Inside is a healer who will heal you for free.
  4. Head into the second room, where a battle will take place. You will lose this battel.
  5. Lloyd will come to your rescue and bring you back to the first healers house. Teddy will leave your party and Lloyd will rejoin.
  6. Return through the caves to get back to the top of the mountain.
  7. Continue on the nothern path until you discover a lake. Locate a broken boat in the lake. Lloyd will repair the boat and you will be taken to an underwater lab.
  8. Explore the lab until you discover a large robot whose name is Eve. She will join your party, and then the lab is destroyed.
  9. Taking advantage of Eve, you can easily win a lot of fights and level your characters up.
  10. If you explore far enough, you will encounter R3078XX, a stronger version of the robot that you fought in the desert. It is driven to fight Eve, and they will destroy each other.
  11. Check Eve and you'll learn the sixth melody
  12. Continue heading north until you reach the top and discover a gravestone. Check the grave and you'll learn the seventh melody.
  13. You will be transported to Magicant. Head back to the dungeon below the well and investigate the sleeping dragon. Defeat it in battle to learn the eight melody.
  14. Return to Queen Mary with all eight melodies obtained. You will be transported back to the top of Mt. Itoi. Investigate the cave behind the grave.
  15. You will now fight Giegue. Stay alive until he stops talking, and use the Sing command to play all of the melodies until Giegue is defeated.