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Stage entrance.
Protoman opens a passage (as he did in Gemini Man's stage in Mega Man 3).
The legs of the Wily Machine are weak against the Crash Bomber.
Aim just below the blue weak spot on the hip, so that the explosion can inflict multiple damage.
The head of the Wily Machine is weak against the Hard Knuckle.
If Megaman stays in the leftmost corner, the punches cannot reach him.
Dr. Wily's capsule is weak against the Thunder Beam.