Controls
- Joystick: Use the joystick to move your craft in any one of eight directions throughout the screen. You can occupy most of the space on the screen.
- Fire: Press the fire button to shoot a single twin shot up to the top of the screen. The motion of your ship has an effect on the distance that your bullets will travel. As you move down, your bullets won't travel as far up the screen. As you move up, your bullets will fly up a little higher.
- Bomb: Press the bomb button to use one of your Mega Crush bombs. When you use the Mega Crush bomb, all of the enemy bullets (and any large insect bombs) on the screen instantly vanish. In addition, the enemy will not be able to fire another bullet for a few seconds. The Mega Crush bombs have no effect on the actual enemies.
- 1-2 Players: Press either button to start a one or two player game.
Characters
Players
These are the NEG-NIN's last resort weapons against the EXES insect horde, the Colonel Issue (silver, first player) and the Sargent Issue (gold, second player). They are extremely maneuverable and are equipped with twin particle cannons, and contain storage for up to nine Mega-Crush electromagnetic bombs. (When playing a two-player game, both players have access to the same Mega-Crush supply.) The particle cannon can be upgraded through the collection of various power-up orbs to a double or triple wave beam gun. When the guns are upgraded, the crafts take on a slightly different look, as illustrated by the Sargent Issue on the right. The Colonel and Sargent Issues are destroyed by contact with the enemies or any projectiles.
Small Insects
Large Insects
Larger insects will appear from time to time, making your battle very difficult. They typically take ten shots to destroy, although some might require more. After receiving six shots, they turn from green to yellow. After two more shots, they turn purple. Two more shots will destroy them. They can appear alone or in groups of two or four. They follow very precise patterns across the screen and do not deviate from them unless they turn purple. Some large insects that turn purple will break from formation and execute a dive attack in a last-ditch effort to destroy you before you destroy them. Large insects lob bombs at your craft which can be destroyed by both your regular gun and by Mega-Crush bombs.
Desura
Desuras are objects which warp on to the screen in a squad of 8 and appear in a particular formation. Each kind of Desura will always appear in one particular formation. They fire at you for a brief amount of time, and then they disappear. If you did not destroy all eight of the Desura, the remainder of the squad will reappear and fire at you again before disappearing for good.
The round Desura will appear in a circle formation. | |
The diamond Desura will appear in cross formation. | |
The X Desura will appear in an X formation. |
Misc
Skulls will initally appear as an enemy during the first Hi-Point area of the first Stage, where you can collect the POW icon and turn them into fruit. They take five shots to destroy and they are worth 500 points. Later on, they will appear in a rotating circle formation, which you must destroy or avoid. The first four that you kill are worth 500 points, the but last four are worth 1000, 2000, 3000, and 5000 points if you manage to destroy every one. You must fire quickly, however, and be on the look out for any bullets that they fire on you. | |
Skullcoins replace normal Skulls as the typical fodder for Hi-Point areas in later stages. They also take five shots to kill, and each one is worth 500 points. | |
The Yashichi (seen at least once in nearly every early Capcom game) is a formidable enemy in Exed Exes. They tend to appear before or during boss fights. A group of Yashichis ranging anywhere from four to eight will drop down from the top of the screen, and stall somewhere for a brief moment before charging directly at you. If you are a fair distance away when they charge, they will advance very quickly. If you are nearby, they approach you more slowly. |
Cannons
Cannons appear on the ground as targets that your regular gun can strike at any time. They don't pose any physical threat to your craft, but they do fire very well aimed shots at you, so the faster you remove them from the screen, the less of a threat they can become. Most cannons require two shots to destroy.
Ground Domes
Ground Domes are even more harmless than Cannons. They primarily serve as an annoyance by getting in the way of a shot that you might be taking at a higher airborne enemy. With a few exceptions, the domes usually only require one shot to remove. They may even produce fruit when destroyed which can be collected for a good amount of bonus points.
Stage Bosses
The stage bosses are composed of four elements that can be arranged in nine different ways, with the ultimate arrangement being the EXED EXES, shown to the right. The elements that make up two identical boss arrangements may not be the same from stage to stage, but the radars are usually consistant. Every skull and gun must be destroyed in order to advance to the next stage. However, the boss will not truly be beaten until the radars are destroyed as well. If any radars are left as the last elements, the boss can escape.
Arrangements
-
Hepcon
-
TwinCross
-
TriCross
-
EXED1
-
EXED2
-
EXED3
-
Super EXES
-
Prototype EXED EXES
Items
Power-Ups
Bonus
Fruit appear as bonuses throughout the game. They always appear whenever you touch the flashing Pow icon. One particular fruit will be chosen for all of the enemies to transform into. The only exception is the Giant Strawberry, which is worth 10,000 points, and what all large insects will transform into.