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Units

These are the basic units on the battlefield, including those the heroes can

summon as well as the enemy units.

Rabite

An animal with a round body and a big bucktooth. It's a hard worker that can

carry its weight.

Health Points 30
Attack Power 1
Cost 0
Unit Type Gatherer
Mobility Terrestrial
Standard Attack Bite: A rabite's pathetically weak attack. Completely harmless to man and beast

alike.

Critical Attack None

Tonpole

This younger version of a lizardon can hop on land with its tiny fins.

Health Points 150
Attack Power 15
Cost 1
Unit Type Gatherer
Mobility Aquatic
Standard Attack Tackle: A tonpole's attempt at an attack. Low impact despite the close

proximity of its delivery

Critical Attack None

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Mushboom

A sentient mushroom, born of a mutation, that uses its cap like a boomerang.

Health Points 200
Attack Power 25
Cost 1
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Tackle: A spinning, slamming attack.
Critical Attack Boomerang Cap: A long-range attack where the unit's own head is thrown like a

boomerang. Hits one enemy within a 3-square radius.

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Boreal Hound

A wolf in a gorgeous fur coat. Its lightning-fast moves leave enemies dazed and

confused.

Healt Points 250
Attack Power 20
Cost 1
Unit Type Heavy Unit
Mobility Terrestrial
Standard Attack Bite: A biting attack with sharp teeth.
Critical Attack Zap: An attack that zaps all enemies within a 1-square radius with an electric

shock. Occasionally paralyzes the enemy.

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Needlebeak

A bird that pricks prey with pinpoint accuracy. Oversized eyes allow it to find

foes in the dark.

Health Points 150
Attack Power 20
Cost 2
Unit Type Flying
Mobility Aerial
Standard Attack Peck: An attack using its beak.
Critical Attack Deadly Feathers: Shoots its own hard feathers like bullets. Attacks all enemies

within 2 squares to the front.

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Chobin Hood

A humanoid creature that looks like a cross between a mouse and a squirrel. He is

an accomplished archer.

Health Points 100
Attack Power 15
Cost 1
Unit Type Missile Unit
Mobility Terrestrial
Standard Attack Bow & Arrow: A long-range attack by bow and arrow. Hits one enemy within a 3-

square radius.

Critical Attack Triple Shot: Three consecutive arrows that attack one enemy within a 3-square

radius.

Sahagin

A rotund merman whose trident rarely misses its mark.

Health Points 150
Attack Power 20
Cost 2
Unit Type Missile
Mobility Aquatic
Standard Attack Trident Pitch: A long-range attack with a trident. Hits one enemy within a 4-

square radius.

Critical Attack Multi-Pitch: Tridents thrown consecutively to attack one enemy within a 4-

square radius.

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Cobra

A venomous snake at home in the desert or on the plain. Snaps at anything in its

reach.

Health Points 200
Attack Power 25
Cost 1
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Bite: An attack from close proximity.
Critical Attack Venomous Bite: The venom in its fangs occasionally poisons the enemy.

Basilisk

An ornery lizard with the ability to turn all who oppose it to stone.

Health Points 300
Attack Power 35
Cost 2
Unit Type Ground
Mobility Terrestrial
Standard Attack Kick: A physical attack.
Critical Attack Petribeam: Beams of light shot from its eyes. Attacks all enemies within 2

squares to the front. Occasionally petrifies the enemy.

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Axe Beak

A flightless but ambulatory bird that vents frustration by slashing enemies with

its keen-edged muzzle.

Health Points 250
Attack Power 20
Cost 1
Unit Type Heavy
Mobility Terrestrial
Standard Attack Peck: A pecking attack with its beak.
Critical Attack Jump Kick: An attack born of muscular legs. Hits one enemy within 2 squares to

the front.

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Specter

An incorporeal soul that wanders the world. It longs to experience life on a

material plane.

Health Points 150
Attack Power 20
Cost 2
Unit Type Flying Unit
Mobility Aerial
Standard Attack Brush: Robs the enemy of strength with its cold hands.
Critical Attack Drain: An attack that occasionally steals the enemy's HP.

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Goblin

This ogre is lazy by nature but will, when provoked, fight like a house afire.

Health Points 100
Attack Power 15
Cost 1
Unit Type Missile Unit
Mobility Terrestrial
Standard Attack Bow Gun: A long-range attack. Hits one enemy within a 3-square radius.
Critical Attack Axe Toss: Attacks all enemies within 3-squares to the front.

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Peddan Soldier (Sword)

A regular soldier in the Peddan army trained in the ways of the sword.

Health Points 300
Attack Power 20
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Slash: A Peddan swordsman's attack.
Critical Attack None

Peddan Sergeant (Sword)

A high-ranking soldier in the Peddan army who has mastered numerous special sword

attacks.

Health Points 400
Attack Power 20
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Slash: A Peddan swordsman's attack.
Critical Attack Triple Slash: Pedda's esoteric skill with the sword. Occasionally blinds the

enemy.

Peddan Soldier (Bow)

A regular soldier in the Peddan army trained in the ways of the bow.

Health Points 200
Attack Power 10
Cost N/A
Unit Type Missile Unit
Mobility Terrestrial
Standard Attack Shot: A Peddan archer's attack that targets one enemy within a 5-square radius.
Critical Attack None

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Peddan Soldier (Spear)

Peddan Sergeant (Spear)

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Beastman Soldier

A regular soldier in the Beastman army trained in the ways of martial arts.

Health Points 300
Attack Power 15
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Grapple: A combat skill passed down through generations of Beastmen in Ferolia.
Critical Attack None

Beastman Sergeant

A high-ranking soldier in the Beastman army who has mastered many devastating

kicks and punches.

Health Points 400
Attack Power 15
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Grapple: A combat skill passed down through generations of Beastmen in Ferolia.
Critical Attack Spin Kick: Ferolia's esoteric combat skill used only by Beastman sergeants.

Hits all enemies within a 1-square radius.

Nevarlan Soldier

A regular soldier in the Nevarlan army trained in the ways of shuriken.

Health Points 100
Attack Power 10
Cost N/A
Unit Type Ground Unit
Mobility Saltatory
Standard Attack Shuriken: A traditional Nevarlan long-range weapon. Hits one enemy within a 3-

square radius.

Critical Attack None

Nevarlan Sergeant

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Laurentian Soldier

A regular soldier in the Laurentian army who belongs to an elite group of

Amazons.

Health Points 200
Attack Power 15
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Thrust: A Laurentian lancer's attack with a reach of 2 squares to the front.
Critical Attack None

Laurentian Sergeant

A high-ranking soldier in the Laurentian army who weathers the mighty winds of

her homeland.

Health Points 400
Attack Power 15
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Thrust: A Laurentian lancer's attack with a reach of 2 squares to the front.
Critical Attack Whirlwind Spear: Laurent's esoteric attack with the lance. Hits all enemies

within a 1-square radius.

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Batchette

A magic weapon that's the pride of Ferolia, land of the Beastmen. It uses logs

for ammunition.

Health Points 250
Attack Power 40
Cost N/A
Unit Type Special Unit
Mobility Terrestrial
Standard Attack Log Cannon: Batchette's ammunition. Attacks one enemy within a 4-square radius.

A long-range, wide-area, high-impact attack.

Critical Attack None

Fierdan

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Quazmo

A magic weapon that's the pride of Laurent. It uses flare hexorbs for ammunition.

Health Points 250
Attack Power 40
Cost N/A
Unit Type Special Unit
Mobility Terrestrial
Standard Attack Rotorocket: Quazmo's ammunition. Attacks one enemy within a 4-square radius. A

long-range, wide-area, high-impact attack.

Critical Attack None

Nightswan

A unique carrier of the Peddan army. Currently owned by Roget and crew.

Health Points 2000
Attack Power 0
Cost N/A
Unit Type Special Unit
Mobility Aerial
Standard Attack None
Critical Attack None

Eagle Ship

The carrier of the Beastman army.

Health Points 2000
Attack Power 0
Cost N/A
Unit Type Special Unit
Mobility Aerial
Standard Attack None
Critical Attack None

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Juhani