From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Street Fighter 4 Command Table Prototype

DEVELOPMENT JOURNAL

So far I've developed a working model of the command table. These are the most distinguishing notes of the table:

  • Marks: Uses for special symbols & marks such as "EX stars" or "-isms marks", whether it's "cancelable" with a "C" or something.
  • Move Names: Uses for names of attacks.
  • Commands: The most 'important' aspect, which (of course) denotes the input commands of the attack itself.
  • Notes: The column is specifically for any noteworthy info on the move in-particular (ie. collision points, special properties).

As you can see I've established and constructed a working prototype. So now I'm just tweaking the design properties. Maybe I'll drag the "Note" portion below the other cells...make it its own row entirely.

COMMAND TABLES PROTOTYPES

Marks Move Name Commands Notes
X    GRAPPLES ( / ) +
 A   SPECIAL NORMALS +
  V  SPECIAL ATTACK + Moves marked with a "" can upgrade to "EX Specials" be consuming a small portion of the SUPER COMBO GAUGE.
FOCUS ATTACK + The FOCUS ATTACK can block incoming attacks before retaliating with a powerful counterattack.
I. SUPER COMBO + SUPER COMBOS consumes a portion of the SUPER COMBO GAUGE to unleash a devastating super attack.
ULTRA COMBO + The power of the ULTRA COMBO depends upon the level of your REVENGE GAUGE as well as your SUPER COMBO GAUGE.

M.U.G.E.N. Project: STREET FIGHTER V

Marks Move Name Commands Notes
Seoi Nage
背負い投げ
+
Tomoe Nage
巴投げ
/ +
Sakotsu Wari
鎖骨割り
Hits overhead.
Kyubi Kudaki
鳩尾砕き
Senpukyaku
旋風脚
(Shakunetsu) Hadoken
(灼熱) 波動拳
+ EX Version knocks down opponent.
Shoryuken
昇龍拳
+
(Shinku) Tatsumaki Senpukyaku
(真空) 龍卷旋風脚
+ EX Version hits crouching opponents.
Hiryukyaku
飛龍脚
after Tatsumaki Senpukyaku
Jōdan Sokutō Geri
上段足刀蹴り
+ Hits crouching opponents; triggers "juggle state".
Kaze no Ken
風の拳
+
Shinku Hadoken
真空波動拳
+ Nullifies underclass projectile
Shin Shoryuken
真 ・ 昇龍拳
+
Denjin Hadoken
電刃波動拳
+ (HOLD) Unblockable. Can wiggle joystick to reduce charge time.
Metsu Hadoken
滅 ・ 波動拳
+ Nullifies underclass projectile


Marks Move Name Commands Statistics
Hiza Geri
つかみ膝蹴り
+
Seoi Nage
背負い投げ
+
Jigoku Guruma
地獄風車
+
Inazuma Kakato Wari
稲妻かかと割り
OR Hold
Fumikomi Mae Geri
踏み込み前蹴り
Shiden Kakato Otoshi
紫電かかと落とし
Continue holding will cancel the move.
Hadoken
波動拳
+ EX Version knocks down opponent.
Shoryuken
昇龍拳
+
Ryusenkyaku
龍閃脚
+
Tatsumaki Senpukyaku
龍卷旋風脚
+
Gaoryuken
ガオ龍拳
+ Last hit triggers "juggle state".
Hado-Shoryuken
波動昇龍拳
+
Shoryureppa
昇龍裂破
+
Shinryuken
神龍拳
+
Shippu Jinraikyaku
疾風迅脚
+
Kuzuryureppa
九頭龍裂破
+ Nullifies underclass projectile


Marks Move Name Commands Statistics
Seoi Nage
背負い投げ
+
Tomoe Nage
巴投げ
/ +
Zugai Hasatsu
頭蓋破殺
Tenma Kuujin Kyaku
天魔空刃脚
at apex of
Go Hadoken
豪波動拳
+
Zanku Hadoken
斬空波動拳
+
Shakunetsu Hadoken
灼熱波動拳
+ Knocks down opponent.
Go Shoryuken
豪昇龍拳
+
Tatsumaki Zankukyaku
龍卷斬空脚
+ Triggers "juggle state".
Ashura Senku
阿修羅閃空
/ + /
Hyakkishu
百鬼襲
+
Hyakki Gozan
百鬼豪斬
No input following Hyakkishu
Hyakki Gosho
百鬼豪衝
following Hyakkishu
Hyakki Gojin
百鬼豪刃
following Hyakkishu
Hyakki Gosai
百鬼豪砕
+ when close, following Hyakkishu
Misogi
+
Messatsu Go Hado
滅殺豪波動
+
Tenma Go Zanku
天魔豪斬空
+
Messatsu Go Shoryu
滅殺豪昇龍
+
Messatsu Go Rasen
滅殺豪螺旋
+
Messatsu Go Senpu
滅殺豪旋風
+
Shungokusatsu
瞬獄殺
Kongo Kokuretsuzan
金剛國裂斬
+
Tensho Kairekijin
天衝海礫刃
+