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User Talk

Please feel free to offer any suggestions and helpful advice, or just ask me a question regarding anything. If you have the PS2 controls for Half-Life, please post them on the strategy guide right away. Thanks!


Resident Evil/Biohazard

Oh, thank god you started it. I didn't want to be the one to fill out all the information for it! :) As far as the systems box in the intro goes... I think Cat: system is supposed to be the thing? Unless Stratwiki has changed since I last visited.

Also, if you don't have the information on "Rebirth" mode for the Nintendo DS version, I'll be happy to give you it. It's a bit minor, but...

Also, I noticed you sprinkle a ton of wikilinks through the whole thing. Not to say that's bad, but I'm used to having one per page of the same wikilink. =/ Oh, if you're going to use REmake... you might want to shorten it to REmake, and make sure the proper link is REmake|Resident Evil... I'll keep an eye on it and help you clean it up if you want. I'm not the best guide writer, which is why I haven't taken the initiative on doing this. :p --Sekoku 11:34, 24 June 2006 (PDT)

Hey, thanks for the corrections! Yeah, it took me awhile to get all the info, especially for the characters, but it's pretty much done. I plan on having a major cleanup tonight before I start to write Jill's guide. I wasn't sure if I should split it between Jill and Chris or just write one huge guide, so I decided to split it for organizational purposes and differences. I don't think I'll ever find the default keymaps for the PC version (please tell me you have them :D), but I'm sure someone has to have them out there. But yeah, it'd be appreciated if you find any errors in any area and fix 'em. If you can contribute to the walkthrough, that'd be awesome! It sounds like you have a lot of RE experience, so it will be helpful.
Sadly, I don't own the PC version. So, I don't have the PC controls. I'm sure I could find them somewhere. As for the walkthrough, the main thing about Resident Evil is that it's basically the same game for the two characters, minus two items slots of Jill's on Chris, and Chris' ability to take more damage than Jill can. Outside of that, I can only think of... one crest key needed that is in Chris' game only that Jill can simply "lockpick" through. I say a single guide with character deviations just be done, it would save you a lot of time and probably sanity.
If there is anything you need done, do let me know. I'll be more than happy to try to supply you with information/walkthrough/help/tips/whatever. Like I said, I'd do it myself, but I'm not the best guide writer. ;)
Adding: Okay, first off: Are you playing arrange mode in Directors Cut? Your way of going about the first part is really confusing me. ._.; Also, you don't need to pick up the wood crest at the get-go, considering you usually will start with going to get the herbicide chemical on the west side, go up to the second floor, push the statue off and get the blue jewel on your way back off the first floor (How it's in the clock other than arrange mode is beyond me.) Also, the pistol ammo on the body isn't really needed unless your feeling really paranoid. You can usually get those two clips to help you later on. Also, I wouldn't worry about the bar crest until you got the herbicide item and put it where it needs to be. You can get the emblem, and the blue jewel, take the jewel to the tiger room, get the crest there. Get the gold emblem, put that in where the wood was. Get the key and go to the west side with a far easier time of going about it than the way you're doing it.
In shorter words, I'd rethink your walkthrough a small bit. :)--Sekoku 20:05, 24 June 2006 (PDT)

Yeah, I've been thinking about merging the guides now, which is what I'm probably going to do. Yeah, I just remembered that the Blue Jewel is on the statue (I get Arranged and Original mixed up a lot), so I'll have to fix that little part. I'm pretty sure the Shield Key is behind the clock, is it not? Also, I do the Bar part in the beginning so I can get it out of the way (and because you're never going back again there anyway). As for the clips of ammo, yeah, I'll admit that Jill doesn't really need them, but it's always good to have extra ammo. After getting the Shield Key behind the grandfather clock, I go to the Gallery and unlock the L-Shaped Hallway door. In the Green Hallway, I go get the Shotgun, and then go to the Dark Hallway. I then go to the Storage Room, drop my items off, pick up the ammo, and pick up the Chemical. Then I take the set of stairs to the Brown Hallway and go to the U-Shaped Passage (since all of the other doors need the Armor Key). Then I go out to the Main Hall, where Barry will give a nice set of Acid Rounds, and then go to the Terrace where Forest is. I pick up the Bazooka, and then go to the 2F Dining Room, push the statue off, and then go to the Yellow Hallway. Then down the stairs, into the Medical Storage Room, drop off some items. Then I go to the Lime Hallway and into the Fountain, where I place the Chemical in and grab the Armor Key. Pick up the nearby herbs, mix 'em, and then back out into the Lime Hallway and into the Employee's Bedroom. Grab the shells, and out into the Tea Room, where I'll grab the Blue Jewel, and then go back into the Tiger Statue Room and get the Wind Crest. Go into the Vacant Room to pick up some Shells and a Clip, and then back to the Saveroom, drop off some items, and from there, I go back to the C-Shaped Hallway to get the Sun Crest in the Armor Room, and then out into the Brown Hallway to get the Lighter. Although there are many, many ways to get through the game, I've always thought this method was the best. If you have any other suggestions, please post them. I'll get rid of Chris's walkthrough right now (although I'll primarily write for Jill's guide for now).

Actually, I see what you mean now. I'll save the Bar part for later when we come back to the west side to pick up everything. Good suggestion! ;)