{{{text}}}
Level | Hit Points | Magic | Weak against | Strong against | Absorbs |
---|---|---|---|---|---|
{{{level}}} | {{{hp}}} | {{{mp}}} | {{{weak}}} | {{{null}}} | {{{absorb}}} |
Boss information for Final Fantasy VII.
Copy/paste
{{Final Fantasy VII/Boss |name= |image= |level= |hp= |mp= |weak= |null= |absorb= |text= }}
Usage
- Required
- name: name of the boss
- level: level of the boss
- hp: hit points for the boss
- mp: magic points for the boss
- weak: boss' weaknesses
- null: what the boss is strong against
- absorb: what the boss can absorb
- text: description of how to beat the boss
- Optional
- image: filename of the image and extension, i.e. "airbuster.png"
Example
{{Final Fantasy VII/Boss | name=Air Buster | image=FF7.Air Buster.png | level=15 | hp=1200 | mp=0 | weak=Lightning | null=Gravity, Earth | absorb=None | text= This is the first boss fight that might get you a bit sweaty, but you aren't in any real danger if you just remember to heal up if you're getting serious damage. The fight is unusual in that Tifa and Barret are on one side and Cloud on the other. Take advantage of this fact if you can by alternating attacks so Air Buster's back is to the attacker. This tactic is especially effective with Limit Breaks; someone on one side draws its attention first, then a party member on the opposite side attacks it with a Limit Break. Keep hacking and Bolting the thing. The retaliations and cannonstuff is pretty bad, so heal really often. But before you know, the thing firstly stops turning, so it can't retaliate on the other side any more. And when you start preparing for the worst, the thing just gets a short circuit or something and explodes. }}
This is the first boss fight that might get you a bit sweaty, but you aren't in any real danger if you just remember to heal up if you're getting serious damage. The fight is unusual in that Tifa and Barret are on one side and Cloud on the other. Take advantage of this fact if you can by alternating attacks so Air Buster's back is to the attacker. This tactic is especially effective with Limit Breaks; someone on one side draws its attention first, then a party member on the opposite side attacks it with a Limit Break. Keep hacking and Bolting the thing. The retaliations and cannonstuff is pretty bad, so heal really often. But before you know, the thing firstly stops turning, so it can't retaliate on the other side any more. And when you start preparing for the worst, the thing just gets a short circuit or something and explodes.
Level | Hit Points | Magic | Weak against | Strong against | Absorbs |
---|---|---|---|---|---|
15 | 1200 | 0 | Lightning | Gravity, Earth | None |