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A Walk-through for this game is very difficult for a multitude of reasons. This game can have a very wide variety of game altering events. For example, you can be France in 1399, and Burgundy may go to war with you and you fight just them, or England might join so you have a war two fronts, or Aragon might also join with you, or against you.

You can pick any country in the world for every year from 1399 to 1821. That means there are potentially thousands of different ways this game could really go. To compound that, at any time you can save your game, exit, reload the save and choose a different country. Like starting the game as France and then exiting the game, loading the file and choosing England instead. The best way to do this walk-through is address certain issues individually, such as a basic country guide, as well as a guide to the world at different years in the game.

First part of the walk-through will examine the world at different points in the game. The game itself suggests several start dates, 1399, 1453, 1492, 1508, 1579, 1618, 1701, 1718, 1756, 1776, and 1789.

1399 The Grand Campaign

The world here is truly an open battlefield. Powerful empires could emerge in many sectors of the world, and the game could change very fast as a result. France is nearing the end of the Hundred Years War and is about to make a drive to unify their country. Even though they are in a winning position here, France is actually at it's weakest point in the game, and for anyone wanting to knock out the game's strongest country, this is a good time to try it. However for any nation in the historical french region it's important to realize that France is likely coming for you. Larger countries like Burgundy will probably hold out of awhile, but smaller nations like Provence and Orleans are very likely to become annexed in the next few years.

At this time England also has provinces inside historical France, but the ability to defend them may be lacking and indeed, the AI won't defend it, but the game's warscore method will at the same time make it hard for France to get the provinces for themselves even if they take them all and wipe out any units defending them. Overtime however, France normally does recapture them. The sooner France unifies, the more danger the entire world is in from France's military strength, and a unified France is almost always the single most powerful force in the whole game. However, though I haven't seen it personally, people in some forums of this game have indicated that a unified Germany is actually more powerful if it should appear.

England is also seeking unification into Great Britain. The opposing AI here rarely lasts very long, as England tends to subdue Scotland first and then goes after Ireland. In Ireland, if a particular nation is not the first to go, it will have some time to try to mount a defense against England, but the AI doesn't seem to have the ability to do so and eventually falls. However, some offsite walkthroughs suggests that you can in fact unite Ireland and get England off the Island, and at that point defense is easier because it tends to be easier to defend an Island anyway.

England/Great Britain from here usually go one of two routes. It either goes into Europe from which it don't really go all that well for them because of France or Spain, or it goes to the Americas. The AI here is kind of Ahistorical because Portugal and/or Spain tend to beat England in taking much of North America even taking the 13 colonies before England, however the AI for England does seem to eventually grab Nova Scotia so a player with territory in NA should be wary, and for some reason, France rarely shows up at all, despite what would have occurred if following history.

Castile (later called Spain) is also moving to unify it's country, as is it's rival nation Aragon. Normally Castile quickly eliminates the small nations of Granda to it's south, and Navarre to it's north, and then turns it's armies on Aragon in the east. Ocassionally they'll also take out Portugal but this is far less likely, however, Portugal users need to be wary of this. Sometimes Spain fails to take a province or two on the eastern side of the country and that prevents unification under the name of Spain, usually when this occurs, it's because of an alliance that forms with Aragon after a war, Portugal claiming a province, or France beating Castile to conquering Aragon.

From here, AI Spain takes one of three paths, the least likely, Spain wars with France, which can be problematic because France tends to win. Second option, usually encouraged by the mission (continue Reconquista) Spain invades north Africa, this is an event that anyone playing any muslim nation should be wary of, because due to the make up of the game, it's easier for any nation to go to war with an opposing religion (Islam VS Christianity, Islam verses Eastern Religions, ETC).

Morocco, Algiers, Tunisia, and Tripoli are normally weak and Morocco or Algiers tends to take the first hits usually losing much of their territory in the first few wars. What happens from here is that Spain along with any allies that might have also landed start claiming North African Territory and continue marching either east, or south in Africa.

The third path Spain might take is going west to the new world, and for any nation in North America (who have low Tech Groups), Spain Arriving means normally you are doomed...

Italy usually gets divided into two camps, Naples and the minor nations that side with them who want to march north and take over Italy, and the Papal State/Milan group that want to march south and take out Naples. Progress is slow and to a much greater power, (France, Spain, Ottomans, Austria, Poland) by the time they are unified you are already so much stronger than them that you'd be able to crush them easily. One Minor note, Sicily though a weak country to start with, as an AI tends to be the wild card, they may just conquer Naples from the south as part of a greater alliance, or by itself as a third side, or Naples may conquer them, or perhaps a stalemate emerges with Sicily staying on it's island.

In the Anatolia/Greece region the Ottoman Empire is rising and any nation in that region, especially a christian nation is facing very high likelihood of defeat in the coming years. Only Transylvania and Hungary seem to have the real shot of holding out. A couple side notes, Venice and Genoa a both Italian nations with territory in this proximity. Their navy is powerful enough at the opening point to deal with the Ottomans, but at least with the AI, they both eventually tend to lose their respective territories.

Though this is a dangerous time for Christian Nations in this region (Byzantine Empire, Achae, The Knights, Serbia, Wallachia, Ragusa, ETC) there are also some factors on the Christian State's side. The Ottoman Empire is being attacked by the Timurid Empire, which is the most powerful military at the opening point of the game, and the Greek portion of the Ottoman Empire is ripe for revolution. Albania for instance likes to declare it's independence. However, if left alone (or left to the AI) the Ottoman eventually stabilizes and the smaller nations are inevitably doomed.

There is an additional threat to the region. In the north, Hungary is also expansive minded and are just as likely to try to annex the smaller states as the Ottoman Empire is. Only two things hold them back, Poland, Bohemia, or Austria may make a move on Hungary, and declaring war on a state with the same religion is costly. From here, after the minors are all gone, it usually comes down to the Ottomans and Hungary (or a Hungary/Transylvania alliance) and more often than not, between AI's, the Ottomans win.

If the Ottomans when, then any nation in Europe especially eastern Europe/Russia should be wary of what the Ottomans might due from here. The Middle Eastern nations should always be wary, but especially the Mamluks as the Ottomans almost always get the mission "take down the Mamluks"

For the Holy Roman Empire, this is an odd place to be, you could start out as a one province and then become a very dominant power (unless you border France, Bohemia, Austria, Poland) or you could be taken out within the first year, or something in between. This is a popular challenge to both survive and dominant in this part of the world, and while skill is important, there is alot of luck involved to.

Generally France eventually starts getting it's hand on Territory in the HRE, often through Personal Unions and Vassals in the west. In North, Denmark and/or Sweden tends to want to come down and start taking territory. Within the HRE itself, Brandenburg, Austria and Bohemia are usually the break out successes of the grouping of states of states. Bohemia does well, but seems to eventually fall apart when pitted against the Ottomans or Poland, Austria will sometimes inherit a couple of the Northern States like Pomerania. Brandenburg to be honest, just seems really lucky within the region. (there is a luck factor programmed into the game and Brandenburg may be one of the defined lucky states)

Though Poland is weaker and declining at later starting dates, in 1399, they have alot of tremendous potential. First, it's in a personal union with Lithunia, a nation that is also very powerful at this point in the game, and Poland tends to inherit the realms of Lithunia more often than not, which in turn makes it if not the most powerful, one of the most powerful eastern European nations.

Within Eastern Europe, as in East of HRE, you've got several powers up for contention of being the regional power. The most powerful being Poland, as I mentioned. The AI of Poland is likely to take most of eastern Europe, but occasionally it don't work that way. After that, Lithuania has a chance if it inherits Poland, instead of being Inherited. To the north is the Teutonic Order, they are Holy Roman Empire, but they are free from the quagmire of the Holy Roman Empire... they have great potential, but every playthrough of mine has shown they tend to get eaten up by Poland or another rising state, but they always have a chance during the opening, if your actions were to somehow affect Poland's rise as a negative for them, they could become very dangerous very fast.

North northeast of Poland/Lithuania is Muscovy, this is the kingdom that would eventually create Russia in history. Right now it's in a very tough time and the AI tends to slowly weaken them. However, they do serve as a great ally. They are still a major contender and a great threat to nations that border them but not Poland/Lithuania.

For this region, they almost always face Two or Three external threats. A strong Sweden will sometimes move in from the north through Novgorod, or from the west by taking out Denmark. To the South, if the Ottoman's win, they're coming to Eastern Europe in a hurry. To the east as a constant menace, the Golden Horde a Muslim nation, is constantly going to war with it's Christian and even Muslim Neighbors of the Russian section of Eastern Europe.

The Middle East will become a war-zone. At the time the game begins, it's generally pretty peaceful but events occur to both the Mamluks and the Timorids that change this. Both nations are programmed to have multiple succession and weak ruler crisis, which result in Timorid fracturing in the many different states, and the Mamluks usually see a part of their nation become Syria.