Age of Empires II: The Conquerors/Spanish: Difference between revisions

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Addet 15% fire Bonus which wasnt mentioned here
(Addet 15% fire Bonus which wasnt mentioned here)
 
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*Blacksmith upgrades do not cost gold.
*Blacksmith upgrades do not cost gold.
*Cannon galleons benefit from ballistics technology.
*Cannon galleons benefit from ballistics technology.
*Siege Cannons and Cannoneers fire 15% faster (1.0c)


;Unique Technology
;Unique Technology
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==General Castle Age Strategies==
==General Castle Age Strategies==
Until now, the Spanish have been just hanging on, barely in the game, trying to stay out of everybody's way. All this changes with the coming of the castle age and the availability of chemistry. Gunpowder is the Spanish player's best weapon. Although your main attack effort will likely be based upon conquistadors later on, at this stage of the game, you should concentrate on infantry units. Why? Infantry units are less expensive and can be produced in greater numbers. More importantly, however, you should expect to have to defend against a castle age rush. For this, you're going to need units already in play, not sitting in some production pipeline.
Until now, the Spanish have been just hanging on, barely in the game, trying to stay out of everybody's way. All this changes with the coming of the castle age and the availability of chemistry. Gunpowder is the Spanish player's best weapon. This is where your strategy begins to split based on your opponents:
 
If your opponent is someone like the Byzantines who has been rushing you in the Feudal age, then push your technological advantage. Go for stone and build a castle to start building conquistadors. There are no feudal age units who can stand up to conquistadors, and you probably only have a few minutes to push your advantage.
 
If your opponent hasn't been rushing you, they are probably going for a unit they get in the castle age. Although you will usually want to go for conquistadors, there are three reasons to not build conquistadors:
 
#Common unit: If you are facing British, then chances are they will simply upgrade a army of archers they already have to formidable long ranged crossbows. This applies to any civilization who does not build their unique unit in the castle age, and especially to a civilization who can simply upgrade a feudal age unit. You will find an army of twenty to thirty crossbows at your walls no more than a minute after you enter the castle age. Building castles to build conquistadors simply takes too long, so while you should still go for a little bit of a stone it would be best to build skirmishers to counter the crossbows instead as building lots of archery ranges is much easier than building lots of castles. The castles will still go up and you will eventually transition into conquistadors, but for now most of your economy will go into other units.
#Easy counter: If your opponent is someone like Franks where they usually build knights, then Pikemen is an easy counter because they cost no gold. In this case, you should mix pikemen in with your conquistadors and try to micro manage the pikemen so that the Frankish knights hit the pikemen instead of the conquistadors. This applies to any civilization which has units which are easily countered by pikemen or elite skirmishers.
#Easily countered: It is very difficult to fight units with a lot of pierce armor (like Mayan/Aztec eagle warriors) or have a long range (like British longbows) using conquistadors. If your opponent is massing up a unit that counters your conquistadors you may want to consider a different strategy. Although the spanish have no bonuses on their knights, knights could be a better choice than conquistadors for units like longbows or eagle warriors, especially since knights are made from a stable.


==General Imperial Age Strategies==
==General Imperial Age Strategies==
Once you reach the imperial age, foot soldiers are going to take a back seat to conquistadors, paladins, and even cavalry archers. Continue taking advantage of inexpensive blacksmith upgrades, while spending gold to research monastery technologies. Concentrate on upgrading your mounted forces. There aren't too many civilizations that can stand up to a concerted imperial age attack from Spanish horsemen, especially when backed up by missionaries, hand cannoneers, and bombard cannons. It's a variation on the bumper sticker: "God, Guns, and Guts: Let's keep all three!" Surprisingly, your best imperial age foot soldier may be your villagers. Researching supremacy is not mandatory, but it's a low-cost way to add a little extra muscle to your army.
The game is usually decided by the imperial age, but if you do reach imperial age nothing much will change. You should continue pushing your castle age strategy of building elite conquistadors, paladins, or Halberds and elite skirmishers. Continue taking advantage of inexpensive blacksmith upgrades, while spending gold to research monastery technologies. Concentrate on upgrading your mounted forces. There aren't too many civilizations that can stand up to a concerted imperial age attack from Spanish horsemen, especially when backed up by missionaries, hand cannoneers, and bombard cannons. It's a variation on the bumper sticker: "God, Guns, and Guts: Let's keep all three!" Surprisingly, your best imperial age foot soldier may be your villagers. Researching supremacy is not mandatory, but it's a low-cost way to add a little extra muscle to your army.


Researching and producing conventional siege units may be inefficient.  Once you learn chemistry, you can use the bombard cannons as your main siege unit.
Researching and producing conventional siege units may be inefficient.  Once you learn chemistry, you can use the bombard cannons as your main siege unit.


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