From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (rm distributors)
m (Update infobox)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Header Nav|game=Allegiance|num=0}}
{{Header Nav|game=Allegiance}}
{{Game
{{Game
|completion=0
|image=Allegiance Coverart.jpg
|title=Allegiance
|title=Allegiance
|image=Allegiance Coverart.jpg
|developer=[[Microsoft Research]]
|developer=[[Microsoft Research]]
|publisher=[[Microsoft Games]]
|publisher=[[Microsoft Games]]
|released={{rd|2000|March 16}}
|year=2000
|genre=Space [[simulation]], [[Real-time strategy]], [[Action]]
|systems={{syslist|win}}
|ratings={{ESRB|E}}
|genre=[[Simulation]], [[Real-time strategy]], [[Action]]
|modes=[[MMOG]]
|modes=[[MMOG]]
|ratings={{ESRB|E}}
|platforms=[[Windows]]
|pcgamingwiki=Allegiance
|pcgamingwiki=Allegiance
}}
}}
Line 15: Line 16:


The Allegiance community is unlike many others in that it actively promotes newbie training. They have many training programs and strategy guides that they run on their own site and continuously update. See [[#External links|External links]] for more information.
The Allegiance community is unlike many others in that it actively promotes newbie training. They have many training programs and strategy guides that they run on their own site and continuously update. See [[#External links|External links]] for more information.
{{Continue Nav}}


Players pilot spacecraft (from small one-man vessels to large capital ships), flying in a team with other players and trying to gain victory through various means, such as destroying or capturing all enemy bases, or eliminating the enemy's will to fight. Teams are led by a single Commander who makes tactical decisions and invests in technology and bases. Flight and combat is done in either a [[first-person shooter|first]] or third person view in a 3D environment, with a real-time, top-down "Command View" of your immediate surroundings also available.
Players pilot spacecraft (from small one-man vessels to large capital ships), flying in a team with other players and trying to gain victory through various means, such as destroying or capturing all enemy bases, or eliminating the enemy's will to fight. Teams are led by a single Commander who makes tactical decisions and invests in technology and bases. Flight and combat is done in either a [[first-person shooter|first]] or third person view in a 3D environment, with a real-time, top-down "Command View" of your immediate surroundings also available.
Line 33: Line 32:
[[Category:Action]]
[[Category:Action]]
[[Category:MMOG]]
[[Category:MMOG]]
[[Category:Windows]]

Latest revision as of 17:37, 25 April 2022

Box artwork for Allegiance.
Box artwork for Allegiance.
Allegiance
Developer(s)Microsoft Research
Publisher(s)Microsoft Games
Year released2000
System(s)Windows
Genre(s)Simulation, Real-time strategy, Action
ModesMMOG
Rating(s)ESRB Everyone
LinksAllegiance at PCGamingWikiAllegiance ChannelSearchSearch

Allegiance is a multiplayer online game providing a mix of real-time strategy and player piloted space combat gameplay. Initially developed by Microsoft Research, the game was later released under a shared source license.

The Allegiance community is unlike many others in that it actively promotes newbie training. They have many training programs and strategy guides that they run on their own site and continuously update. See External links for more information.

Players pilot spacecraft (from small one-man vessels to large capital ships), flying in a team with other players and trying to gain victory through various means, such as destroying or capturing all enemy bases, or eliminating the enemy's will to fight. Teams are led by a single Commander who makes tactical decisions and invests in technology and bases. Flight and combat is done in either a first or third person view in a 3D environment, with a real-time, top-down "Command View" of your immediate surroundings also available.

Flying a ship is unlike other space sims as Allegiance uses a non-Newtonian flight model. It is unlike air combat sims too, as drag is diminished and inertia plays a greater role in how ships handle. In fact, the ships handle as if the entire game were set underwater, not in space. Although this makes the game unrealistic it maintains game balance, and the furious up close and personal dogfighting which typifies first-person shooters.

Table of Contents

edit

External links[edit]