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(→‎NES: Spectrum version has all 33 levels)
(→‎Commodore 64: platform specific notes)
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==Commodore 64==
==Commodore 64==
Developed by Probe Software and published by Imagine Software in 1987 in the Europe.  Published in the United States by Taito.
Developed by Probe Software and published by Imagine Software in 1987 in the Europe.  Published in the United States by Taito.
Provides a few options for the control system, with a choice of a Neos Mouse, Joystick, Keyboard (both Shift keys and space), and paddles.  You can only complete the game on one "credit". 
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Image:Arkanoid C64.gif|screen
Image:Arkanoid C64.gif|screen
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==Commodore Amiga==
==Commodore Amiga==
[[Image:Arkanoid AMI.gif|thumb|left|screen]]
[[Image:Arkanoid AMI.gif|thumb|left|screen]]

Revision as of 22:19, 24 April 2009

Amstrad CPC

screen
box

Developed and published by Imagine Software in 1987.

Apple II

screen
box

Developed and published by Taito Corporation in 1988.

Apple IIgs

screen

Developed and published by Taito Corporation in 1988. Utilizes the enhanced hardware of the GS to produce a more arcade accurate conversion.

Atari 800/XL/XE

screen
box

Developed and published by Imagine Software in 1987 in Europe. One of the latest commercial releases ever published for the system, a ironic contrast to its forebear Super Breakout which was one of the earliest games publish. Also probably the most primitive graphically.

Atari ST

Developed and published by Imagine Software in 1986 in Europe. Published in the United States by Taito. Extremely accurate.

Commodore 64

Developed by Probe Software and published by Imagine Software in 1987 in the Europe. Published in the United States by Taito.

Provides a few options for the control system, with a choice of a Neos Mouse, Joystick, Keyboard (both Shift keys and space), and paddles. You can only complete the game on one "credit".

Commodore Amiga

File:Arkanoid AMI.gif
screen
box

Developed and published by Discovery Software International in 1987. Extremely accurate.

Macintosh

screen
box

Developed and published by Discovery Software International in 1988. Considered challenging due to its restriction to black and white graphics.

MS-DOS

File:Arkanoid DOS.gif
screen
box

Developed by NovaLogic, Inc. and published by Taito in 1988. Developed for CGA and EGA graphic modes.

MSX

screen
box

Developed and published by Taito Corporation in 1987 in Japan.

NES

The Famicom and NES conversion is probably considered one of the most interesting conversion made, for a couple of reasons. First, it contains three extra bonus stages exclusive to this version, which appeared before the final confrontation with DOH.

Second, it came packaged with an exclusive controller, one that could only be used for Arkanoid (and Arkanoid 2 which was only released in Japan.) It was a paddle controller with a dial on the bottom and a button at the top. The dial has a fixed rotation, but the small lid to the right could be lifted and you could use a screwdriver to fine tune the output range of the dial. It was a grayish beige in America and mostly black in Japan. Due to its lack of use with any other game, it is considered one of the rarest NES controllers to come by.

There are two codes for the game:

Stage Select When a level first appears on the screen, press and hold Start button and tap or hold A button. This will only work up to Stage 17.
Continue At the game over screen, press and hold A button+B button and pres Select button five times. Then release the buttons and press Start button.

Sinclair ZX Spectrum

screen
box

Developed by Probe Software and published by Imagine Software in 1987.

TRS-80 Color Computer

Color Computer 1 / 2
Color Computer 3

Developed by Taito and published by the Tandy Corporation in 1989. Developed with a lower resolution mode for users of the CoCo 1 or 2, and a higher resolution mode with more accurate colors for users of the CoCo 3.