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(The next two worlds of the game's "Special Course" have now been written for)
(The next two worlds of the game's "Special Course" have now been written for)
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<center>'''Best lap''': 0'40"0</center>
<center>'''Best lap''': 0'40"0</center>
Once the maze and ball have appeared on the screen (and that starting light has changed, from red to yellow to green), you will have to rotate the maze 90 degrees anticlockwise, and press the Jump Button twice to make the ball jump up and destroy the two blocks over it in the group of twenty-four it has started in the centre of (the seventh one is also a '''+3''' one, while the twenty-third one is a '''?''' one) for 1000 extra points apiece; you will then have to rotate the maze 180 degrees either way and make the ball fall to the first wall, rotate it back 90 degrees anticlockwise twice to make it fall onto the second and third walls in turn, rotate it back 90 degrees clockwise twice and make it fall onto the fourth and fifth walls in turn, rotate it back 90 degrees anticlockwise twice to make it fall to the sixth and seventh walls in turn, rotate it back 90 degrees clockwise twice to make it fall onto the eighth and ninth walls in turn, rotate it back 90 degrees anticlockwise twice and make it fall to the tenth and eleventh walls in turn, rotate it back 90 degrees clockwise twice to make it fall to the twelfth and thirteenth walls in turn, rotate it back 90 degrees anticlockwise twice and make it fall onto the fourteenth and fifteenth walls in turn, rotate it back 90 degrees clockwise twice to make it fall to the sixteenth and seventeenth walls in turn, rotate it back 90 more degrees clockwise to make it fall to the eighteenth wall, rotate it back a few more degrees clockwise, to make it fall onto that nineteenth wall, rotate it back 90 degrees anticlockwise to make it fall to that twentieth wall, rotate it back a few more degrees anticlockwise, to make it fall onto the twenty-first wall, rotate it back a few degrees clockwise, to make it fall to that twenty-second wall, rotate it back 90 degrees anticlockwise to make it fall onto that twenty-third wall, rotate it back a few more degrees anticlockwise, to make it fall onto that twenty-fourth wall, rotate it back 90 degrees clockwise twice to make it fall onto the twenty-fifth and twenty-sixth walls in turn, rotate it back a few more degrees clockwise to make it fall to that twenty-seventh wall, rotate it back 90 degrees anticlockwise to make it fall to that twenty-eighth wall, rotate it back 90 degrees clockwise to make it fall onto that twenty-ninth wall, rotate it back a few more degrees clockwise (while watching out for two "Timer Down" wall tiles) to make it fall onto the thirtieth wall, rotate it back 90 degrees anticlockwise to make it fall down onto the thirty-first wall, rotate it back 90 degrees clockwise to make it fall onto the thirty-second wall, and rotate it back 90 degrees anticlockwise to make it fall down onto a single block (which is another '''+3''' one), destroying it for three extra seconds and landing on the thirty-third wall. Once you've done it, you will have to rotate the maze back 90 degrees clockwise (while watching out for two more "Timer Down" wall tiles) to make the ball fall onto one of another group of four more blocks destroying it for 1000 more extra points and continuing to fall, while watching out for four more "Timer Down" wall tiles, towards one of a third group of four more blocks; you'll then have to rotate the maze back 90 degrees anticlockwise, before the ball lands on one of them (while watching for seven more "Timer Down" wall tiles!), to make it fall onto one of a fourth group of four more blocks (the first and fourth ones are also '''+3''' ones), destroying it for 1000 more extra points and continuing to fall, while watching out for three more "Timer Down" wall tiles, down towards two more "Timer Down" wall tiles. Once you have done it, you will have to rotate the maze back 90 degrees clockwise (while watching out for four more "Timer Down" wall tiles) to make the ball fall towards one of a fifth group of three more blocks and rotate it back 90 more degrees clockwise before it lands on one of them (while watching out for three more "Timer Down" wall tiles!) to make it fall onto one of a sixth group of two more blocks, destroying it for 1000 more extra points - and the ball will then continue to fall (while watching out for two more "Timer Down" wall tiles!) onto one of a seventh group of two more blocks, destroying it for 1000 more extra points, and continuing to fall (while watching out for two more "Timer Down" wall tiles) onto one of an eighth group of two more blocks, destroying it for 1000 more extra points. The ball will then continue to fall to the thirty-third wall, and you will now have to rotate the maze back 90 degrees anticlockwise twice to make it fall onto the thirty-fourth and thirty-fifth walls in turn, rotate it back 90 degrees clockwise twice (and make it fall onto the thirty-sixth and thirty-seventh walls in turn), rotate it back a few degrees anticlockwise and make it fall onto that thirty-eighth wall and rotate it back 90 degrees clockwise to make it fall onto that goal point; once you have done this, the text of "WORLD 4 '''COMPLETE!'''" will appear on the screen, as the camera zooms in on the maze while rotating anticlockwise until it disappears. The text of "LAP TIME" will now be displayed on the screen, with the text "X'XX"XX" (and once again, if you had usurped the best lap time, "'''A NEW RECORD'''") next to it; below that, the text "TIME BONUS" is displayed, with the text "'''XX.X''' SEC X 400 = '''XXX0''' POINTS"" ('''XX.X''' and '''XXX0''', yet again, being your remaining time and resulting bonus respectively) next to it, as you receive the bonus of your remaining time multiplied by 400 - and below it, the text "TIME EXTEND '''+40 SEC.'''" shall get displayed, as your remaining time is yet again extended by forty seconds. The text of "GO TO NEXT WORLD!" shall then get displayed at the bottom of the screen for the fourth time, and you shall proceed onward to World 5 (the "halfway point" of this course).
Once the maze and ball have appeared on the screen (and that starting light has changed, from red to yellow to green), you will have to rotate the maze 90 degrees anticlockwise, and press the Jump Button twice to make the ball jump up and destroy the two blocks over it in the group of twenty-four it has started in the centre of (the seventh one is also a '''+3''' one, while the twenty-third one is a '''?''' one) for 1000 extra points apiece; you will then have to rotate the maze 180 degrees either way and make the ball fall to the first wall, rotate it back 90 degrees anticlockwise twice to make it fall onto the second and third walls in turn, rotate it back 90 degrees clockwise twice and make it fall onto the fourth and fifth walls in turn, rotate it back 90 degrees anticlockwise twice to make it fall to the sixth and seventh walls in turn, rotate it back 90 degrees clockwise twice to make it fall onto the eighth and ninth walls in turn, rotate it back 90 degrees anticlockwise twice and make it fall to the tenth and eleventh walls in turn, rotate it back 90 degrees clockwise twice to make it fall to the twelfth and thirteenth walls in turn, rotate it back 90 degrees anticlockwise twice and make it fall onto the fourteenth and fifteenth walls in turn, rotate it back 90 degrees clockwise twice to make it fall to the sixteenth and seventeenth walls in turn, rotate it back 90 more degrees clockwise to make it fall to the eighteenth wall, rotate it back a few more degrees clockwise, to make it fall onto that nineteenth wall, rotate it back 90 degrees anticlockwise to make it fall to that twentieth wall, rotate it back a few more degrees anticlockwise, to make it fall onto the twenty-first wall, rotate it back a few degrees clockwise, to make it fall to that twenty-second wall, rotate it back 90 degrees anticlockwise to make it fall onto that twenty-third wall, rotate it back a few more degrees anticlockwise, to make it fall onto that twenty-fourth wall, rotate it back 90 degrees clockwise twice to make it fall onto the twenty-fifth and twenty-sixth walls in turn, rotate it back a few more degrees clockwise to make it fall to that twenty-seventh wall, rotate it back 90 degrees anticlockwise to make it fall to that twenty-eighth wall, rotate it back 90 degrees clockwise to make it fall onto that twenty-ninth wall, rotate it back a few more degrees clockwise (while watching out for two "Timer Down" wall tiles) to make it fall onto the thirtieth wall, rotate it back 90 degrees anticlockwise to make it fall down onto the thirty-first wall, rotate it back 90 degrees clockwise to make it fall onto the thirty-second wall, and rotate it back 90 degrees anticlockwise to make it fall down onto a single block (which is another '''+3''' one), destroying it for three extra seconds and landing on the thirty-third wall. Once you've done it, you will have to rotate the maze back 90 degrees clockwise (while watching out for two more "Timer Down" wall tiles) to make the ball fall onto one of another group of four more blocks destroying it for 1000 more extra points and continuing to fall, while watching out for four more "Timer Down" wall tiles, towards one of a third group of four more blocks; you'll then have to rotate the maze back 90 degrees anticlockwise, before the ball lands on one of them (while watching for seven more "Timer Down" wall tiles!), to make it fall onto one of a fourth group of four more blocks (the first and fourth ones are also '''+3''' ones), destroying it for 1000 more extra points and continuing to fall, while watching out for three more "Timer Down" wall tiles, down towards two more "Timer Down" wall tiles. Once you have done it, you will have to rotate the maze back 90 degrees clockwise (while watching out for four more "Timer Down" wall tiles) to make the ball fall towards one of a fifth group of three more blocks and rotate it back 90 more degrees clockwise before it lands on one of them (while watching out for three more "Timer Down" wall tiles!) to make it fall onto one of a sixth group of two more blocks, destroying it for 1000 more extra points - and the ball will then continue to fall (while watching out for two more "Timer Down" wall tiles!) onto one of a seventh group of two more blocks, destroying it for 1000 more extra points, and continuing to fall (while watching out for two more "Timer Down" wall tiles) onto one of an eighth group of two more blocks, destroying it for 1000 more extra points. The ball will then continue to fall to the thirty-third wall, and you will now have to rotate the maze back 90 degrees anticlockwise twice to make it fall onto the thirty-fourth and thirty-fifth walls in turn, rotate it back 90 degrees clockwise twice (and make it fall onto the thirty-sixth and thirty-seventh walls in turn), rotate it back a few degrees anticlockwise and make it fall onto that thirty-eighth wall and rotate it back 90 degrees clockwise to make it fall onto that goal point; once you have done this, the text of "WORLD 4 '''COMPLETE!'''" will appear on the screen, as the camera zooms in on the maze while rotating anticlockwise until it disappears. The text of "LAP TIME" will now be displayed on the screen, with the text "X'XX"XX" (and once again, if you had usurped the best lap time, "'''A NEW RECORD'''") next to it; below that, the text "TIME BONUS" is displayed, with the text "'''XX.X''' SEC X 400 = '''XXX0''' POINTS"" ('''XX.X''' and '''XXX0''', yet again, being your remaining time and resulting bonus respectively) next to it, as you receive the bonus of your remaining time multiplied by 400 - and below it, the text "TIME EXTEND '''+40 SEC.'''" shall get displayed, as your remaining time is yet again extended by forty seconds. The text of "GO TO NEXT WORLD!" shall then get displayed at the bottom of the screen for the fourth time, and you shall proceed onward to World 5 (the "halfway point" of this course).
==World 5: "WHIRLWIND BREAK"==
<center>'''Best lap''': 0'60"0</center>
Once the maze and ball have appeared on the screen, and the starting light has changed, from red to yellow to green, the ball will roll down the first wall of the maze onto a group of two blocks, and you will have to press the Jump Button to make it jump up, rotate the maze 90 degrees clockwise to make it fall onto that first wall, and rotate it back 270 degrees anticlockwise to make it fall onto one of the blocks, destroying it for 1000 extra points; the ball shall then continue to fall onto that second wall, and you shall have to rotate the maze 270 degrees clockwise to make it land on one of another group of three more blocks, destroying it for 1000 more extra points. The ball will then continue to fall onto the third wall, and you will have to rotate the maze 270 more degrees clockwise, to make it fall onto one of a third group of three more blocks, destroying it for 1000 extra points - and the ball will then continue to fall to the fourth wall, and you must rotate the maze 270 more degrees clockwise to make it fall onto one of a fourth group of three more blocks, destroying it for 1000 more extra points. The ball will then continue to fall onto the fifth wall, and you will have to rotate the maze a few more degrees clockwise (while watching out for eight "Timer Down" wall tiles) and make it fall to the sixth wall, rotate it back a few degrees anticlockwise to make it fall onto the seventh wall, rotate it back 90 more degrees anticlockwise to make it fall to the eighth wall, and rotate it back 270 more degrees anticlockwise to make it fall onto one of a fifth group of three more blocks, destroying it for 1000 more extra points; the ball shall then continue to fall onto the ninth wall, and you will have to rotate the maze back a few more degrees anticlockwise, to make it fall onto one of a sixth group of two more blocks, destroying it for 1000 more extra points. The ball will now continue to fall onto the tenth wall, and you will have to rotate the maze back 90 more degrees anticlockwise to make it fall onto that eleventh wall, then rotate it back 180 degrees either way to make it fall onto one of a seventh group of two more blocks, destroying it for 1000 more extra points - and the ball will now continue to fall onto the twelfth wall, and you'll have to rotate the maze back 90 degrees clockwise to make it fall onto the thirteenth wall, then rotate it back 90 more degrees anticlockwise, to make it fall to one of an eighth group of two more blocks, destroying it for 1000 more extra points. The ball will then continue to fall onto the fourteenth wall, and you will have to rotate the maze back 270 more degrees anticlockwise to make it fall onto one of a ninth group of three more blocks, destroying it for 1000 more extra points; the ball will then continue to fall onto the fifteenth wall, and you must rotate the maze back 90 degrees anticlockwise to make it fall onto sixteenth wall, then rotate it back 90 more degrees anticlockwise to make it fall onto a bumper (which it will bounce off for 500 more extra points, and fall onto a singular block, destroying it for 1000 more extra points). The ball will then continue to fall onto the goal point - and the text "WORLD 5 '''COMPLETE!'''" will then appear on the screen as the camera zooms in on the maze while rotating anticlockwise until it disappears. The text "LAP TIME" shall then be displayed on the screen, with the text "X'XX"XX" (and for a fifth time, if you had usurped the best lap time, "'''A NEW RECORD'''") next to it; below that, the text "TIME BONUS" will be displayed, with the text "'''XX.X''' SEC X 500 = '''XXX0''' POINTS"" ('''XX.X''' and '''XXX0''', for a fifth time, being your remaining time and resulting bonus respectively) next to it as you receive a bonus of your remaining time multiplied by 500. Below that, the text "TIME EXTEND '''+40 SEC.'''" shall be displayed as your remaining time is (for a fifth time) extended by forty seconds - and the text "GO TO NEXT WORLD!" shall now be displayed at the bottom of the screen for what is now a fifth time.
==World 6: "SAW SAW PANIC"==
<center>'''Best lap''': 0'60"0</center>
Once the maze and ball have appeared on the screen, and the starting light has changed from red to yellow to green, the ball will fall onto the first wall of the maze (which, because it's slanted, it'll roll down of its own accord onto the second wall); you shall now have to rotate the maze 90 degrees clockwise to make the ball fall onto that third wall (which, because it is again slanted, it'll again roll down of its own accord onto the fourth wall), rotate it a few more degrees clockwise to make it fall onto the fifth wall (which, because it's once again slanted, it will once again roll down it of its own accord), rotate it back 90 degrees anticlockwise to make it fall onto the sixth wall (which, because it is yet again slanted, it shall yet again roll down it of its own accord onto the seventh wall), rotate it back 90 degrees clockwise to make it fall onto that eighth wall (which, because it is for a fifth time slanted, it will for a fifth time roll down it of its own accord), rotate it back 90 degrees anticlockwise to make it fall onto the ninth wall (which because it is for a sixth time slanted, it will roll down it of its own accord, onto all of the next twelve walls, which are all for a seventh time slanted, in turn), rotate it back 90 more degrees anticlockwise (while watching out for a "Timer Down" wall tile), to make it fall onto that twenty-second wall, rotate it back 90 more degrees anticlockwise, to make it fall to that twenty-third wall, rotate it back a few more degrees anticlockwise twice, to make it fall onto the next two walls in turn, rotate it back a few degrees clockwise and anticlockwise seven times and make it fall onto all of the next twelve walls in turn, rotate it back a few degrees clockwise, to make it fall to the thirty-eighth wall, rotate it back 90 more degrees clockwise to make it fall onto the thirty-ninth wall, rotate it back 90 degrees anticlockwise to make it fall onto the fortieth wall (which because it's for an eighth time slanted, it will for an eighth time roll down it of its own accord and onto the forty-first wall), rotate it back 90 degrees clockwise and make it fall onto the forty-second wall, rotate it back a few more degrees clockwise to make it fall onto the forty-third wall (which, because it is for a ninth time slanted, it will for a ninth time roll down it of its own accord, onto the forty-fourth wall), and rotate it back a few more degrees clockwise to make it fall onto the goal point. Once you have done so, the text "WORLD 6 '''COMPLETE!'''" will appear on the screen as the camera zooms in on the maze while rotating anticlockwise until it disappears - and the text of "LAP TIME" will then be displayed on the screen, with the text "X'XX"XX" (and for sixth time, if you'd usurped the best lap time, "'''A NEW RECORD'''") next to it. Below that the text "TIME BONUS" is displayed with that text of "'''XX.X''' SEC X 600 = '''XXX0''' POINTS"" ('''XX.X''' and '''XXX0''' for a sixth time being your remaining time and resulting bonus respectively) next to it, as you receive a bonus of your remaining time multiplied by 600; below it, the text "TIME EXTEND '''+40 SEC.'''" is displayed, as your remaining time is (for a sixth time) extended by forty seconds, and the text "GO TO NEXT WORLD!" will then get displayed at the bottom of the screen for a sixth time.
{{Footer Nav|game=Cameltry|prevpage=Expert Course}}
{{Footer Nav|game=Cameltry|prevpage=Expert Course}}

Revision as of 16:00, 8 June 2016

World 1: "IN THE CAMEL"

Best lap: 0'60"0

Welcome to the Special Course. Once the maze and ball have appeared on the screen (and that starting light has changed, from red to yellow to green), the ball will fall down onto the first wall of the maze, and the timer will start counting down; you will then have to rotate the maze 90 degrees clockwise to make the ball fall onto one of a group of two blocks, destroying it for 1000 extra points and falling onto the second wall. Once you have done so, you will have to rotate the maze back 90 degrees anticlockwise and make the ball fall onto one of a group of four more blocks, destroying it for 1000 extra points and falling onto the third wall - and you will then have to rotate the maze back a few degrees clockwise (while watching out for a "Timer Down" wall tile), to make the ball fall onto the fourth, fifth and sixth walls in turn and rotate it back 90 degrees anticlockwise to make it fall onto one of a third group of two more blocks (the first one's a +3 one), destroying it for 1000 more extra points and landing on the seventh wall. Once you have done so, you will have to rotate the maze 180 degrees either way to make the ball fall towards the eighth wall then rotate it 90 more degrees clockwise before it falls too far (while watching out for the other side of the "Timer Down" wall tile) to make it fall onto the ninth wall, rotate it back a few degrees anticlockwise (while watching out for a second "Timer Down" wall tile!) and make it fall onto the tenth wall, rotate it back a few degrees clockwise to make it fall onto the eleventh wall, rotate it back a few degrees anticlockwise to make it fall onto the twelfth and thirteenth walls in turn and rotate it back a few more degrees anticlockwise (while watching for a -3 block) to make it fall onto a bumper (which it shall bounce off for 500 extra points and fall onto the fourteenth wall); you will then have to rotate the maze back a few degrees clockwise (while watching out for a third "Timer Down" wall tile) to make the ball fall onto a second bumper (which it will bounce off for 500 more extra points, and fall onto the fifteenth wall). Once you've done so, you will have to rotate the maze a few degrees anticlockwise (while watching out for a fourth "Timer Down" wall tile!), to make the ball fall onto the sixteenth, seventeenth, and eighteenth walls in turn, and rotate it 90 more degrees anticlockwise to make it fall onto one of a third group of two more blocks (the first one's another +3 one), destroying it for 1000 more extra points and landing on the nineteenth wall - and you'll now have to rotate the maze back 180 degrees either way and make the ball fall back towards the eighteenth wall, rotate it 90 degrees clockwise (while watching for a fifth "Timer Down" wall tile) to make it start falling towards a sixth "Timer Down" wall tile, rotate it back a few degrees anticlockwise to make it fall onto the nineteenth wall (before it lands on the sixth "Timer Down" tile), rotate it back 90 degrees clockwise to make it fall onto that twentieth wall, rotate it back 90 more degrees clockwise to make it fall onto that twenty-first wall (while watching out for a seventh "Timer Down" wall tile!), and rotate it a few more degrees clockwise to make it fall onto that goal point. Once you have done so the text "WORLD 1 COMPLETE!" will appear on the screen as the camera zooms in on the maze while rotating anticlockwise until it has disappeared; that text "LAP TIME" shall now get displayed on the screen, with the text "X'XX"XX" (and "A NEW RECORD", given that the first best lap time is, yet again, more than the starting time, so you shall yet again have no choice but to usurp it, but it shall still be reset when the cabinet is turned off, as Taito's F2 games do not use NVRAM) next to it. Below that, the text "TIME BONUS" shall get displayed with the text "XX.X SEC X 100 = XXX0 POINTS"" (XX.X and XXX0 being your remaining time and resulting bonus respectively) next to it, and you will receive a bonus of your remaining time multiplied by 100 - and below that, the text "TIME EXTEND +40 SEC." will be displayed as your remaining time is extended by forty seconds. The text "GO TO NEXT WORLD!" shall then be displayed at the bottom of the screen, and you shall proceed onward to World 2 of the last course in the game.

World 2: "DOLPHIN PASSAGE"

Best lap: 0'60"0

Once the maze and ball have appeared on the screen (and that starting light has changed, from red to yellow to green), the ball shall fall down onto the first wall of the maze, and the timer shall start counting down; you will then have to rotate the maze 90 degrees either way to make the ball fall onto the second or third wall (which are both slanted, so it shall roll down them of its own accord), and fall onto one of two groups of two blocks, destroying it for 1000 extra points and falling onto the fourth or fifth wall. Once you do so, you have to rotate the maze back 90 degrees clockwise or anticlockwise (the direction depends on which path you have chosen) to make the ball fall onto the sixth or seventh wall (which are both again slanted, so it will again roll down them of its own accord onto the left or right side of the eighth wall, which are both once again slanted so it'll once again roll down them of its own accord and fall onto the ninth or tenth wall, which are yet again slanted so it'll yet again roll down them of its own accord) and rotate it back 90 degrees anticlockwise or clockwise (the direction again depends on which path you have chosen) to make it fall onto the first, third or fifth of a third group of six more blocks (which are +3 ones, but the second, fourth and sixth ones must be avoided because they're -3 ones), destroying it for three extra seconds and falling onto the eleventh wall - and you will now have to rotate the maze back 90 degrees clockwise to make the ball fall onto one of a fourth group of thirty-six more blocks, destroying it for 1000 more extra points. Once you've done so you will have to rotate the maze a few more degrees clockwise and make the ball fall onto the twelfth wall (which is for a fifth time slanted, so it will for a fifth time roll down it of its own accord onto the thirteenth wall, which is for a sixth time slanted, so it will for a sixth time roll down it of its own accord onto the fourteenth wall, which is for a seventh time slanted so it will for a seventh time roll down it of its own accord to the fifteenth wall, which is for an eighth time slanted, so it will for an eighth time roll down it of its own accord onto the sixteenth wall, which is for a ninth time slanted, so it shall for a ninth time roll down it of its own accord onto the seventeenth wall, which is for a tenth time slanted so it will for a tenth time roll down it of its own accord onto the eighteenth wall), rotate it 90 more degrees clockwise to make it fall onto the nineteenth wall, rotate it 90 more degrees clockwise to make it fall onto the twentieth wall (which is for an eleventh time slanted so it'll roll down it of its own accord to the twenty-first wall), rotate it back 90 degrees anticlockwise to make it fall onto the twenty-second wall (which is for twelfth time slanted, so it will for a twelfth time roll down it of its own accord onto the twenty-third wall, which is for a thirteenth time slanted, so it will for thirteenth time roll down it of its own accord onto the each of the next three walls, which are all for a fourteenth time slanted, in turn), and rotate it back few degrees clockwise to make it fall down onto a bumper (which it will bounce off for 500 extra points); you will now have to rotate the maze back 180 degrees either way to make the ball fall onto the twenty-seventh wall and rotate it back 90 more degrees clockwise to make it fall onto another bumper (which it will bounce off for 500 more extra points). Once you have done so, you will have to rotate the maze back 180 degrees either way to make the ball fall onto the twenty-eighth wall and rotate it back 90 degrees anticlockwise to make it fall onto a third bumper (which it will bounce off for 500 more extra points) - and you will then have to rotate the maze back 180 degrees either way to make the ball fall onto the twenty-ninth wall and rotate it back 90 degrees clockwise to make it fall onto a fourth bumper (which it will bounce off for 500 more extra points). Once you have done so, you will have to rotate the maze back 180 degrees either way to make the ball fall onto the thirtieth wall, then rotate it back 90 degrees clockwise to make it fall onto a fourth bumper (which it shall bounce off for 500 more extra points); you'll then have to rotate it back 90 more degrees clockwise to make it fall onto the thirty-first wall (which is for a fifteenth time slanted, so it will for a fifteenth time roll down it of its own accord and fall onto a singular block, destroying it for 1000 more extra points and falling onto the goal point). Once you've done so, the text "WORLD 2 COMPLETE!" shall appear on the screen, as the camera zooms in on the maze while rotating anticlockwise until it has disappeared - and the text "LAP TIME" will then be displayed on the screen with the text "X'XX"XX" (and, if you had usurped the best lap time, "A NEW RECORD") next to it. Below it, the text "TIME BONUS" shall be displayed, with "XX.X SEC X 200 = XXX0 POINTS"" (XX.X and XXX0, again, being your remaining time and resulting bonus, respectively) next to it, as you receive a bonus of your remaining time multiplied by 200; below that, the text "TIME EXTEND +40 SEC." is displayed as your remaining time is again extended (by forty seconds). The text "GO TO NEXT WORLD!" shall now be displayed at the bottom of the screen again, and you'll proceed onward to World 3.

World 3: "TECHNO CAVE"

Best lap: 0'50"0

Once the maze and ball have appeared on the screen (and that starting light has changed, from red to yellow to green), you will have to rotate the maze a few degrees anticlockwise to make the ball fall onto the first wall, rotate it a few more degrees anticlockwise to make it fall onto the second wall (which, because it's slanted, it'll roll down it of its own accord onto the third wall), and rotate it back a few degrees clockwise to make it fall onto a bumper (which it shall bounce off for 500 extra points and fall onto the fourth wall); you will then have to rotate the maze back 90 degrees anticlockwise to make the ball fall onto the fifth wall, rotate it back 90 more degrees anticlockwise to make it fall onto the sixth wall (which, because it is again slanted, it shall again roll down it of its own accord and fall onto the seventh wall), rotate it back 90 degrees clockwise (while watching out for "Red Timer Down" wall tile) to make it fall to the eighth wall, rotate it back 90 degrees anticlockwise to make it fall onto the ninth wall and rotate it back 90 more degrees anticlockwise (while watching for the other side of the "Red Timer Down" wall tile) and make it fall onto one of a group of fourteen blocks (the first one is also a +5 one, while the ninth one is a ? one), destroying it for 1000 extra points and landing on the tenth wall. Once you have done so you will have to rotate the maze back 90 degrees clockwise, to make the ball fall onto the eleventh wall, rotate it back 90 more degrees clockwise, to make it fall onto the twelfth wall, rotate it back a few more degrees clockwise and make it fall onto the thirteenth wall (which because it's once again slanted, it'll once again roll down it of its own accord), rotate it back 90 degrees anticlockwise, to make it fall onto the fourteenth wall, rotate it back 90 more degrees anticlockwise to make it fall onto the fifteenth wall, and rotate it back a few more degrees anticlockwise (while watching for a "Timer Down" wall tile) to make it fall onto one of a group of two more blocks, destroying it for 1000 extra points and falling onto the sixteenth wall - and you then have to rotate the maze back a few more degrees anticlockwise and make the ball fall onto that seventeenth wall, rotate it back 90 more degrees anticlockwise (while watching for another "Timer Down" wall tile) to make it fall onto that eighteenth wall, rotate it back a few degrees clockwise to make it fall onto that nineteenth wall, and rotate it back a few more degrees clockwise, to collect two 1000-point arrows and fall onto another bumper (which it will bounce off for 500 more extra points, and fall onto the twentieth wall). Once you have done so you will have to rotate the maze back 90 more degrees clockwise and make the ball fall onto one of a third group of four more blocks (the second one is also a +3 one), destroying it for 1000 more extra points and falling onto the twenty-first wall; you will then have to rotate the maze 90 more degrees clockwise to make the ball pass a changing barrier (if it lands on it while it's red and saying "STOP!" you will have to wait until it changes its colour and phrase to green and "GO!" before it will pass through it). Once you have done so you will have to rotate the maze back 90 more degrees clockwise (while watching for three more "Timer Down" wall tiles, and a second "Red Timer Down" wall tile!) to make the ball pass another changing barrier (again, if it falls on it while it's red, and saying "STOP! STOP!", you will again have to wait until it changes its colour and phrase to green and "GO! GO!" before it'll pass through it) and fall into a warp area that will automatically take it down to the twenty-first wall, and rotate it back 90 degrees anticlockwise, to make it fall onto a single block (which is another ? one), destroying it for five extra seconds and landing on that twenty-second wall - and you shall then have to rotate the maze back 180 degrees either way to make the ball fall onto the twenty-third wall, and rotate it back 90 more degrees clockwise to make it fall onto the goal point. Once you've done so, the text "WORLD 3 COMPLETE!" will be displayed upon the screen as the camera zooms in on the maze while rotating anticlockwise until it has disappeared; the text "LAP TIME" will then be displayed upon the screen, with the text of "X'XX"XX" (and again, if you had usurped the best lap time, "A NEW RECORD") next to it. Below that the text "TIME BONUS" shall be displayed, with the text "XX.X SEC X 300 = XXX0 POINTS"" (XX.X and XXX0, once again, being your remaining time and resulting bonus respectively) next to it as you receive the bonus of your remaining time multiplied by 300 - and below that, the text "TIME EXTEND +40 SEC." shall be displayed as your remaining time is once again extended by forty seconds. The text of "GO TO NEXT WORLD!" will then be displayed at the bottom of the screen for the third time, and you shall proceed onward to World 4 (which begins with the ball trapped in a group of twenty-four blocks).

World 4: "MAGICIAN'S ESCAPE"

Best lap: 0'40"0

Once the maze and ball have appeared on the screen (and that starting light has changed, from red to yellow to green), you will have to rotate the maze 90 degrees anticlockwise, and press the Jump Button twice to make the ball jump up and destroy the two blocks over it in the group of twenty-four it has started in the centre of (the seventh one is also a +3 one, while the twenty-third one is a ? one) for 1000 extra points apiece; you will then have to rotate the maze 180 degrees either way and make the ball fall to the first wall, rotate it back 90 degrees anticlockwise twice to make it fall onto the second and third walls in turn, rotate it back 90 degrees clockwise twice and make it fall onto the fourth and fifth walls in turn, rotate it back 90 degrees anticlockwise twice to make it fall to the sixth and seventh walls in turn, rotate it back 90 degrees clockwise twice to make it fall onto the eighth and ninth walls in turn, rotate it back 90 degrees anticlockwise twice and make it fall to the tenth and eleventh walls in turn, rotate it back 90 degrees clockwise twice to make it fall to the twelfth and thirteenth walls in turn, rotate it back 90 degrees anticlockwise twice and make it fall onto the fourteenth and fifteenth walls in turn, rotate it back 90 degrees clockwise twice to make it fall to the sixteenth and seventeenth walls in turn, rotate it back 90 more degrees clockwise to make it fall to the eighteenth wall, rotate it back a few more degrees clockwise, to make it fall onto that nineteenth wall, rotate it back 90 degrees anticlockwise to make it fall to that twentieth wall, rotate it back a few more degrees anticlockwise, to make it fall onto the twenty-first wall, rotate it back a few degrees clockwise, to make it fall to that twenty-second wall, rotate it back 90 degrees anticlockwise to make it fall onto that twenty-third wall, rotate it back a few more degrees anticlockwise, to make it fall onto that twenty-fourth wall, rotate it back 90 degrees clockwise twice to make it fall onto the twenty-fifth and twenty-sixth walls in turn, rotate it back a few more degrees clockwise to make it fall to that twenty-seventh wall, rotate it back 90 degrees anticlockwise to make it fall to that twenty-eighth wall, rotate it back 90 degrees clockwise to make it fall onto that twenty-ninth wall, rotate it back a few more degrees clockwise (while watching out for two "Timer Down" wall tiles) to make it fall onto the thirtieth wall, rotate it back 90 degrees anticlockwise to make it fall down onto the thirty-first wall, rotate it back 90 degrees clockwise to make it fall onto the thirty-second wall, and rotate it back 90 degrees anticlockwise to make it fall down onto a single block (which is another +3 one), destroying it for three extra seconds and landing on the thirty-third wall. Once you've done it, you will have to rotate the maze back 90 degrees clockwise (while watching out for two more "Timer Down" wall tiles) to make the ball fall onto one of another group of four more blocks destroying it for 1000 more extra points and continuing to fall, while watching out for four more "Timer Down" wall tiles, towards one of a third group of four more blocks; you'll then have to rotate the maze back 90 degrees anticlockwise, before the ball lands on one of them (while watching for seven more "Timer Down" wall tiles!), to make it fall onto one of a fourth group of four more blocks (the first and fourth ones are also +3 ones), destroying it for 1000 more extra points and continuing to fall, while watching out for three more "Timer Down" wall tiles, down towards two more "Timer Down" wall tiles. Once you have done it, you will have to rotate the maze back 90 degrees clockwise (while watching out for four more "Timer Down" wall tiles) to make the ball fall towards one of a fifth group of three more blocks and rotate it back 90 more degrees clockwise before it lands on one of them (while watching out for three more "Timer Down" wall tiles!) to make it fall onto one of a sixth group of two more blocks, destroying it for 1000 more extra points - and the ball will then continue to fall (while watching out for two more "Timer Down" wall tiles!) onto one of a seventh group of two more blocks, destroying it for 1000 more extra points, and continuing to fall (while watching out for two more "Timer Down" wall tiles) onto one of an eighth group of two more blocks, destroying it for 1000 more extra points. The ball will then continue to fall to the thirty-third wall, and you will now have to rotate the maze back 90 degrees anticlockwise twice to make it fall onto the thirty-fourth and thirty-fifth walls in turn, rotate it back 90 degrees clockwise twice (and make it fall onto the thirty-sixth and thirty-seventh walls in turn), rotate it back a few degrees anticlockwise and make it fall onto that thirty-eighth wall and rotate it back 90 degrees clockwise to make it fall onto that goal point; once you have done this, the text of "WORLD 4 COMPLETE!" will appear on the screen, as the camera zooms in on the maze while rotating anticlockwise until it disappears. The text of "LAP TIME" will now be displayed on the screen, with the text "X'XX"XX" (and once again, if you had usurped the best lap time, "A NEW RECORD") next to it; below that, the text "TIME BONUS" is displayed, with the text "XX.X SEC X 400 = XXX0 POINTS"" (XX.X and XXX0, yet again, being your remaining time and resulting bonus respectively) next to it, as you receive the bonus of your remaining time multiplied by 400 - and below it, the text "TIME EXTEND +40 SEC." shall get displayed, as your remaining time is yet again extended by forty seconds. The text of "GO TO NEXT WORLD!" shall then get displayed at the bottom of the screen for the fourth time, and you shall proceed onward to World 5 (the "halfway point" of this course).

World 5: "WHIRLWIND BREAK"

Best lap: 0'60"0

Once the maze and ball have appeared on the screen, and the starting light has changed, from red to yellow to green, the ball will roll down the first wall of the maze onto a group of two blocks, and you will have to press the Jump Button to make it jump up, rotate the maze 90 degrees clockwise to make it fall onto that first wall, and rotate it back 270 degrees anticlockwise to make it fall onto one of the blocks, destroying it for 1000 extra points; the ball shall then continue to fall onto that second wall, and you shall have to rotate the maze 270 degrees clockwise to make it land on one of another group of three more blocks, destroying it for 1000 more extra points. The ball will then continue to fall onto the third wall, and you will have to rotate the maze 270 more degrees clockwise, to make it fall onto one of a third group of three more blocks, destroying it for 1000 extra points - and the ball will then continue to fall to the fourth wall, and you must rotate the maze 270 more degrees clockwise to make it fall onto one of a fourth group of three more blocks, destroying it for 1000 more extra points. The ball will then continue to fall onto the fifth wall, and you will have to rotate the maze a few more degrees clockwise (while watching out for eight "Timer Down" wall tiles) and make it fall to the sixth wall, rotate it back a few degrees anticlockwise to make it fall onto the seventh wall, rotate it back 90 more degrees anticlockwise to make it fall to the eighth wall, and rotate it back 270 more degrees anticlockwise to make it fall onto one of a fifth group of three more blocks, destroying it for 1000 more extra points; the ball shall then continue to fall onto the ninth wall, and you will have to rotate the maze back a few more degrees anticlockwise, to make it fall onto one of a sixth group of two more blocks, destroying it for 1000 more extra points. The ball will now continue to fall onto the tenth wall, and you will have to rotate the maze back 90 more degrees anticlockwise to make it fall onto that eleventh wall, then rotate it back 180 degrees either way to make it fall onto one of a seventh group of two more blocks, destroying it for 1000 more extra points - and the ball will now continue to fall onto the twelfth wall, and you'll have to rotate the maze back 90 degrees clockwise to make it fall onto the thirteenth wall, then rotate it back 90 more degrees anticlockwise, to make it fall to one of an eighth group of two more blocks, destroying it for 1000 more extra points. The ball will then continue to fall onto the fourteenth wall, and you will have to rotate the maze back 270 more degrees anticlockwise to make it fall onto one of a ninth group of three more blocks, destroying it for 1000 more extra points; the ball will then continue to fall onto the fifteenth wall, and you must rotate the maze back 90 degrees anticlockwise to make it fall onto sixteenth wall, then rotate it back 90 more degrees anticlockwise to make it fall onto a bumper (which it will bounce off for 500 more extra points, and fall onto a singular block, destroying it for 1000 more extra points). The ball will then continue to fall onto the goal point - and the text "WORLD 5 COMPLETE!" will then appear on the screen as the camera zooms in on the maze while rotating anticlockwise until it disappears. The text "LAP TIME" shall then be displayed on the screen, with the text "X'XX"XX" (and for a fifth time, if you had usurped the best lap time, "A NEW RECORD") next to it; below that, the text "TIME BONUS" will be displayed, with the text "XX.X SEC X 500 = XXX0 POINTS"" (XX.X and XXX0, for a fifth time, being your remaining time and resulting bonus respectively) next to it as you receive a bonus of your remaining time multiplied by 500. Below that, the text "TIME EXTEND +40 SEC." shall be displayed as your remaining time is (for a fifth time) extended by forty seconds - and the text "GO TO NEXT WORLD!" shall now be displayed at the bottom of the screen for what is now a fifth time.

World 6: "SAW SAW PANIC"

Best lap: 0'60"0

Once the maze and ball have appeared on the screen, and the starting light has changed from red to yellow to green, the ball will fall onto the first wall of the maze (which, because it's slanted, it'll roll down of its own accord onto the second wall); you shall now have to rotate the maze 90 degrees clockwise to make the ball fall onto that third wall (which, because it is again slanted, it'll again roll down of its own accord onto the fourth wall), rotate it a few more degrees clockwise to make it fall onto the fifth wall (which, because it's once again slanted, it will once again roll down it of its own accord), rotate it back 90 degrees anticlockwise to make it fall onto the sixth wall (which, because it is yet again slanted, it shall yet again roll down it of its own accord onto the seventh wall), rotate it back 90 degrees clockwise to make it fall onto that eighth wall (which, because it is for a fifth time slanted, it will for a fifth time roll down it of its own accord), rotate it back 90 degrees anticlockwise to make it fall onto the ninth wall (which because it is for a sixth time slanted, it will roll down it of its own accord, onto all of the next twelve walls, which are all for a seventh time slanted, in turn), rotate it back 90 more degrees anticlockwise (while watching out for a "Timer Down" wall tile), to make it fall onto that twenty-second wall, rotate it back 90 more degrees anticlockwise, to make it fall to that twenty-third wall, rotate it back a few more degrees anticlockwise twice, to make it fall onto the next two walls in turn, rotate it back a few degrees clockwise and anticlockwise seven times and make it fall onto all of the next twelve walls in turn, rotate it back a few degrees clockwise, to make it fall to the thirty-eighth wall, rotate it back 90 more degrees clockwise to make it fall onto the thirty-ninth wall, rotate it back 90 degrees anticlockwise to make it fall onto the fortieth wall (which because it's for an eighth time slanted, it will for an eighth time roll down it of its own accord and onto the forty-first wall), rotate it back 90 degrees clockwise and make it fall onto the forty-second wall, rotate it back a few more degrees clockwise to make it fall onto the forty-third wall (which, because it is for a ninth time slanted, it will for a ninth time roll down it of its own accord, onto the forty-fourth wall), and rotate it back a few more degrees clockwise to make it fall onto the goal point. Once you have done so, the text "WORLD 6 COMPLETE!" will appear on the screen as the camera zooms in on the maze while rotating anticlockwise until it disappears - and the text of "LAP TIME" will then be displayed on the screen, with the text "X'XX"XX" (and for sixth time, if you'd usurped the best lap time, "A NEW RECORD") next to it. Below that the text "TIME BONUS" is displayed with that text of "XX.X SEC X 600 = XXX0 POINTS"" (XX.X and XXX0 for a sixth time being your remaining time and resulting bonus respectively) next to it, as you receive a bonus of your remaining time multiplied by 600; below it, the text "TIME EXTEND +40 SEC." is displayed, as your remaining time is (for a sixth time) extended by forty seconds, and the text "GO TO NEXT WORLD!" will then get displayed at the bottom of the screen for a sixth time.