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{{System | {{System | ||
|name=HTC Vive | |name=HTC Vive | ||
|logo= | |||
|image= | |image= | ||
|manufacturer=[[HTC]], [[Valve]] | |manufacturer=[[HTC]], [[Valve]] | ||
|released=2016 | |released=2016 | ||
|website=http://www.htcvive.com/ | |website=http://www.htcvive.com/ | ||
|twitter=htcvive | |twitter=htcvive | ||
|facebook=HTCVive | |facebook=HTCVive | ||
}} | }} | ||
'''HTC Vive''' is a virtual reality headset developed by [[HTC]] and [[Valve Corporation]], released on [[5 April]], [[2016]]. This headset is designed to utilize "room scale" technology to turn a room into 3D space via sensors, with the virtual world allowing the user to navigate naturally, with the ability to walk around and use motion tracked handheld controllers to vividly manipulate objects, interact with precision, communicate and experience immersive environments. | '''HTC Vive''' is a virtual reality headset developed by [[HTC]] and [[Valve Corporation]], released on [[5 April]], [[2016]]. This headset is designed to utilize "room scale" technology to turn a room into 3D space via sensors, with the virtual world allowing the user to navigate naturally, with the ability to walk around and use motion tracked handheld controllers to vividly manipulate objects, interact with precision, communicate and experience immersive environments. | ||
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* [[Vanishing Realms]] | * [[Vanishing Realms]] | ||
[[Category:HTC | [[Category:HTC]] | ||
[[Category:Valve Corporation]] | [[Category:Valve Corporation]] |
Revision as of 17:01, 11 May 2021
HTC Vive | |
---|---|
Manufacturer | HTC, Valve |
Released | 2016 |
Website | http://www.htcvive.com/ |
htcvive | |
HTCVive | |
Total Games | unknown (1 present) |
← (none) | (none) → |
HTC Vive is a virtual reality headset developed by HTC and Valve Corporation, released on 5 April, 2016. This headset is designed to utilize "room scale" technology to turn a room into 3D space via sensors, with the virtual world allowing the user to navigate naturally, with the ability to walk around and use motion tracked handheld controllers to vividly manipulate objects, interact with precision, communicate and experience immersive environments.
Games
As of 29 February, 2016, the time at which the pre-orders for the HTC Vive opened, 107 games were known to be coming to the virtual reality format.