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| [[Image:Contra rapid.jpg]] || bgcolor="black" | || Unlike other powerups, this one appears frequently. It speeds up the firing rate of all weapons with the exception of the laser rifle, allowing your bullets to reach their targets faster than they normally would. An extremely useful power-up when used in combination with the Machine Gun or Spread Gun. | | [[Image:Contra rapid.jpg]] || bgcolor="black" | || Unlike other powerups, this one appears frequently. It speeds up the firing rate of all weapons with the exception of the laser rifle, allowing your bullets to reach their targets faster than they normally would. An extremely useful power-up when used in combination with the Machine Gun or Spread Gun. | ||
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| [[Image:Contra machine gun.jpg]] || bgcolor="black" | [[Image:Contra NES weapon | | [[Image:Contra machine gun.jpg]] || bgcolor="black" | [[Image:Contra NES weapon machinegun.png]] || While not the strongest weapon per-shot, the fact you can fire continuously by holding down {{nes|B}} makes this weapon useful. It has an on-screen capacity of six bullets, which are quite fast and have a very fast rate of fire. The firing rate can be further improved upon with the Rapid Fire. This is a very common weapon, and the first available in the game. | ||
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| [[Image:Contra laser.jpg]] || bgcolor="black" | [[Image:Contra NES weapon laser.png]] || The most powerful weapon per shot, but also the slowest. It is very useful against bosses, vehicles, and artillery since they can take a lot of damage and generally only appear on the screen a few at a time. The slowness of the beam, along with the fact old beams are canceled by firing a new one, can make this weapon challenging to use against infantry. This drawback is mitigated by the fact that the beam will continue to pass through defeated enemies, so you can take out an entire line of them in one shot. | | [[Image:Contra laser.jpg]] || bgcolor="black" | [[Image:Contra NES weapon laser.png]] || The most powerful weapon per shot, but also the slowest. It is very useful against bosses, vehicles, and artillery since they can take a lot of damage and generally only appear on the screen a few at a time. The slowness of the beam, along with the fact old beams are canceled by firing a new one, can make this weapon challenging to use against infantry. This drawback is mitigated by the fact that the beam will continue to pass through defeated enemies, so you can take out an entire line of them in one shot. |
Revision as of 05:20, 23 February 2012
Weapons can be obtained from a few different sources throughout the game. In many outdoor stages, weapons are obtained from capsules (left) and sensors (center). Capsules fly across the screen from the left side to the right (or in the case of the waterfall stage, from bottom to top) and release weapons when shot. Sensors, on the other hand, are stationary and embedded in the stage. During the indoor stages, weapons can be obtained by shooting the red guard (right) that hops across the background. Only one red guard will appear per room, so once the guard escapes, you will not encounter another until you advance to a new room. To obtain a new weapon, you simply need to touch it. However, once you do, you will lose your previous weapon with no means of getting it back until you find a new instance of it.