Dominions 3: The Awakening/Magic/Magic Items & Forging: Difference between revisions

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*All forged items count as magic items. This is important considering there are spells that destroy non-magic armor, and Ethereal creatures are hard to hit without magic items. Some troop equipment such as ice weapons and armor also counts as magic.
*All forged items count as magic items. This is important considering there are spells that destroy non-magic armor, and Ethereal creatures are hard to hit without magic items. Some troop equipment such as ice weapons and armor also counts as magic.
*There are magic items which cannot be forged.  These are typically unique items belonging to particular monsters.  Sometimes, the random number generator assigns forces much more powerful than an ordinary set of knights and longbowmen as the defenders of a province...
*There are magic items which cannot be forged.  These are typically unique items belonging to particular monsters.  Sometimes, the random number generator assigns forces much more powerful than an ordinary set of knights and longbowmen as the defenders of a province...
==Path Boosting==
{|{{prettytable|text center=1|sortable=1}}
|+Magic Path Boosting Items
!Name!!Lvl!!Req!!Slot!!F!!A!!W!!E!!S!!D!!N!!B!!H!!Comment
|-
|''Cast Spell w/ extra Gem''
|0||-||gem||+1||+1||+1||+1||+1||+1||+1||+1||-||'''only boosts in battle'''
|-
|Armor of Souls
|2||B5||body||-||-||-||-||-||-||-||+1||-||+15 Prot/1 Enc, +5 MR
|-
|''Crystal Shield''<ref>'''Crystal Shield:''' Auto-casts ''Power of the Spheres'' at the start of battle; Holy magic is only boosted if the wielder also has at least one non-holy magic path.</ref>
|2||S3E2||hand||+1||+1||+1||+1||+1||+1||+1||+1||+1||'''only boosts in battle'''
|-
|Armor of Twisting Thorns
|4||B3N2||body||-||-||-||-||-||-||+1||+1||-||Cursed; +12 Prot/5 Enc
|-
|Bag of Winds
|4||A4||misc||-||+1||-||-||-||-||-||-||-||+ Air Elemental
|-
|Bloodstone
|4||B3E2||misc||-||-||-||+1||-||-||-||-||-||+1E gem/t
|-
|Brazen Vessel
|4||B4||misc||-||-||-||-||-||-||-||+1||-||-
|-
|Crystal Coin
|4||S2E2||misc||-||-||-||-||+1||-||-||-||-||-
|-
|''Crystal Matrix''<ref>'''Crystal Matrix:''' Auto-casts ''Communion Master'' at the start of battle. Only works if there are 2 or more friendly ''Communion Slaves'' present; Holy magic is only boosted if the wielder also has at least one non-holy magic path.</ref>
|4||S1E1||misc||+1||+1||+1||+1||+1||+1||+1||+1||+1||'''only boosts in battle'''
|-
|Earthboots
|4||E2||feet||-||-||-||+1||-||-||-||-||-||-
|-
|Flame Helmet
|4||F4||head||+1||-||-||-||-||-||-||-||-||+5/+19 Prot; -3 Invig
|-
|Skull Staff
|4||D2||hand||-||-||-||-||-||+1||-||-||-||-
|-
|Thistle Mace
|4||N2||hand||-||-||-||-||-||-||+1||-||-||Strong Poison
|-
|Winged Helmet
|4||A4||head||-||+1||-||-||-||-||-||-||-||+20 Head-Prot
|-
|Bloodthorn
|6||B4||hand||-||-||-||-||-||-||-||+1||-||Steals Life
|-
|Moonvine Bracelet
|6||N3S1||misc||-||-||-||-||-||-||+1||-||-||Vinemen Commander
|-
|Ring of Sorcery
|6||S5||misc||-||-||-||-||+1||+1||+1||+1||-||+1 MP
|-
|Ring of Wizardry
|6||S6||misc||+1||+1||+1||+1||+1||+1||+1||+1||-||+1 MP
|-
|Robe of the Magi
|6||A5B5||body||+1||+1||+1||+1||+1||+1||+1||+1||-||+5 Invig
|-
|Robe of the Sea
|6||W3||body||-||-||+1||-||-||-||-||-||-||WB
|-
|Skull of Fire
|6||F1D1||misc||+1||-||-||-||-||-||-||-||-||CR -50%
|-
|Skullface
|6||D4||head||-||-||-||-||-||+1||-||-||-||Raise Skellies
|-
|Staff of Elemental Mastery
|6||F4W4||hand||+1||+1||+1||+1||-||-||-||-||-||FR +50%, CR +50%
|-
|Staff of Elemental Mastery
|6||A4E4||hand||+1||+1||+1||+1||-||-||-||-||-||SR +50%, Stoneskin
|-
|Starshine Skullcap
|6||S2||head||-||-||-||-||+1||-||-||-||-||+2 MR, +7 Head-Prot
|-
|Treelord's Staff
|6||N5||hand||-||-||-||-||-||-||+2||-||-||+Vinemen/ogre Summon
|-
|Water Bracelet
|6||W1||misc||-||-||+1||-||-||-||-||-||-||-
|-
|'''Black Book of Secrets'''
|8||D2B2||misc||-||-||-||-||-||+1||-||+1||-||Fear Aura +5
|-
|'''Boots of Antaeus'''
|8||E4N1||feet||-||-||-||+1||-||-||-||-||-||Reinvig +5, Regen 10%
|-
|'''Dimensional Rod'''<ref>'''Dimensional Rod:''' Item is ''cursed''. There is a cumulative chance per turn the bearer will permanently become inflicted with ''Insanity'' (may behave irrationally and not follow any orders).</ref>
|8||S3||hand||-||-||-||-||+1||-||-||-||-||Cursed, +Insanity
|-
|'''Flailing Hands'''
|8||D2||hand||-||-||-||-||-||+1||-||-||-||+1 MP
|-
|'''Flesh Ward'''<ref>'''Flesh Ward:''' Item is cursed. Grants ''Strength'' +4, ''Invigoration'' +2, adds no ''Protection'' but auto-casts ''Blood Vengeance'' on wearer at the start of battle.</ref>
|8||B5||body||-||-||-||-||-||-||-||+1||-||Cursed; B-Vengeance
|-
|'''Forbidden Light'''<ref>'''Forbidden Light:''' Item is ''cursed'' and bestows a powerful ''horror mark'' (chance/turn of assassination attempt by a ''Doom Horror''). Grants FR 50%, CR 50%, auto-casts ''Solar Brilliance'' in battle.</ref>
|8||S4F4||misc||+2||-||-||-||+2||-||-||-||-||Cursed/Horror-Mk; spells
|-
|'''Jade Mask'''<ref>'''Jade Mask:''' Can only be used by the lizardmen of C'tis. Grants ''head Protection 19'', 10% ''Regeneration'', ''Fear Aura'' (or adds to existing fear aura), ''PR +50%'', ''MR +3'', wielder can cast ''Rigour Mortis'' spell.</ref>
|8||D6N3||head||-||-||-||-||-||+2||-||-||-||+Fear/Regen/MR; spells
|-
|'''Orb of Atlantis'''<ref>'''Orb of Atlantis:''' Grants ability to lead 200 size-points of units underwater, cast ''Summon Lesser Water Elemental'' and ''Friendly Currents'' spells.</ref>
|8||W4E1||misc||-||-||+1||-||-||-||-||-||-||WB100; spells
|-
|'''Pebble Skin Suit'''<ref>'''Pebble Skin Suit:''' Item is ''cursed''. Grants ''Strength'' +2, ''Stoneskin (armor 15, CR -50%)'', ''Regeneration 10%'', turns wearer into a troll if MR fails.</ref>
|8||B3E1||body||-||-||-||+1||-||-||-||-||-||Cursed; CR-50%, +Regen
|-
|'''The Ruby Eye'''<ref>'''The Ruby Eye:''' Item is cursed, bestows the affliction ''Lost an Eye'' (Att -2, Def -2, Prec -3). Occasionally generates W-gems.</ref>
|8||F3||misc||+1||-||-||-||-||-||-||-||-||Cursed; +1W gem/~t
|-
|'''Scepter of Dark Regency'''
|8||D5||hand||-||-||-||-||-||+3||-||-||-||AP Major Life Drain
|-
|'''Sun Slayer'''<ref>'''Sun Slayer:''' Grants ''Fear Aura 5'' (or increases existing fear aura), wielder can cast ''Drain Life'' spell (AoE5 8AN damage vs living).</ref>
|8||D5||hand||-||-||-||-||-||+1||-||-||-||+Fear, spells
|-
|'''Sword of Injustice'''<ref>'''Sword of Injustice:''' on-Hit auto-casts decay on target. Grants increased MR to undead troops under wielder's command.</ref>
|8||D4||hand||-||-||-||-||-||-||-||-||+1||on-Hit: Decay; +MR
|-
|'''Sword of Justice'''
|8||F3S3||hand||-||-||-||-||-||-||-||-||+1||FR +50%; AoE1 AP14F
|-
|'''Sword of Many Colors'''<ref>'''Sword of Many Colors:''' 2-handed; each blow elicits an additional auto-AoE5 AN10 damage attack (Strength not added, can affect wielder, MR negates).</ref>
|8||F3S3||hand||+1||+1||+1||+1||-||-||-||-||-||+AoE5 10AN
|-
|'''Tome of Gaia'''
|8||N2E2||misc||-||-||-||+1||-||-||+1||-||-||-
|-
|'''Tome of the Lower Planes'''<ref>'''Tome of the Lower Planes:''' the bearer gains a chance to successfully escape alive if banished to the Inferno or Kokytos.</ref>
|8||S3B2||misc||-||-||-||-||-||-||-||+1||-||survive Inferno/Kokytos
|-
|'''Trident from Beyond'''<ref>'''Trident from Beyond:''' on hit casts ''Soul Slay'' if target is non-Mindless.</ref>
|8||W3S2||hand||-||-||+1||-||-||-||-||-||-||on Hit: Soul Slay
|}


==Spoils of war==
==Spoils of war==
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