Dominions 3: The Awakening/Magic/Magic Items & Forging: Difference between revisions

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(→‎Path Boosting: Added H magic to table)
 
(2 intermediate revisions by one other user not shown)
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|2||B5||body||-||-||-||-||-||-||-||+1||-||+15 Prot/1 Enc, +5 MR
|2||B5||body||-||-||-||-||-||-||-||+1||-||+15 Prot/1 Enc, +5 MR
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|''Crystal Shield''<ref>'''Crystal Shield:''' Auto-casts ''Power of the Spheres'' in battle; Holy magic is only boosted if the wielder also has at least one non-holy magic path.</ref>
|''Crystal Shield''<ref>'''Crystal Shield:''' Auto-casts ''Power of the Spheres'' at the start of battle; Holy magic is only boosted if the wielder also has at least one non-holy magic path.</ref>
|2||S3E2||hand||+1||+1||+1||+1||+1||+1||+1||+1||+1||'''only boosts in battle'''
|2||S3E2||hand||+1||+1||+1||+1||+1||+1||+1||+1||+1||'''only boosts in battle'''
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|Crystal Coin
|Crystal Coin
|4||S2E2||misc||-||-||-||-||+1||-||-||-||-||-
|4||S2E2||misc||-||-||-||-||+1||-||-||-||-||-
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|''Crystal Matrix''<ref>'''Crystal Matrix:''' Auto-casts ''Communion Master'' at the start of battle. Only works if there are 2 or more friendly ''Communion Slaves'' present; Holy magic is only boosted if the wielder also has at least one non-holy magic path.</ref>
|4||S1E1||misc||+1||+1||+1||+1||+1||+1||+1||+1||+1||'''only boosts in battle'''
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|Earthboots
|Earthboots
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|Skull of Fire
|Skull of Fire
|6||F1D1||misc||-||-||-||-||-||+1||-||-||-||CR -50%
|6||F1D1||misc||+1||-||-||-||-||-||-||-||-||CR -50%
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|Skullface
|Skullface
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