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{{Header Nav|game=Dungeon Master}}
{{Unreferenced|date=May 2007}}
Spells are composed of two to four runes. The first rune is the ''power'' of the spell (which affects the strength, duration and mana cost), the other one to three runes designate the spell itself. High power spells cannot be cast by low-skilled champions. The spell list below only shows the last one to three runes. You need to add a power rune before. Each rune costs mana points, depending on the selected power. If a champion does not have enough mana points, the rune cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.


The game documentation does not come with a list of spells.  Rather, the player discovers the spells by finding scrolls in the dungeon.  There is nothing in the game to prevent a player from discovering spells through trial-and-error, and of course once you learn the spells you can attempt to cast them before finding the scroll that reveals it.
'''''[[Dungeon Master (computer game)|Dungeon Master]]'' spells''' are composed of two to four [[rune]]s. The first rune is the ''power'' of the spell (which affects the strength, duration and [[Magic point|mana cost]]), the other one to three runes designate the spell itself.
 
The user interface displays six runes ref{{cite web|url=http://dmweb.free.fr/?q=node/195|title= Dungeon Master Encyclopedia - Dungeon Master Spells. }}/ref at a time
from which you may choose one.  Fisrt is the group of Power runes:  Lo Um On Ee Pal Mon. The second set of runes represents Elemental influence:  Ya Vi Oh Ful Des Zo. The third set of runes represents the Form:  Ven Ew Kath Ir Bro Gor. The fourth set of runes represents the spell's Class Alignment:  Ku Ros Dain Neta Ra Sar.
 
When learning a spell the Power rune is not generally not included in the description of the spell, and you can practice the spell with any sufficiently low level Power rune.
 
High power spells cannot be cast by low-skilled champions. The spell list below only shows the last one to three runes. You need to add a power rune as the first rune. Each rune costs mana points, depending on the selected power. If a champion does not have enough mana points, the rune cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.
 
The game documentation does not come with a list of spells.  Rather, the player discovers the spells by finding scrolls in the dungeon.  There is nothing in the game to prevent a player from discovering spells through [[trial-and-error]], and of course once you learn the spells you can attempt to cast them before finding the scroll that reveals it.


The Gor rune is the most expensive, but it is not used in any spell.
The Gor rune is the most expensive, but it is not used in any spell.


{{col|2|begin}}
{|
==Priest Spells==
|-
{| class="wikitable"
| valign=top |
{| class=wikitable
|+'''Priest Spells'''
|-
! Rune(s) !! Spell effect
! Rune(s) !! Spell effect
|-
|-
| Vi          || Health Potion
| Vi          || Health Potion  
|-
|-
| Ya          || Stamina Potion
| Ya          || Stamina Potion
|-
|-
| Zo Bro Ra    || Mana Potion
| Zo Bro Ra    || Mana Potion
Line 35: Line 46:
| Des Ir Sar  || Darkness
| Des Ir Sar  || Darkness
|}
|}
{{col|2}}
| style=width:15px |
==Wizard Spells==
| valign=top |
{| class="wikitable"
{| class=wikitable
|+'''Wizard Spells'''
|-
! Rune(s) !! Spell effect
! Rune(s) !! Spell effect
|-
|-
| Ful          || Torch
| Ful          || Torch
|-
|-
| Oh Ir Ra    || Light
| Oh Ir Ra    || Light  
|-
|-
| Zo          || Open Door
| Zo          || Open Door
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| Ya Bro Ros  || Magic Footprints
| Ya Bro Ros  || Magic Footprints
|-
|-
| Oh Ew Ra    || See Through Walls
| Oh Ew Ra    || See Through Walls  
|-
|-
| Oh Ew Sar    || Invisibility (Party)
| Oh Ew Sar    || Invisibility (Party)  
|-
|-
| Zo Ven      || Poison Potion
| Zo Ven      || Poison Potion
|-
|-
| Des Ven      || Poison Bolt
| Des Ven      || Poison Bolt  
|-
|-
| Oh Ven      || Poison Cloud
| Oh Ven      || Poison Cloud
Line 64: Line 77:
| Oh Kath Ra  || Lightning Bolt
| Oh Kath Ra  || Lightning Bolt
|-
|-
| Zo Kath Ra  || Zokathra Spell
| Zo Kath Ra  || Zokathra Spell  
|}
|}
{{col|2|end}}
|}
 
==See also==
*[[Dungeon Master (computer game)|Dungeon Master]]
!--*[[Dungeon Master runes]] -- They can be handled in this article, I think. -- TowerDragon --
 
== References ==
{{reflist}}
 
==External links==
*[http://dmweb.free.fr DM Encyclopaedia]
 
[[Category:Video game magic]]

Revision as of 20:25, 11 February 2008

Template:Unreferenced

Dungeon Master spells are composed of two to four runes. The first rune is the power of the spell (which affects the strength, duration and mana cost), the other one to three runes designate the spell itself.

The user interface displays six runes refDungeon Master Encyclopedia - Dungeon Master Spells../ref at a time from which you may choose one. Fisrt is the group of Power runes: Lo Um On Ee Pal Mon. The second set of runes represents Elemental influence: Ya Vi Oh Ful Des Zo. The third set of runes represents the Form: Ven Ew Kath Ir Bro Gor. The fourth set of runes represents the spell's Class Alignment: Ku Ros Dain Neta Ra Sar.

When learning a spell the Power rune is not generally not included in the description of the spell, and you can practice the spell with any sufficiently low level Power rune.

High power spells cannot be cast by low-skilled champions. The spell list below only shows the last one to three runes. You need to add a power rune as the first rune. Each rune costs mana points, depending on the selected power. If a champion does not have enough mana points, the rune cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.

The game documentation does not come with a list of spells. Rather, the player discovers the spells by finding scrolls in the dungeon. There is nothing in the game to prevent a player from discovering spells through trial-and-error, and of course once you learn the spells you can attempt to cast them before finding the scroll that reveals it.

The Gor rune is the most expensive, but it is not used in any spell.

Priest Spells
Rune(s) Spell effect
Vi Health Potion
Ya Stamina Potion
Zo Bro Ra Mana Potion
Ful Bro Ku Strength Potion
Oh Bro Ros Dexterity Potion
Ya Bro Dain Wisdom Potion
Ya Bro Neta Vitality Potion
Vi Bro Cure Poison Potion
Ya Bro Shield Potion
Ful Bro Neta Fire Shield (Party)
Ya Ir Shield (Party)
Des Ir Sar Darkness
Wizard Spells
Rune(s) Spell effect
Ful Torch
Oh Ir Ra Light
Zo Open Door
Ya Bro Ros Magic Footprints
Oh Ew Ra See Through Walls
Oh Ew Sar Invisibility (Party)
Zo Ven Poison Potion
Des Ven Poison Bolt
Oh Ven Poison Cloud
Des Ew Weaken Nonmaterial Beings
Ful Ir Fireball
Oh Kath Ra Lightning Bolt
Zo Kath Ra Zokathra Spell

See also

!--*Dungeon Master runes -- They can be handled in this article, I think. -- TowerDragon --

References

External links