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Dungeon Master uses rune combinations in sequence to produce magic spells. They form the magic casting system for all the games in the series: Dungeon Master, Chaos Strikes back, Dungeon Master II the Legend of Skullkeep, Theron's Quest and Dungeon Master Nexus.
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'''''[[Dungeon Master (computer game)|Dungeon Master]]'' spells''' are used in one of the most popular computer games of 1987. It won 13 Awards in 1988, including Computer Gaming World's 'Special Artistic Achievement Award 1988'. It has been translated into six languages, and ran on 12 platforms. Its magic system was the first, also to use rune combinations in sequence to produce magic spells. They form the magic casting system for all the games in the series: Dungeon Master, Chaos Strikes back, Dungeon Master II the Legend of Skullkeep, Theron's Quest and Dungeon Master Nexus.
''Dungeon Master'' spells are composed of two to four syllables (runes). The first syllable (rune) is the ''power'' of the spell (which affects the strength, duration and mana cost). The second syllable (rune) is the elemental influence, the third syllable (rune) is the form, and the last syllable (rune) is the class or alignment. Note that the third, and forth syllable is not used on some spells.


blockquoteDungeon Master was the best selling product of all time on the Atari ST (and possibly on the Commodore Amiga as well) and won virtually every major award (see below) when it was first released in 1987, including the first ever Special Award for Artistic Achievement from Computer Gaming World. It established a new standard for Fantasy Role-Playing games. Dungeon Master was eventually released on over a dozen different platforms in six languages. - Christophe Fontanel, [http://dmweb.free.fr/?q=node/247]/blockquote
The user interface displays six syllables (runes) at a time from which you may choose one. First is the group of Power runes:  Lo Um On Ee Pal Mon. The second set of runes represents Elemental influence: Ya Vi Oh Ful Des Zo. The third set of runes represents the Form: Ven Ew Kath Ir Bro Gor. The fourth set of runes represents the spell's Class Alignment:  Ku Ros Dain Neta Ra Sar.


''Dungeon Master'' spells are composed of two to four syallables ([[rune]])s.ref{{cite web|url=http://dmweb.free.fr/?q=node/412|title= Dungeon Master Encyclopedia, Dungeon Master Manual, Pages 10,11, Dungeon Master Spells. }}/ref The first syallable (rune) is the ''power'' of the spell (which affects the strength, duration and [[Magic point|mana cost]]). The second syllable (rune) is the elemental influence, the third syllable (rune) is the form, and the last syllable (rune) is the class or alignment.ref[http://dmweb.free.fr/?q=node/195] Rune list, and spell list/ref Note that the third, and forth syllable is not used on some spells.
When learning a spell the Power syllable (rune) is generally not included in the description of the spell, and you can practice the spell with any sufficiently low level Power syllable (rune).


The user interface displays six syallables (runes) at a time from which you may choose one.ref{{cite web|url=http://dmweb.free.fr/?q=node/195|title= Dungeon Master Encyclopedia - Dungeon Master Spells. }}/ref First is the group of Power runes:  Lo Um On Ee Pal Mon. The second set of runes represents Elemental influence: Ya Vi Oh Ful Des Zo. The third set of runes represents the Form: Ven Ew Kath Ir Bro Gor. The fourth set of runes represents the spell's Class Alignment:  Ku Ros Dain Neta Ra Sar.
High power spells cannot be cast by low-skilled champions. The spell list below only shows the last one to three runes. You need to add a power syallable (rune) as the first syllable (rune). Each syllable (rune) costs mana points, depending on the selected power. If a champion does not have enough mana points, the syllable (rune) cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.


When learning a spell the Power syallable (rune) is generally not included in the description of the spell, and you can practice the spell with any sufficiently low level Power syallable (rune).
The game documentation does not come with a list of spells.  Rather, the player discovers the spells by finding scrolls in the dungeon.  There is nothing in the game to prevent a player from discovering spells through trial-and-error, and of course once you learn the spells you can attempt to cast them before finding the scroll that reveals it.


High power spells cannot be cast by low-skilled champions. The spell list below only shows the last one to three runes. You need to add a power syallable (rune) as the first syallable (rune). Each syallable (rune) costs mana points, depending on the selected power. If a champion does not have enough mana points, the syallable (rune) cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.
The Gor syllable (rune) is the most expensive, but it is not used in any spell.


The game documentation does not come with a list of spells.  Rather, the player discovers the spells by finding scrolls in the dungeon.  There is nothing in the game to prevent a player from discovering spells through [[trial-and-error]], and of course once you learn the spells you can attempt to cast them before finding the scroll that reveals it.
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==Priest Spells==
The Gor syallable (rune) is the most expensive, but it is not used in any spell.
{| {{prettytable|notwide=true}}
 
The following information is not contained in the documentation, and usually can be obtained only by playing the game.
 
{|
|-
| valign=top |
{| class=wikitable
|+'''Priest Spells'''
|-
! Rune(s) !! Spell effect
! Rune(s) !! Spell effect
|-
|-
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| Des Ir Sar  || Darkness
| Des Ir Sar  || Darkness
|}
|}
| style=width:15px |
{{col|2}}
| valign=top |
==Wizard Spells==
{| class=wikitable
{| {{prettytable|notwide=true}}
|+'''Wizard Spells'''
|-
! Rune(s) !! Spell effect
! Rune(s) !! Spell effect
|-
|-
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| ?? ?? ??    || Fire Bomb Potion  
| ?? ?? ??    || Fire Bomb Potion  
|}
|}
|}
{{col|2|end}}
 
{{Footer Nav|game=Dungeon Master}}
==See also==
*[[Chaos Strikes Back]] Dungeon Master Sequel
!--*[[Dungeon Master runes]] -- They can be handled in this article, I think. -- TowerDragon --
 
==References==
{{reflist}}
 
==External links==
*[http://dmweb.free.fr DM Encyclopaedia]
*[http://www.gamewinners.com/walkthrough/dungeon_master/index.html Dungeon Master Hints and Spells]
 
[[Category:Video game magic]]

Revision as of 00:45, 19 October 2008

Dungeon Master uses rune combinations in sequence to produce magic spells. They form the magic casting system for all the games in the series: Dungeon Master, Chaos Strikes back, Dungeon Master II the Legend of Skullkeep, Theron's Quest and Dungeon Master Nexus.

Dungeon Master spells are composed of two to four syllables (runes). The first syllable (rune) is the power of the spell (which affects the strength, duration and mana cost). The second syllable (rune) is the elemental influence, the third syllable (rune) is the form, and the last syllable (rune) is the class or alignment. Note that the third, and forth syllable is not used on some spells.

The user interface displays six syllables (runes) at a time from which you may choose one. First is the group of Power runes: Lo Um On Ee Pal Mon. The second set of runes represents Elemental influence: Ya Vi Oh Ful Des Zo. The third set of runes represents the Form: Ven Ew Kath Ir Bro Gor. The fourth set of runes represents the spell's Class Alignment: Ku Ros Dain Neta Ra Sar.

When learning a spell the Power syllable (rune) is generally not included in the description of the spell, and you can practice the spell with any sufficiently low level Power syllable (rune).

High power spells cannot be cast by low-skilled champions. The spell list below only shows the last one to three runes. You need to add a power syallable (rune) as the first syllable (rune). Each syllable (rune) costs mana points, depending on the selected power. If a champion does not have enough mana points, the syllable (rune) cannot be used. You have to wait, sleep, drink mana potions or equip items that increase your mana.

The game documentation does not come with a list of spells. Rather, the player discovers the spells by finding scrolls in the dungeon. There is nothing in the game to prevent a player from discovering spells through trial-and-error, and of course once you learn the spells you can attempt to cast them before finding the scroll that reveals it.

The Gor syllable (rune) is the most expensive, but it is not used in any spell.

Priest Spells

Rune(s) Spell effect
Vi Health Potion
Ya Stamina Potion
Zo Bro Ra Mana Potion
Ful Bro Ku Strength Potion
Oh Bro Ros Dexterity Potion
Ya Bro Dain Wisdom Potion
Ya Bro Neta Vitality Potion
Vi Bro Cure Poison Potion
Ya Bro Shield Potion
Ful Bro Neta Fire Shield (Party)
Ya Ir Shield (Party)
Des Ir Sar Darkness

Wizard Spells

Rune(s) Spell effect
Ful Torch
Oh Ir Ra Light
Zo Open Door
Ya Bro Ros Magic Footprints
Oh Ew Ra See Through Walls
Oh Ew Sar Invisibility (Party)
Zo Ven Poison Bomb Potion
Des Ven Poison Bolt
Oh Ven Poison Cloud
Des Ew Weaken Nonmaterial Beings
Ful Ir Fireball
Oh Kath Ra Lightning Bolt
Zo Kath Ra Zokathra Spell
?? ?? ?? Fire Bomb Potion