Final Fantasy II/Mission to the Dreadnought: Difference between revisions

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[[File:Final Fantasy II map Ch5.png|thumb|right|400px|A) Bafsk, B) Kashuan Keep, C) Chocobo Forest]]
[[File:Final Fantasy II map Ch5.png|thumb|right|400px|A) Bafsk, B) Kashuan Keep, C) Chocobo Forest]]
== Reaching Kashuan ==
== Reaching Kashuan ==
To reach Kashuan from Salamand, you have two choices.  If you wish to walk, head east and then south to return to Bafsk.  From Bafsk, you must go south and the east between the coast above and the mountain range below, until you find a break in the range.  The Keep is in the center of the mountain range, so you much head south west until it comes into view.  The alternative is to return to Poft, and hire Cid's airship to fly you to Kashuan, where it will drop you directly in front of the keep.
To reach Kashuan from Salamand, you have two choices.  If you wish to walk, head east and then south to return to Bafsk.  From Bafsk, you must go south and the east between the coast above and the mountain range below, until you find a break in the range.  The Keep is in the center of the mountain range, so you must head south west until it comes into view.  The alternative is to return to Poft, and hire Cid's airship to fly you to Kashuan, where it will drop you directly in front of the keep.


== Kashuan Keep ==
== Kashuan Keep ==
;1st floor:As you enter the courtyard of the Keep, you will see the Sunfire sitting in plain view.  But you don't have the item necessary to transport it anywhere, Egil's Torch.  Just about the flame is a door that appears to be locked.  Use the Goddess Bell in front of this door, and the seal will break.
;1st floor:As you enter the courtyard of the Keep, you will see the Sunfire sitting in plain view.  But you don't have the item necessary to transport it anywhere, Egil's Torch.  Just above the flame is a door that appears to be locked.  Use the Goddess Bell in front of this door, and the seal will break.


:Climb the stairs beyond the door, and you will run into Gordon.  Unable to completely recall the layout of the Keep, but determined to help any way he can, he joins your party.  Follow the hallway to the stairs on the right, and you'll be in the upper portion of the first floor.  Walk down the right side to retrieve the Cure Tome from the chest, and then backtrack around to the left side to find the stairs the go to the second floor.  Give the Cure Tome to any of the main three characters who hasn't learned it already, or give it to Gordon.
:Climb the stairs beyond the door, and you will run into Gordon.  Unable to completely recall the layout of the Keep, but determined to help any way he can, he joins your party.  Follow the hallway to the stairs on the right, and you'll be in the upper portion of the first floor.  Walk down the right side to retrieve the Cure Tome from the chest, and then backtrack around to the left side to find the stairs the go to the second floor.  Give the Cure Tome to any of the main three characters who hasn't learned it already, or give it to Gordon.
;2nd floor:There are a few dead-ends on this floor, which you should try to avoid.  Your goal is to make it to the bottom, and then travel counter-clockwise around the outer edge of the floor until you reach the chest in the upper right corner, which contains 300 Gil.  Then keep going left along the top of the floor and follow the path around the to stairs to the third floor.
;2nd floor:There are a few dead-ends on this floor, which you should try to avoid.  Your goal is to make it to the bottom, and then travel counter-clockwise around the outer edge of the floor until you reach the chest in the upper right corner, which contains 300 Gil.  Then keep going left along the top of the floor and follow the path around the to stairs to the third floor.
:The second floor and the floors that come after it are host to a number of strong enemies that are considerably more powerful than those found on the previous floors. Consider fighting multiple battles here to raise your stats quickly, but beware: the enemies in this area have a good chance of inflicting status ailments like poison (that persists after battle), darkness, and sleep, so keep Basuna and Esuna close at hand!
;3rd floor: From the stairs, head right and then down until you reach a hallway of statues with three southern passageways.  The left one is a dead-end, but the middle one leads to a corridor where you can find a chest in the lower left corner which contains a Gold Shield, as well as a forced encounter with some Wererats.  Watch out as Wererat poison sticks after battle.  Then you must return to the statues and take the far right passage to begin the path that will lead to the next floor.
;3rd floor: From the stairs, head right and then down until you reach a hallway of statues with three southern passageways.  The left one is a dead-end, but the middle one leads to a corridor where you can find a chest in the lower left corner which contains a Gold Shield, as well as a forced encounter with some Wererats.  Watch out as Wererat poison sticks after battle.  Then you must return to the statues and take the far right passage to begin the path that will lead to the next floor.
;4th floor: The floor plan here gives you more options, but the lower left corner is closed off and only accessible from the 5th floor.  There is a door near the center (marked with an <font color=red>'''A'''</font>) that leads to a room containing three treasure chests.  Each chest contains a weapon, but one contains the Werebuster, a mace particularly effective against Were-beasts.  No other door is particularly useful.  Make your way to the staircase located just above the lower-left corner.
;4th floor: The floor plan here gives you more options, but the lower left corner is closed off and only accessible from the 5th floor.  There is a door near the center (marked with an <font color=red>'''A'''</font>) that leads to a room containing three treasure chests.  Each chest contains a weapon, but one contains the Werebuster, a mace particularly effective against Were-beasts.  No other door is particularly useful.  Make your way to the staircase located just above the lower-left corner.
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<gallery>
<gallery>
File:Final Fantasy II map Kashuan Keep F1.png|Floor 1: A) Cure Tome
File:Final Fantasy II map Kashuan Keep F1.png|Floor 1: A) Cure Tome
File:Final Fantasy II map Kashuan Keep F2.png|Floor 2: A) 300 Gil
File:Final Fantasy II map Kashuan Keep F2.png|Floor 2: A) 500 Gil
File:Final Fantasy II map Kashuan Keep F3.png|Floor 3: A) Gold Shield
File:Final Fantasy II map Kashuan Keep F3.png|Floor 3: A) Gold Shield
File:Final Fantasy II map Kashuan Keep F4.png|Floor 4: A) Werebuster, Mythril Axe, Mythril Sword, B) Egil's Torch
File:Final Fantasy II map Kashuan Keep F4.png|Floor 4: A) Werebuster, Mythril Axe, Mythril Sword, B) Egil's Torch
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Where you go from here depends on whether you decide to return to Altair or not.  Due to the strange nature of the world map, you have a couple of options.
Where you go from here depends on whether you decide to return to Altair or not.  Due to the strange nature of the world map, you have a couple of options.
* '''If you return to Altair''': To return to Altair, ride the Chocobo east until you reach the coast, and then follow this coastline as it travels south, east, and then back north until you in the vicinity of Fynn, and then follow the southern coast down to Altair.  There you will learn that Cid and Hilda were captured by the Dreadnought shortly before it set down to resupply.  The quickest way to reach the supply site from Altair is to travel northwest, towards Fynn and beyond until you see the docked ship in the middle of a forest.
* '''If you return to Altair''': To return to Altair, ride the Chocobo east until you reach the coast, and then follow this coastline as it travels south, east, and then back north until you in the vicinity of Fynn, and then follow the southern coast down to Altair.  There you will learn that Cid and Hilda were captured by the Dreadnought shortly before it set down to resupply.  The quickest way to reach the supply site from Altair is to travel northwest, towards Fynn and beyond until you see the docked ship in the middle of a forest.
:;Advanced Strategy
:*If you have been grinding diligently as you have been playing, your party should be fairly strong and able to handle a bigger challenge. If you are daring enough, I would HIGHLY recommend returning to Altair, even if you don't bother speaking to anyone in town. Go down to the edge of the peninsula that was mentioned at the beginning of the guide, and start getting into random encounters here.
:*You will fight Red & Black Flans (weak to thunder & fire, respectively), that can inflict persistent poison, Brains that can use swap 4 and fog 4 ('''seriously lowering health and causing amnesia''', respectively), Bombs and Mines (use fire), Mantids with VERY powerful phys. attacks (use ice), Cockatrices '''(BEWARE PETRIFY, consider running away or simply resetting your game)''' and teams of Ghasts, Revenants, and Specters '''(BEWARE BREAK 4, can wipe you in one fell swoop, so kill them fast or run!)''', and the odd behemoth (use magic).
:*Benefits: This training will substantially increase your characters' stamina, HP, MP, intelligence, and strength, among other stats, due to the powerful spells and abilities your team will have to endure (for instance, the brains using swap 4 on a character puts them into critical condition with one hit, almost guaranteeing that they will get an increase to stamina and possibly HP as well). By the time I was done grinding here I had all characters at 1600+ HP, MP @90+ over 100 000 gil and 99 of all stat recovery items purchased from the store, and their stats were very strong as well.
:*Risks: Could get wiped very easily, you will want to save between encounters if you can, because one random encounter with 6 Cockatrices or a group of Specters/ Revenants can end your adventure immediately. ''Only attempt this grinding method'' if you are VERY confident in your ability to weather the storms these monsters throw your way.
* '''If you choose not to return to Altair''': Your next destination is far to the south, although you may wish to return to Bafsk first to restore your health.  From the Chocobo Forest, you can head due south through the desert until you reach the crescent-shaped forest that surrounds the supply site.
* '''If you choose not to return to Altair''': Your next destination is far to the south, although you may wish to return to Bafsk first to restore your health.  From the Chocobo Forest, you can head due south through the desert until you reach the crescent-shaped forest that surrounds the supply site.


== Dreadnought ==
== Dreadnought ==
Once you arrive, set foot on the ship to enter inside.  Upon entering, you will quickly encounter a Captain guarding the entrance.  You will have the opportunity to ask him anything, but the only thing he'll respond to is ''Wild Rose'' and promptly attack you.  He has strong physical defense, so try to use magic instead.  Once he is defeated, he will never return, so you can come and go without having to worry about encountering him again.  Avoid speaking to any other guards or you will enter the same type of fight.   
Once you arrive, set foot on the ship to enter inside.  Upon entering, you will quickly encounter a Captain guarding the entrance.  You will have the opportunity to ask him anything, or use an item.  If you choose item and show him the pass you obtained, he will permit you to enter.  If you choose to ask something instead, the only term he'll respond to is ''Wild Rose'' and promptly attack you.  He has strong physical defense, so try to use magic instead.  Once he is defeated, he will never return, so you can come and go without having to worry about encountering him again.  Avoid speaking to any other guards or you will enter the same type of fight.   


Be aware that this is a tough area containing many were-beasts, and undead monsters who like to cast Darkness on your entire party.  Keep casting Esuna so that it rises in levels and has the power to cure any status ailments that are inflicted on you.  You may also encounter Magicians who have a tendency to drop the Berserk spell.
Be aware that this is a tough area containing many were-beasts, and undead monsters who like to cast Darkness on your entire party.  Keep casting Esuna so that it rises in levels and has the power to cure any status ailments that are inflicted on you.  You may also encounter Magicians who have a tendency to drop the Berserk spell.
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;Sleep Blade: A small stairway on the right side leads down to the floor below, but it will appear that all you find is a locked cell.  However, it's possible to pass right through the wall to the right of the staircase to reach the chest in the cell, which contains the Sleep Blade, a useful weapon for anyone who has been trained in sword proficiency.  In the process, you will be forced into combat with a Soldier, a Sergent, and two Magicians.
;Sleep Blade: A small stairway on the right side leads down to the floor below, but it will appear that all you find is a locked cell.  However, it's possible to pass right through the wall to the right of the staircase to reach the chest in the cell, which contains the Sleep Blade, a useful weapon for anyone who has been trained in sword proficiency.  In the process, you will be forced into combat with a Soldier, a Sergent, and two Magicians.


;Rescuing Hilda and Cid: [[File:Final Fantasy II rescue Hilda.png|right]] Back on the first floor, head up the central stairway to the hallway above, and look right for a chest containing Gil.  Ignore the three doors at the top.  When you see a set of staircases on the right, take them down and around until you reach the stairs in the upper right corner.  Use them to reach the floor below, and head down into the bottom right corner to collect a chest containing the Blind Bow.  Hop around to the chest on the right to find the Thief's Gloves.  Give them to whichever main character has the lowest Agility.  Then walk over to the right to find the cell that Cid and Hilda are being held captive in. Hilda will thank you for rescuing them, and Cid will tell you that he will take the princess outside and wait in the airship while you use the Sunfire to blow up the Dreadnought.  Be aware that after they leave the cell, you will be ''unable to exit the ship'' until it is destroyed.  This means you cannot leave to heal up at an Inn and return, you must complete the Dreadnought with what supplies and strength you currently have.  On your way back up to the first floor, head into the lower right corner for two more chests containing healing supplies.
;Rescuing Hilda and Cid: [[File:Final Fantasy II rescue Hilda.png|right]] Back on the first floor, head up the central stairway to the hallway above, and go left for a chest containing Gil.  Ignore the three doors at the top.  When you see a set of staircases on the right, take them down and around until you reach the stairs in the upper right corner.  Use them to reach the floor below, and head down into the bottom left corner to collect a chest containing the Blind Bow.  Hop around to the chest on the right to find the Thief's Gloves.  Give them to whichever main character has the lowest Agility.  Then walk over to the right to find the cell that Cid and Hilda are being held captive in. Hilda will thank you for rescuing them, and Cid will tell you that he will take the princess outside and wait in the airship while you use the Sunfire to blow up the Dreadnought.  Be sure to talk to both Cid and Hilda, or else they will not leave the cell.  However, after they leave the cell, you will be ''unable to exit the ship'' until it is destroyed.  This means you cannot leave to heal up at an Inn and return, you must complete the Dreadnought with what supplies and strength you currently have.  On your way back up to the first floor, head into the lower right corner for two more chests containing healing supplies.


;Blowing up the Dreadnought: Return to the first floor, and this time, head all the way down to the bottom until you can access the staircase in the lower right corner.  Walk down and around the next simple floor to the door in the upper left corner to access the floor below.  On the next floor, you will see a long flight of stairs in the middle.  If you walk beyond those stairs, you will find four treasure chests to the right along the top wall.
;Blowing up the Dreadnought: Return to the first floor, and this time, head all the way down to the bottom until you can access the staircase in the lower right corner.  Walk down and around the next simple floor to the door in the upper left corner to access the floor below.  On the next floor, you will see a long flight of stairs in the middle.  If you walk beyond those stairs, you will find four treasure chests to the right along the top wall.
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File:Final Fantasy II map Warship F2.png|Floor 2: A) Sleep Blade, B) Blind Bow, C) Thief Gauntlets, D) Potion, E) Potion
File:Final Fantasy II map Warship F2.png|Floor 2: A) Sleep Blade, B) Blind Bow, C) Thief Gauntlets, D) Potion, E) Potion
File:Final Fantasy II map Warship F3.png|Floor 3
File:Final Fantasy II map Warship F3.png|Floor 3
File:Final Fantasy II map Warship F4.png|Floor 4: A) Trident, B) Main Gouche, C) Ice Shield, D) Giant Helmet
File:Final Fantasy II map Warship F4.png|Floor 4: A) Trident, B) Main Gauche, C) Ice Shield, D) Giant Helmet
File:Final Fantasy II map Warship F5.png|Floor 5
File:Final Fantasy II map Warship F5.png|Floor 5
File:Final Fantasy II map Warship F6.png|Floor 6
File:Final Fantasy II map Warship F6.png|Floor 6
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