Final Fantasy II/Mission to the Dreadnought: Difference between revisions

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Wrong gil number, changed from 300 to 500
(made a note: the room with the gold shield is a great room to farm, although it is quite dangerous due to sleep, toxin, and blindness)
(Wrong gil number, changed from 300 to 500)
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:Climb the stairs beyond the door, and you will run into Gordon.  Unable to completely recall the layout of the Keep, but determined to help any way he can, he joins your party.  Follow the hallway to the stairs on the right, and you'll be in the upper portion of the first floor.  Walk down the right side to retrieve the Cure Tome from the chest, and then backtrack around to the left side to find the stairs the go to the second floor.  Give the Cure Tome to any of the main three characters who hasn't learned it already, or give it to Gordon.
:Climb the stairs beyond the door, and you will run into Gordon.  Unable to completely recall the layout of the Keep, but determined to help any way he can, he joins your party.  Follow the hallway to the stairs on the right, and you'll be in the upper portion of the first floor.  Walk down the right side to retrieve the Cure Tome from the chest, and then backtrack around to the left side to find the stairs the go to the second floor.  Give the Cure Tome to any of the main three characters who hasn't learned it already, or give it to Gordon.
;2nd floor:There are a few dead-ends on this floor, which you should try to avoid.  Your goal is to make it to the bottom, and then travel counter-clockwise around the outer edge of the floor until you reach the chest in the upper right corner, which contains 300 Gil.  Then keep going left along the top of the floor and follow the path around the to stairs to the third floor.
;2nd floor:There are a few dead-ends on this floor, which you should try to avoid.  Your goal is to make it to the bottom, and then travel counter-clockwise around the outer edge of the floor until you reach the chest in the upper right corner, which contains 300 Gil.  Then keep going left along the top of the floor and follow the path around the to stairs to the third floor.
;3rd floor: From the stairs, head right and then down until you reach a hallway of statues with three southern passageways.  The left one is a dead-end, but the middle one leads to a corridor where you can find a chest in the lower left corner which contains a Gold Shield, as well as a forced encounter with some Wererats.  Watch out as Wererat poison sticks after battle.  Then you must return to the statues and take the far right passage to begin the path that will lead to the next floor.


***Note The room with the Gold Shield is host to a number of strong enemies that are considerably more powerful than the rest of the dungeon's denizens. Consider fighting multiple battles here to raise your stats quickly, but beware: the enemies in this are prone to inflicting status ailments like poison (that persists after battle), darkness, and sleep, so keep Basuna and Esuna close at hand!***
:The second floor and the floors that come after it are host to a number of strong enemies that are considerably more powerful than those found on the previous floors. Consider fighting multiple battles here to raise your stats quickly, but beware: the enemies in this area have a good chance of inflicting status ailments like poison (that persists after battle), darkness, and sleep, so keep Basuna and Esuna close at hand!


;3rd floor: From the stairs, head right and then down until you reach a hallway of statues with three southern passageways.  The left one is a dead-end, but the middle one leads to a corridor where you can find a chest in the lower left corner which contains a Gold Shield, as well as a forced encounter with some Wererats.  Watch out as Wererat poison sticks after battle.  Then you must return to the statues and take the far right passage to begin the path that will lead to the next floor.
;4th floor: The floor plan here gives you more options, but the lower left corner is closed off and only accessible from the 5th floor.  There is a door near the center (marked with an <font color=red>'''A'''</font>) that leads to a room containing three treasure chests.  Each chest contains a weapon, but one contains the Werebuster, a mace particularly effective against Were-beasts.  No other door is particularly useful.  Make your way to the staircase located just above the lower-left corner.
;4th floor: The floor plan here gives you more options, but the lower left corner is closed off and only accessible from the 5th floor.  There is a door near the center (marked with an <font color=red>'''A'''</font>) that leads to a room containing three treasure chests.  Each chest contains a weapon, but one contains the Werebuster, a mace particularly effective against Were-beasts.  No other door is particularly useful.  Make your way to the staircase located just above the lower-left corner.
;5th floor: When you arrive, you must head up.  Make your way into the center of the floor, where you will find a lone treasure chest which contains Gold Armor, along with a force encounter against Mines.  Be careful of their tendency to self-destruct and heavily damage one party member in the process.  After you collect the armor, head to the door in the upper right corner.  While not quite as good as the floor below, this room has three chest with status-healing supplies.   
;5th floor: When you arrive, you must head up.  Make your way into the center of the floor, where you will find a lone treasure chest which contains Gold Armor, along with a force encounter against Mines.  Be careful of their tendency to self-destruct and heavily damage one party member in the process.  After you collect the armor, head to the door in the upper right corner.  While not quite as good as the floor below, this room has three chest with status-healing supplies.   
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<gallery>
<gallery>
File:Final Fantasy II map Kashuan Keep F1.png|Floor 1: A) Cure Tome
File:Final Fantasy II map Kashuan Keep F1.png|Floor 1: A) Cure Tome
File:Final Fantasy II map Kashuan Keep F2.png|Floor 2: A) 300 Gil
File:Final Fantasy II map Kashuan Keep F2.png|Floor 2: A) 500 Gil
File:Final Fantasy II map Kashuan Keep F3.png|Floor 3: A) Gold Shield
File:Final Fantasy II map Kashuan Keep F3.png|Floor 3: A) Gold Shield
File:Final Fantasy II map Kashuan Keep F4.png|Floor 4: A) Werebuster, Mythril Axe, Mythril Sword, B) Egil's Torch
File:Final Fantasy II map Kashuan Keep F4.png|Floor 4: A) Werebuster, Mythril Axe, Mythril Sword, B) Egil's Torch
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Where you go from here depends on whether you decide to return to Altair or not.  Due to the strange nature of the world map, you have a couple of options.
Where you go from here depends on whether you decide to return to Altair or not.  Due to the strange nature of the world map, you have a couple of options.
* '''If you return to Altair''': To return to Altair, ride the Chocobo east until you reach the coast, and then follow this coastline as it travels south, east, and then back north until you in the vicinity of Fynn, and then follow the southern coast down to Altair.  There you will learn that Cid and Hilda were captured by the Dreadnought shortly before it set down to resupply.  The quickest way to reach the supply site from Altair is to travel northwest, towards Fynn and beyond until you see the docked ship in the middle of a forest.
* '''If you return to Altair''': To return to Altair, ride the Chocobo east until you reach the coast, and then follow this coastline as it travels south, east, and then back north until you in the vicinity of Fynn, and then follow the southern coast down to Altair.  There you will learn that Cid and Hilda were captured by the Dreadnought shortly before it set down to resupply.  The quickest way to reach the supply site from Altair is to travel northwest, towards Fynn and beyond until you see the docked ship in the middle of a forest.
:;Advanced Strategy
:*If you have been grinding diligently as you have been playing, your party should be fairly strong and able to handle a bigger challenge. If you are daring enough, I would HIGHLY recommend returning to Altair, even if you don't bother speaking to anyone in town. Go down to the edge of the peninsula that was mentioned at the beginning of the guide, and start getting into random encounters here.
:*You will fight Red & Black Flans (weak to thunder & fire, respectively), that can inflict persistent poison, Brains that can use swap 4 and fog 4 ('''seriously lowering health and causing amnesia''', respectively), Bombs and Mines (use fire), Mantids with VERY powerful phys. attacks (use ice), Cockatrices '''(BEWARE PETRIFY, consider running away or simply resetting your game)''' and teams of Ghasts, Revenants, and Specters '''(BEWARE BREAK 4, can wipe you in one fell swoop, so kill them fast or run!)''', and the odd behemoth (use magic).
:*Benefits: This training will substantially increase your characters' stamina, HP, MP, intelligence, and strength, among other stats, due to the powerful spells and abilities your team will have to endure (for instance, the brains using swap 4 on a character puts them into critical condition with one hit, almost guaranteeing that they will get an increase to stamina and possibly HP as well). By the time I was done grinding here I had all characters at 1600+ HP, MP @90+ over 100 000 gil and 99 of all stat recovery items purchased from the store, and their stats were very strong as well.
:*Risks: Could get wiped very easily, you will want to save between encounters if you can, because one random encounter with 6 Cockatrices or a group of Specters/ Revenants can end your adventure immediately. ''Only attempt this grinding method'' if you are VERY confident in your ability to weather the storms these monsters throw your way.
* '''If you choose not to return to Altair''': Your next destination is far to the south, although you may wish to return to Bafsk first to restore your health.  From the Chocobo Forest, you can head due south through the desert until you reach the crescent-shaped forest that surrounds the supply site.
* '''If you choose not to return to Altair''': Your next destination is far to the south, although you may wish to return to Bafsk first to restore your health.  From the Chocobo Forest, you can head due south through the desert until you reach the crescent-shaped forest that surrounds the supply site.


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