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{{Header Nav|game=Flow|num=1}}
{{Header Nav|game=Flow}}
{{Game
{{Game
|completion=1
|image=Flow logo.png
|title=flOw
|title=flOw
|image=Flow logo.png
|developer=[[thatgamecompany]]
|developer={{sys|Flash}}[[thatgamecompany]]{{sys|PSP}}[[SuperVillain Studios]]
|publisher=[[Sony Computer Entertainment]]
|publisher={{sys|Flash}}[[thatgamecompany]]{{sys|ps3|PSP}}[[Sony Computer Entertainment]]
|year=2006
|distributor=[[PlayStation Network]]
|systems={{syslist|flash|ps3}}
|released={{sys|Flash}}{{rd|2006|April 14}}{{sys|ps3}}{{us|2007|February 22}}{{jp|2007|May 11}}{{eu|2007|March 23}}{{sys|PSP}}{{na|2008|March 6}}{{eu|2008|April 24}}{{jp|2008|April 24}}
|version=44
|version=44
|ratings={{ESRB|E}}
|title1=flOw
|developer1=[[SuperVillain Studios]]
|publisher1=[[Sony Computer Entertainment]]
|year1=2008
|systems1={{syslist|psp|vita|ps4}}
|genre=[[Simulation]]
|genre=[[Simulation]]
|modes=[[Single-player]], [[Multiplayer]]
|modes=[[Single-player]], [[Multiplayer]]
|systems=[[Adobe Flash]], [[Windows]], [[Mac OS]], [[PlayStation 3]], [[PlayStation Portable]]
|website=http://intihuatani.usc.edu/cloud/flowing/
|ratings={{ESRB|E}}
|website=[http://intihuatani.usc.edu/cloud/flowing/ Flash official site]<br />[http://www.us.playstation.com/flOw/ PSN official site]
|pcgamingwiki=FlOw
|pcgamingwiki=FlOw
}}
}}
{{game disambig||the [[puzzle]] game|[[Flow Free]]}}
{{game disambig||the [[puzzle]] game|[[Flow Free]]}}
'''Flow''' (styled as '''flOw''') is a [[Adobe Flash|Flash]] game created by Jenova Chen and Nicholas Clark. The game involves the player guiding a tiny, aquatic worm-like microorganism through various depths of the ocean to consume other organisms and to evolve their organism as the player advances. Flow is part of Chen's thesis research at the University of Southern California's Interactive Media Division and includes an embedded design of DDA (dynamic difficulty adjustment) which allows players with different skill levels to intuitively customize their experience and enjoy the game at their own desired pace. Within the first two weeks following its release, Flow attracted approximately 350,000 downloads. By the time the [[thatgamecompany]] website launched, it had increased to more than 600,000 downloads. The latest version, as of February 2008, was released on [[April 14]], [[2006]].
'''Flow''' (styled as '''flOw''') is a [[Adobe Flash|Flash]] game created by Jenova Chen and Nicholas Clark. The game involves the player guiding a tiny, aquatic worm-like microorganism through various depths of the ocean to consume other organisms and to evolve their organism as the player advances. Flow is part of Chen's thesis research at the University of Southern California's Interactive Media Division and includes an embedded design of DDA (dynamic difficulty adjustment) which allows players with different skill levels to intuitively customize their experience and enjoy the game at their own desired pace. Within the first two weeks following its release, Flow attracted approximately 350,000 downloads. By the time the [[thatgamecompany]] website launched, it had increased to more than 600,000 downloads. The latest version, as of February 2008, was released on April 14, [[2006]].


A [[PlayStation Network]] version was announced in May 2006. This version was developed by [[thatgamecompany]] and released in America on [[February 22]], [[2007]]. A version for the [[PlayStation Portable]] developed by [[SuperVillain Studios, Inc.|SuperVillain Studios]] was released in the UK in March 2008.
A [[PlayStation Network]] version was announced in May 2006. This version was developed by [[thatgamecompany]] and released in America on February 22, [[2007]]. A version for the [[PlayStation Portable]] developed by [[SuperVillain Studios]] was released in the UK in March 2008.


{{Continue Nav}}
{{ToC}}
{{ToC}}


[[Category:thatgamecompany]]
[[Category:SuperVillain Studios]]
[[Category:Sony Computer Entertainment]]
[[Category:Simulation]]
[[Category:Simulation]]
[[Category:Mac OS]]
[[Category:Single player]]
[[Category:PlayStation Network]]
[[Category:Multiplayer]]
[[Category:Sony Computer Entertainment]]
[[Category:SuperVillain Studios]]
[[Category:Thatgamecompany]]
[[Category:Windows]]

Latest revision as of 06:14, 1 April 2023

Box artwork for flOw.
Box artwork for flOw.
flOw
Developer(s)thatgamecompany
Publisher(s)Sony Computer Entertainment
Year released2006
System(s)Adobe Flash, PlayStation 3
Genre(s)Simulation
ModesSingle-player, Multiplayer
Latest version44
Rating(s)ESRB Everyone
flOw
Developer(s)SuperVillain Studios
Publisher(s)Sony Computer Entertainment
Year released2008
System(s)PlayStation Portable, PlayStation Vita, PlayStation 4
LinksOfficial websiteFlow at PCGamingWikiFlow ChannelSearchSearch
For the puzzle game, see Flow Free.

Flow (styled as flOw) is a Flash game created by Jenova Chen and Nicholas Clark. The game involves the player guiding a tiny, aquatic worm-like microorganism through various depths of the ocean to consume other organisms and to evolve their organism as the player advances. Flow is part of Chen's thesis research at the University of Southern California's Interactive Media Division and includes an embedded design of DDA (dynamic difficulty adjustment) which allows players with different skill levels to intuitively customize their experience and enjoy the game at their own desired pace. Within the first two weeks following its release, Flow attracted approximately 350,000 downloads. By the time the thatgamecompany website launched, it had increased to more than 600,000 downloads. The latest version, as of February 2008, was released on April 14, 2006.

A PlayStation Network version was announced in May 2006. This version was developed by thatgamecompany and released in America on February 22, 2007. A version for the PlayStation Portable developed by SuperVillain Studios was released in the UK in March 2008.

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