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{{Header Bar|game=Game Boy Camera}}
[[Image:Gb camera.PNG|frame|thumb|right|A [[blue]] Game Boy Camera, which also came in several other colors.]]
{{Game
'''''Game Boy Camera''''' ('''''Pocket Camera''''' in [[Japan]]) is a [[Nintendo]] accessory for the handheld [[Game Boy]] gaming console which was released in [[1998]]. The camera could take basic black & white, often grainy, digital images using the 4-color palette of the Game Boy system. It interfaced with the [[Game Boy Printer]], which utilized heat-sensitive paper to "burn" any saved images, making a hardcopy. Both items were marketed by Nintendo as light-hearted entertainment devices (aimed mainly at children), in all three major videogame regions of the world: Japan, USA, and Europe. "[[NGC Magazine|N64 Magazine]]" (which is its full title; it was published by [[Future Publishing]] and has since been superseded by [[NGamer]]) dedicated a monthly section to the device.  The Game Boy Camera comes in 4 different colors,(yellow, red, blue and green) as well as a limited edition ''[[The Legend of Zelda]]'' gold version, which contains different stamps from the standard camera.
|completion=2
|image=Game Boy Camera.red1.jpg
|title=Game Boy Camera
|developer=[[Game Freak]]
|publisher=[[Nintendo]]
|year=1998
|systems=[[Game Boy]]
|genre=[[Action]]
|players=1
|modes=[[Single player]]
}}
The '''Game Boy Camera''' ('''Pocket Camera''' in Japan) was a picture-taking device/game for the [[Game Boy]]. While its main purpose was taking greyscale photographs it also featured some mini-games and other features built in. It was first available in in four colors: red, yellow, green, and blue. A limited edition gold camera based on [[The Legend of Zelda: Ocarina of Time]] was also released as was a Pokémon-themed camera; both featured themed stamps different from those included with the regular cameras.


The game has numerous references to other Nintendo products. Also, there are a few differences between the [[North America]]n and [[Japan]]ese versions, including the unlockable B album pictures and the stamps that can be placed on pictures. [http://nindb.classicgaming.gamespy.com/dmg/cam_cam.shtml]
=="Start" and "Select" options==
The following are options that appear when {{gb|Select}} is pressed on the main screen:
* Link (print via the Game Boy Printer, transfer photos)
* Special (Hot-Spot, compose)
* Edit (Album, Animation)
* Doodle (Paint, stamp on pictures)


The camera's built-in software was developed by [[Game Freak]], which explains the appearance of some [[Pokémon]] characters as "stamps" you can put on pictures (Game Freak also developed the Pokémon series of games).
The following are options that appear when {{gb|Start}} is pressed on the main screen:
* Username (set your name)
* Record
* High Score
* Credits
The start options appear as planets and asteroids.


Nintendo reportedly had plans to release a successor to the Game Boy Camera called the '''Gameeye''' for the [[Game Boy Advance]], which took color photos and featured connectivity with the [[Nintendo GameCube]], but the Gameeye never saw release.
The Game Boy Camera has three main modes, covered below.


The camera takes greyscale (2 bits per pixel) 128x123 pixel pictures
==Shoot mode==
<br>Detectable Illumination Range (Faceplate) : 1[[lux|lx]] ~ 10000[[lux|lx]]
<br>Exposure Time Range : 16 [[Microsecond|μsec]] ~ 1[[sec]]
<br>Frame Rate : 10[[Frames_per_second|fps]] ~ 30[[Frames_per_second|fps]]
 
==Gameplay==
There are 3 main parts of the "game":
*'''Shoot'''
*'''View'''
*'''Play'''
 
===Shoot===
Shoot contains the following choices:
Shoot contains the following choices:
*Shoot (take pictures)
* Shoot (take pictures)
*Items (Self-Timer or Time-Lapse)
* Items (Self-Timer or Time-Lapse)
*Magic (Trick Lenses, montage, panorama, Game Face)
* Magic (Trick Lenses, montage, panorama, Game Face)
*Check (checks the album stored in memory)
* Check (checks the album stored in memory)
*Run (no real purpose, is a reference to the pokemon series that Gamefreak also produced)


The Game Face game is notable in that the picture taken will appear at least once in every game on the camera, usually as the main character.
The Game Face game is notable in that the picture taken will appear at least once in every game on the camera, usually as the main character.


===Play===
All photographs taken with the camera are greyscale, with a pixel resolution of 128x112.
Play is a built-in ''Space Fever II'' game. At the beginning, 2 spaceships will appear. One of them will send players to a DJ if shot at, where one can mix sounds and loops. This feature makes simple chiptunes. The other one will send players to [[Game & Watch|Ball]], which is also available through '''shoot'''. If enough is done in the game, a third spaceship will appear in the middle, and if that is shot at players will be sent to a racing mini-game known as ''Run! Run! Run!'', which is listed as "?" on the left side of the screen.


In the actual ''Space Fever II'' game the player is attacked by spaceships and then attacked by bosses at the end of each group of smaller ones. The first boss is a giant face of a man with horns, the second boss is a giant face of a mustachioed man, and the third boss's face depends on the pictures taken in "Game Face". Once all 3 of the bosses are beaten, the cycle will start over again, only harder. If this is the first time through, Run! Run! Run! will be unlocked.
==View mode==
 
===View===
View contains the following choices:
View contains the following choices:
*Slide Show (displays slide show of the current album.)
* Slide Show (displays slide show of the current album.)
*Animation (Where players can put together pictures to make it look like they are moving. This is done by pressing select on main screen, then going to edit, then animation.)
* Animation (Where players can put together pictures to make it look like they are moving. This is done by pressing select on main screen, then going to edit, then animation.)
Hot-Spot (Where one can link 2 different pictures together by clicking on certain spots of the picture)
Hot-Spot (Where one can link 2 different pictures together by clicking on certain spots of the picture)
*Hot-Spot (see paragraph below)
* Hot-Spot (see below)


Hot-Spot is especially good for creating a game where one can go from one photo of a room to another in a house by pressing certain spots (that players can set up) on the photo that will send the player there. One do this by pressing "Select" on the main screen, going to special, and choosing "Hot-Spot" (see list below). Each picture will have 5 One-eyed blobs that can be put on it. Each blob can be programmed to go to send the player to a different photo. Then, in Hot-Spot mode, the places where the player put the blobs will send one to other photos when clicked.
Hot-Spot is especially good for creating a game where one can go from one photo of a room to another in a house by pressing certain spots (that players can set up) on the photo that will send the player there. One do this by pressing "Select" on the main screen, going to special, and choosing "Hot-Spot" (see list below). Each picture will have 5 One-eyed blobs that can be put on it. Each blob can be programmed to go to send the player to a different photo. Then, in Hot-Spot mode, the places where the player put the blobs will send one to other photos when clicked.


==="Start" and "Select" options===
==Play mode==
The following are options that appear when '''select''' is pressed on the main screen:
At the beginning, two spaceships will appear. One of them will send players to a music sequencer known as "Trippy-H" if shot at, where one can mix sounds and loops. This feature makes simple chiptunes. The other one will send players to [[#Ball|Ball]], which is also available through '''shoot'''. If enough is done in the game, a third spaceship will appear in the middle, and if that is shot at players will be sent to a racing mini-game known as [[#Run! Run! Run!|Run! Run! Run!'']], which is listed as "?" on the left side of the screen.
*Link ([[Game Boy Printer|print]], transfer photos)
*Special (Hot-Spot, compose) (see paragraph above for Hot-Spot)
*Edit (Album, Animation)
*Doodle (Paint, stamp on pictures)


The following are options that appear when '''start''' is pressed on the main screen:
===Space Fever II===
*Username (make one's own username)
Space Fever II is a homage/sequel to an early Nintendo arcade game called [[Space Fever]]. You control a spaceship which fires missiles at other ships. Initially, you will be attacked by other spaceships. The first boss is a giant face of a man with horns, the second boss is a giant face of a mustachioed man, and the third boss's face depends on the pictures taken in "Game Face". Once all 3 of the bosses are beaten, the cycle will start over again, only harder. If this is the first time through, [[#Run! Run! Run!|Run! Run! Run!]] will be unlocked.
*Record
*High Score
*Credits
The start options appear as planets and asteroids.


==Trivia==
===Run! Run! Run!===
*The Game Boy Camera (as well as any CCD camera) is capable of "seeing" infra-red light, particularly from TV/VCR remote controls.
This is the bonus game, which is obtained by reaching a score of 2,000 or more in Space Fever II. Your head is attached to a cartoon body, and you have to race against a mole and a bird to reach the finish line. Tap {{gb|A}} rapidly to run, and push {{gb|Up|Dpad}}+{{gb|B}} whenever you see a hurdle.
*When you unlock the credits, the music playing in the background with the person dancing is the [[EarthBound]] file select music (however original music is in the foreground).


==Inside the cartridge==
===Ball===
Ball is a juggling game, in which the player moves his or her hand around to catch and throw balls in the style of the Game and Watch game of the same name, only with Mr. Game and Watch's head replaced with the player's.


See [[Inside The Gameboy Camera]] for more info
===DJ===
Get here by shooting spaceship "D". DJ allows you to mix your own music. Your head will appear on the DJ.


==External links==
To make a tune push {{gb|Select}}. Choose a place and hold {{gb|A}}, then choose a note with {{gb|Left|Dpad}} and {{gb|Right|Dpad}}. Push {{gb|Select}} again and repeat the process. You can also wipe your music by going to the far left or far right while in this game.
* [http://www.tapir.org/gbc/ Photos taken with Game Boy Camera] and printed on the Game Boy Printer
* [http://www.a-blast.org/~drx/lo-tech/gameboy/ Photos taken with the Game Boy Camera] and transferred directly to the PC
* [http://www.flickr.com/groups/gameboycamera/ Game Boy Camera group] on Flickr
* [http://www.gieskes.nl/gb_camera_video_out_tutorial/ Game Boy Camera Video Output Tutorial] By Gijs Gieskes
* [http://gameboy.about.com/ About.com Guide to Game Boy] - All things Game Boy: News, reviews, history, culture and development. Updated several times a week.
* [http://www.seattlerobotics.org/encoder/200205/downloads/M64282FP.pdf M64282FP data sheet] Gameboy camera lens data sheet


{{Nintendo hardware|Game Boy}}
When you return to the main screen whatever you composed will play as its music.


[[Category:Game Boy accessories]]
==Artworks==
[[Category:Nintendo hardware]]
<gallery>
[[Category:Digital cameras]]
File:Pocket Camera flyer.jpg|Japanese flyer
</gallery>


[[de:Game Boy Camera]]
[[Category:Game Freak]]
[[fr:Camera Game Boy]]
[[Category:Nintendo]]
[[sv:Game Boy Camera]]
[[Category:Game Boy]]
[[Category:Action]]
[[Category:Single player]]

Latest revision as of 23:30, 21 October 2021

Box artwork for Game Boy Camera.
Box artwork for Game Boy Camera.
Game Boy Camera
Developer(s)Game Freak
Publisher(s)Nintendo
Year released1998
System(s)Game Boy
Genre(s)Action
Players1
ModesSingle player
LinksGame Boy Camera ChannelSearchSearch

The Game Boy Camera (Pocket Camera in Japan) was a picture-taking device/game for the Game Boy. While its main purpose was taking greyscale photographs it also featured some mini-games and other features built in. It was first available in in four colors: red, yellow, green, and blue. A limited edition gold camera based on The Legend of Zelda: Ocarina of Time was also released as was a Pokémon-themed camera; both featured themed stamps different from those included with the regular cameras.

"Start" and "Select" options[edit]

The following are options that appear when Select button is pressed on the main screen:

  • Link (print via the Game Boy Printer, transfer photos)
  • Special (Hot-Spot, compose)
  • Edit (Album, Animation)
  • Doodle (Paint, stamp on pictures)

The following are options that appear when Start button is pressed on the main screen:

  • Username (set your name)
  • Record
  • High Score
  • Credits

The start options appear as planets and asteroids.

The Game Boy Camera has three main modes, covered below.

Shoot mode[edit]

Shoot contains the following choices:

  • Shoot (take pictures)
  • Items (Self-Timer or Time-Lapse)
  • Magic (Trick Lenses, montage, panorama, Game Face)
  • Check (checks the album stored in memory)

The Game Face game is notable in that the picture taken will appear at least once in every game on the camera, usually as the main character.

All photographs taken with the camera are greyscale, with a pixel resolution of 128x112.

View mode[edit]

View contains the following choices:

  • Slide Show (displays slide show of the current album.)
  • Animation (Where players can put together pictures to make it look like they are moving. This is done by pressing select on main screen, then going to edit, then animation.)

Hot-Spot (Where one can link 2 different pictures together by clicking on certain spots of the picture)

  • Hot-Spot (see below)

Hot-Spot is especially good for creating a game where one can go from one photo of a room to another in a house by pressing certain spots (that players can set up) on the photo that will send the player there. One do this by pressing "Select" on the main screen, going to special, and choosing "Hot-Spot" (see list below). Each picture will have 5 One-eyed blobs that can be put on it. Each blob can be programmed to go to send the player to a different photo. Then, in Hot-Spot mode, the places where the player put the blobs will send one to other photos when clicked.

Play mode[edit]

At the beginning, two spaceships will appear. One of them will send players to a music sequencer known as "Trippy-H" if shot at, where one can mix sounds and loops. This feature makes simple chiptunes. The other one will send players to Ball, which is also available through shoot. If enough is done in the game, a third spaceship will appear in the middle, and if that is shot at players will be sent to a racing mini-game known as Run! Run! Run!, which is listed as "?" on the left side of the screen.

Space Fever II[edit]

Space Fever II is a homage/sequel to an early Nintendo arcade game called Space Fever. You control a spaceship which fires missiles at other ships. Initially, you will be attacked by other spaceships. The first boss is a giant face of a man with horns, the second boss is a giant face of a mustachioed man, and the third boss's face depends on the pictures taken in "Game Face". Once all 3 of the bosses are beaten, the cycle will start over again, only harder. If this is the first time through, Run! Run! Run! will be unlocked.

Run! Run! Run![edit]

This is the bonus game, which is obtained by reaching a score of 2,000 or more in Space Fever II. Your head is attached to a cartoon body, and you have to race against a mole and a bird to reach the finish line. Tap A button rapidly to run, and push Up dpad+B button whenever you see a hurdle.

Ball[edit]

Ball is a juggling game, in which the player moves his or her hand around to catch and throw balls in the style of the Game and Watch game of the same name, only with Mr. Game and Watch's head replaced with the player's.

DJ[edit]

Get here by shooting spaceship "D". DJ allows you to mix your own music. Your head will appear on the DJ.

To make a tune push Select button. Choose a place and hold A button, then choose a note with Left dpad and Right dpad. Push Select button again and repeat the process. You can also wipe your music by going to the far left or far right while in this game.

When you return to the main screen whatever you composed will play as its music.

Artworks[edit]