Golden Sun/Colosso Tournament: Difference between revisions

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==Colosso: Round 2==
==Colosso: Round 2==
The first stage of round 2 has several stumps against the wall. Leave Garet here so that he can '''Move''' them. For the second stage, there is no way that a party member can help you, so ignore it. The third stage has two small puddles which can be frozen with '''Frost'''. Leave Mia here.  The fourth stage, again, has no way that you can be assisted, so don't leave anyone here; however, you can see that there is a vine on the other side of the fence, so give Isaac a Mars Djinni so he will be able to use '''Growth''' later on. In the fifth stage, there is a log which has a crack in it. It can be knocked over with '''Force''', so leave a person with that ability here, preferably Ivan. Save, and again, return to the guard and he'll take you to the waiting room once more.  
The first stage of round 2 has several stumps against the wall. Leave Garet here so that he can '''Move''' them. For the second stage, you could leave someone with '''Halt''', preferably Ivan, to stop the man from turning the lever. The third stage has two small puddles which can be frozen with '''Frost'''. Leave Mia here.  The fourth stage, again, has no way that you can be assisted, so don't leave anyone here; however, you can see that there is a vine on the other side of the fence, so give Isaac a Mars Djinni so he will be able to use '''Growth''' later on. In the fifth stage, there is a log which has a crack in it. It can be knocked over with '''Force''', so you could leave a person with that ability here, perhaps as an alternate to leaving Ivan at the second stage. Save, and again, return to the guard and he'll take you to the waiting room once more.  
 
[[Image:GS Satrage.gif|frame|right|Satrage]]
When you are able to control the other party members, have Garet '''Move''' the log on the far left one to the right. Take Ivan over to the right side of the log, and hit it with '''Force''' so that it falls in the water. Have Mia '''Frost''' the left puddle. Run as fast as possible once the contest starts to get as much of the treasure as possible. There are two nuts and a Smoke bomb here. Get to the end, and hopefully grab the armor instead of the Cotton Shirt.  
When you are able to control the other party members, have Garet '''Move''' the middle log to the left. Take Ivan and either have him '''Halt''' the person working the lever. Or, if he's in the fifth stage, move him over to the right side of the log, and hit it with '''Force''' so that it falls in the water. Have Mia '''Frost''' the left puddle. Run as fast as possible once the contest starts to get as much of the treasure as possible. There are two nuts and a Smoke bomb here. Get to the end, and hopefully grab the armor instead of the Cotton Shirt.  


Now, you must fight Satrage. Hit him with your Mars Djinni first to get your regular Psynergy attacks back. As before, Ragnarok is a great skill, and so are the Djinn and summons. Satrage is mostly concerned with inflicting status effects, so beware of those. His hits do a bit more damage than Azart's, so you will need to heal more often. '''Sap''' comes in especially handy in these scenarios, as it allows you to recover HP and deal damage at the same time. After a short while, you'll defeat him.
Now, you must fight Satrage. Hit him with your Mars Djinni first to get your regular Psynergy attacks back. As before, Ragnarok is a great skill, and so are the Djinn and summons. Satrage is mostly concerned with inflicting status effects, so beware of those. His hits do a bit more damage than Azart's, so you will need to heal more often. '''Sap''' comes in especially handy in these scenarios, as it allows you to recover HP and deal damage at the same time. After a short while, you'll defeat him.


==Colosso: Round 3==
==Colosso: Round 3==
The first stage has a water puddle underneath a platform. You will want to leave Mia here.  Stage 2 has a stump that you can '''Move''', so Garet will cheer from here. The third stage has no method for party members to help, so ignore it. In the fourth stage, you can see that there is a small plant to grow, but it can't be reached from the crowd. Give Isaac a Mars Djinni (or leave the one from round 2 with him.) The fifth stage has a log which needs '''Force''' on it once again, so leave Ivan here with the Force Orb. There is a sixth stage, but you have no more party members, so return to the guard.  
The first stage has a water puddle underneath a platform. You will want to leave Mia here.  Stage 2 has a stump that you can '''Move''', so Garet will cheer from here. The third stage has a man operating levers, you can use '''Halt''' on him; but it won't be as helpful, so ignore it. In the fourth stage, you can see that there is a small plant to grow, but it can't be reached from the crowd. Give Isaac a Mars Djinni (or leave the one from round 2 with him.) The fifth stage has a log which needs '''Force''' on it once again, so leave Ivan here with the Force Orb. There is a sixth stage, but you have no more party members, so return to the guard.  
 
[[Image:GS Navampa.gif|frame|right|Navampa]]
Once you are controlling your party members, have Garet '''Move''' the pillar to the left, have Ivan use '''Force''' on the log to stop the conveyor belt, and then have Mia '''Frost''' the puddle to raise the platform. Then begin racing. When you come up to the small plant, use '''Growth''' on it to save a lot of time. Try to grab the better sword, or you'll be left with a Hunter's Sword.  
Once you are controlling your party members, have Garet '''Move''' the pillar to the right, have Ivan use '''Force''' on the log to stop the conveyor belt, and then have Mia '''Frost''' the puddle to raise the platform. Then begin racing. When you come up to the small plant, use '''Growth''' on it to save a lot of time. Try to grab the better sword, or you'll be left with a Hunter's Sword.  


This match is against Navampa; use your Mars Djinn first to return your class to normal, then start using Venus Djinni. After you have used three of those, summon on him. Heal as necessary, as Navampa is significantly stronger than the other two, especially if you don't get the best sword. Use Djinn and Summons exclusively to attack, as you need your PP to heal. Once he is defeated, you both will collapse. The party rushes up to you and drags you away.  
This match is against Navampa; use your Mars Djinn first to return your class to normal, then start using Venus Djinni. After you have used three of those, summon on him. Heal as necessary, as Navampa is significantly stronger than the other two, especially if you don't get the best sword. Use Djinn and Summons exclusively to attack, as you need your PP to heal. Once he is defeated, you both will collapse. The party rushes up to you and drags you away.


==Babi's Palace==
==Babi's Palace==
After a cutscene, you will be lying in bed. Press left to get out. The cutscene will continue, then you will be free to walk. All your equipment has been returned, so give the items back to their proper owners. Walk out of the room and up the stairs to Babi's throne room. If you won, he will give you the prize for victory, the Lure Cap. A long cutscene will begin, describing Babi's goals and talking about Lemuria. Babi is running out of his Mystic Draught, which is extending his life. He has taken three separate measures to find a solution: First, establishing the Colosso tournament to search for warriors capable of using Psynergy; Second, funding the research of Alchemy by many scholars, like Kraden; and finally, the construction of the Babi Lighthouse near Lalivero to help his ships find Lemuria again. Iodem will be accompanying you, and everyone agrees to meet at the Gondowan Passage to the south.  
After a cutscene, you will be lying in bed. Press left to get out. The cutscene will continue, then you will be free to walk. All your equipment has been returned, so give the items back to their proper owners. Walk out of the room and up the stairs to Babi's throne room. If you won, he will give you the prize for victory, the Lure Cap. A long cutscene will begin, describing Babi's goals and talking about Lemuria. Babi is running out of his Mystic Draught, which is extending his life. He has taken three separate measures to find a solution: First, establishing the Colosso tournament to search for warriors capable of using Psynergy; Second, funding the research of Alchemy by many scholars, like Kraden; and finally, the construction of the Babi Lighthouse near Lalivero to help his ships find Lemuria again. Iodem will be accompanying you, and everyone agrees to meet at the Gondowan Passage to the south. Babi goes down to his bedroom. Follow him, and you will see a black sphere sitting on the nightstand. If you attempt to pick it up, Babi will ask if you want it. Tell him yes, and you will be allowed to take the Cloak Ball, which grants the '''Cloak''' Psynergy. This is necessary to clear the optional Lunpa sidequests.


You can now finish up any business that you have left, and head to Gondowan Passage.  
You can now finish up any business that you have left, and head to Gondowan Passage.  




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