GunZ The Duel/Weapons: Difference between revisions

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→‎Swords: dragon sword
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===Recommended melee weapon arsenal at level 50===
===Recommended melee weapon arsenal at level 50===
For melee weapons, with the exception of light-weight versions, wear each succeeding sword by level. You should buy each succeeding weapon as soon as possible.
For melee weapons, with the exception of light-weight versions, wear each succeeding sword by level. You should buy each succeeding weapon as soon as possible.  


====Swords====
====Swords====
*Level 0 Rusty Sword; 20 bounty
*Level 0 Rusty Sword; 20 bounty 15 dmge
*Level 10 Military Sword; 600 bounty
*Level 10 Military Sword; 600 bounty 18 dmge
*Level 20 Light-weight Sword; 1500 bounty
*Level 20 Light-weight Sword; 1500 bounty15dmg
*Level 30 High-class Sword; 3600 bounty
*Level 30 High-class Sword; 3600 bounty 20 dmge
*Level 40 Devil Slayer sword; 7200 bounty
*Level 40 Devil Slayer sword; 7200 bounty 22 dmge
*Level 50 YONG-WOL-RANG / Golden Dragon Sword; 15000 bounty
*Level 50 YONG-WOL-RANG / Golden Dragon Sword; 15000 bounty 24 dmge


====Kodachis====
====Kodachis====
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===Recommended ranged weapons-to-buy up to level 20===
===Recommended ranged weapons-to-buy up to level 20===
For ranged weapons, you may skip certain weapon types that you do not use, in order to save bounty for other weapons. This list only goes up to level 20, because after that level, bounty is more easily obtained, so any weapon is purchaseable within one level, and any weapon choices are the succeeding weapon in that set (for example, a Maxwell LX30 rifle user will upgrade to a Maxwell LX44, and a Breaker shotgun user will upgrade to a Breaker 7 at level 30; however, a Maxwell LX30 rifle user might not upgrade to a Walcom rifle, or a Breaker shotgun user might not upgrade to an Avenger shotgun at later levels).
For ranged weapons, you may skip certain weapon types that you do not use, in order to save bounty for other weapons. This list only goes up to level 20, because after that level, bounty is more easily obtained, so any weapon is purchaseable within one level, and any weapon choices are the succeeding weapon in that set (for example, a Maxwell LX30 rifle user will upgrade to a Maxwell LX44, and a Breaker 6 shotgun user will upgrade to a Breaker 7 at level 30; however, a Maxwell LX30 rifle user might not upgrade to a Walcom rifle, or a Breaker shotgun user might not upgrade to an Avenger shotgun at later levels).


*Level 0 Renard x2 sub-machine guns; 60 bounty; high priority
*Level 0 Renard x2 sub-machine guns; 60 bounty; high priority
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*Level 10 Breaker 5 shotgun; 800 bounty; medium priority
*Level 10 Breaker 5 shotgun; 800 bounty; medium priority
*Level 10 Nico R5 rifle; 1500 bounty; low priority
*Level 10 Nico R5 rifle; 1500 bounty; low priority
*Level 12 Zaurus A x2 revolvers; 990 bounty; medium priority
*Level 12 Zaurus A x2 revolvers; 990 bounty; high priority
*Level 13 Walcom S5 x2 sub-machine guns; 1350 bounty; medium priority
*Level 13 Walcom S5 x2 sub-machine guns; 1350 bounty; medium priority
*Level 15 Breaker 6 shotgun; 1600 bounty; high priority
*Level 15 Breaker 6 shotgun; 1600 bounty; high priority
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Machine gun:  
Machine gun:  
Three machine gun is available in shops: MG-K8,MG-K9 and MG-KX. They carry 120/120 bullets, which is the most of any gun in Gunz. Accuracy is medium with a high shooting in circular pattern. Best for shooting a group of targets or suppression fire.
Three machine guns are available in shops: MG-K8,MG-K9 and MG-KX. They carry 120/120 bullets, which is the most of any gun in Gunz. Accuracy is medium with a high shooting in circular pattern. Best for shooting a group of targets or suppression fire. Also the best option for missions, as you can have enough bullets to kill a large amount of monsters or a single boss with a lot of life.


Rocket launcher:  
Rocket launcher:  
A very dangerous weapon as its benefits are high damage, "splash damage", unblockable (as it is an explosive), and very accurate. However, after shooting will cause a misty screen right in front of the player. Easily detected by target by the smoke trail that follows the rocket, and the rocket movement may be slow which can be avoided if detected early. Also, the rocket launchers reduce the player's speed and is prone to hurt the user easily. Is produced by Walcom and Maxwell.
A very dangerous weapon as its benefits are high damage, "splash damage", unblockable (as it is an explosive), and very accurate. However, after shooting will cause a misty screen right in front of the player. Easily detected by target by the smoke trail that follows the rocket, and the rocket movement may be slow which can be avoided if detected early. Also, the rocket launcher reduces the player's speed and is prone to hurt the user easily. It is produced by Walcom and Maxwell.


Shotgun:  
Shotgun:  
The most popular weapon suitable for all fighting styles and is the most preferred weapon. The shotgun fires 12 pellets in one shot which spread like a cone once it ejects from the barrel. Each pellet does low damage but is the highest damage if most or all the pellets hit the target. The use of shotguns require aiming due to the small clip.
The most popular weapon suitable for all fighting styles and is the most preferred weapon. The shotgun fires 12 pellets in one shot which spread like a cone once it ejects from the barrel. Each pellet does low damage but is the highest damage if most or all the pellets hit the target. The use of shotguns requires aiming, due to the small clip.


Pistols:  
Pistols:  
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Revolvers:  
Revolvers:  
A high powered revolver has extremely high damage and good accuracy. But the delay is high and clip is small.  Good for medium or long range.
A high powered revolver has extremely high damage and good accuracy. But the delay is high and clip is small.  Good for medium or long range. As with shotguns, revolvers are good to use in Korean Style techniques.


'''''Spike damage weapons'''''
'''''Spike damage weapons'''''
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*Can deal a lot of damage with one hit
*Can deal a lot of damage with one hit
*Can be swapped through continuously for halved delay on average with dual sets of weapons
*Can be swapped through continuously for halved delay on average with dual sets of weapons
*Are more suited for use in switch canceling [[GunZ The Duel/Korean-Style Techniques|Korean-Style Techniques]], because the weapon only has to be out for a split second for its full effect
*Are more suited for use in switch canceling [[GunZ The Duel/Korean-Style and Advanced Techniques|Korean-Style and Advanced Techniques]], because the weapon only has to be out for a split second for its full effect
*Most weapons in this type are only viable at close range, but it is easier to use the full effect of these weapons at this range, as you only need to hit one shot for large damage
*Most weapons in this type are only viable at close range, but it is easier to use the full effect of these weapons at this range, as you only need to hit one shot for large damage


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*Have a high shot delay
*Have a high shot delay
*Have a low damage potential per second (see note)
*Have a low damage potential per second (see note)
*Have generally low ammo
*Generally have a low ammo capacity


'''''Continuous damage weapons'''''
'''''Continuous damage weapons (usually called spray weapons)'''''


'''Pros'''
'''Pros'''
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*Are harder to aim with, as the cross hair must be kept on the target, making faster targets harder to hit, especially at close range
*Are harder to aim with, as the cross hair must be kept on the target, making faster targets harder to hit, especially at close range
*Are less suited for use in switch canceling [[GunZ The Duel/Korean-Style Techniques|Korean-Style Techniques]], because for the weapon to have its full effect, it must be kept out, decreasing the quantity of techniques that can be performed
*Are less suited for use in switch canceling [[GunZ The Duel/Korean-Style and Advanced Techniques|Korean-Style and Advanced Techniques]], because for the weapon to have its full effect, it must be kept out, decreasing the quantity of techniques that can be performed
*Most are inaccurate, making them most useful at close range; however, it is difficult to hit with these weapons at close range as compared to a spike damage weapon as noted above
*Most are inaccurate, making them most useful at close range; however, it is difficult to hit with these weapons at close range as compared to a spike damage weapon as noted above


''Note: Unless in a game with many people, however, it is very hard to hold down the button and shoot down one person or a group of people for a full second - in a normal match, it is difficult to continuously shoot someone for a half a second if they're moving.''
''Note: Unless in a game with many people, however, it is very hard to hold down the button and shoot down one person or a group of people for a full second - in a normal match, it is difficult to continuously shoot someone for a half a second if they're moving.''
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