From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Line 69: Line 69:
By the way, the mission description says you must capture the spy alive. Just to be clear, you won't have to worry about shooting him accidentally. Bullets go straight past him.
By the way, the mission description says you must capture the spy alive. Just to be clear, you won't have to worry about shooting him accidentally. Bullets go straight past him.


=== Help the Scout ===
=== Give Medication to the Scout ===


=== Biosyn HQ ===
=== Biosyn HQ ===

Revision as of 12:25, 14 February 2006

Game settings

  • Difficulty: Easy, Normal, or Hard. Even the "easy" level is a difficult game! The normal level adds one more mission to the game, and hard adds another additional mission. On easier difficulty levels, enemies do not take as many shots to kill and they deal less damage.
  • Energy equalling: Only applies to two-player games. If "off", the health gauges of the two players are independent. If "on", a player may press "select" at any time to transfer health from the stronger (less injured) player to the weaker player so that the two meters are equal. If "auto", the game will do this continuously, so that if one player takes, say, 10 points of damage, 5 points are subtracted from the life gauges of both players.

Weapons

Lethal

  • Rifle: Unlimited ammo, but slow rate of fire.
  • Machine gun: Like the rifle, but with a much higher firing rate. You start with 200 ammo and get 100 more with an ammo pickup.
  • Shotgun: Three shells which spread out. This is a slow weapon, because you cannot fire it again while your previous shot remains on the screen. (This means you can still fire it fairly rapidly from close range if your shots don't miss.) It's a very powerful weapon, especially if all three shells hit, and can kill the toughest raptors with about three hits. You start with 20, and get 20 more with an ammo pickup.
Nonlethal
  • Cattle prod. Despite its name, it acts more like some energy ball. It has infinite ammo. Hold the Y button down to charge, and release to fire. Uncharged shots may still be effective against very weak enemies like pterodactyls and compies.
  • Tranquilizer machine gun: Same as the machine gun except it fires tranquilizer rounds.
  • Tranquilizer bazooka: Fires a potent projectile that explodes upon impact, causing splash damage. Comparable to the shotgun in terms of damage.

Non-lethal weapons do not work on human enemies. However, splash damage from the tranq bazooka will harm you if you're too close when it explodes. The shotgun is a better choice than the tranq bazooka for taking out raptors in close quarters.

Fight humans with lethal weapons, and dinosaurs with tranquilizers. If you kill a dinosaur, your dinosaur count, visible at the top of the screen will decrease by 1. You will get "game over" if it falls below 75. The dinosaur count rises very slowly, but never exceeds 100 (even though there are obviously more than 100 dinosaurs in the park... huh). Kill raptors doesn't reduce your count, by the way, but it's usually easy enough to kill them with a couple of charged cattle prod shots anyway.

The missions

Upon finishing each mission, you will face an emergency mission afterward. The order you tackle the standard missions doesn't matter, though we recommend choosing the harder ones first. For example, if you often die at the end of raptor attack, get it out of the way first. If you die on your first mission, you can just reset the game so it doesn't reduce your limited number of continues. There's also nothing worse than going through the trouble of playing a bunch of easy missions just to save the one you've never been able to do for the very end, and lose all your continues there. Choosing it first will make you more familiar with that mission and spare you some frustration when you lose.

The order doesn't really matter when you're starting out. Get familiar with each mission. It's more important to be able to finish them at all than to finish them in a certain order; once you can do that you can be fussy with the order. If there is a mission you haven't finished, always choose it first.

Our recommended order is Raptor Attack, Seek and Destroy, Blockade, High Ptera, Protect the Gallimimus, and T-Rex Carnage. This is only a rough recommendation, and a different order may be more suited to you. This order was chosen by considering the difficulty of the last segment of Raptor Attack (most of the level is cheese easy when you're used to it) and of Seek and Destroy, the chance of being killed by the boss in Blockade, the chance of falling off the cliff and dying in High Ptera, the chance of being killed by the helicopter in Protect the Gallimimus, and the chance of falling into the pit at the end of T-Rex Carnage. (Other than these things, the levels shouldn't be too hard with this walkthrough and a little practice.) Depending on how much difficulty you have with these, a different order may be more appropriate for you. For example, you might have practiced Raptor Attack a lot, while you always fall into the pit at the end of T-Rex Carnage; in that case, do T-Rex Carnage first.

Raptor Attack

This level is very easy until the end. Just keep the cattle prod equipped, watch for raptors as you progress, and let them have it. Be careful with raptors on an upward slope. The rule for navigating this level is "up and left". That means always advance upward when you can, and always advance leftward when you have a choice between going left or right. Assuming you don't deviate from this advice, you will always find the exit, although you will skip a few ammo and health pickups (you shouldn't need them with a little practice). When you come across a couple of medkits, you're probably near the end. You should see a big control panel with a sign that says "DANGER". Equip the shotgun and keep moving to the right! Your health will drain as the poison gas takes its effect on you, and there's a countdown to boot. You will come to a drop with a ladder. Fall down and grab the ladder while you're falling to save time. (It goes down a little ways, but better to grab the ladder too soon than too late.)

When you reach the bottom, you'll come across a raptor. Quickly fire three shots of the shotgun to dispatch it. You can stop for a second, but not too long. Repeat for two more raptors. Climb the ladder, kill the green raptor with one shot from the shotgun, keep going right, then go down the ladder and jump over the compy below. Keep moving! The next ladder is the last one. Jump on it, move into the tunnel, and advance all the way to the right. If you're good, you should still have a little health and about 10 seconds on the clock.

T-Rex Carnage

This level is very easy and linear. There are no humans to worry about. Use the cattle prod. Keep going right and enter each "door" as you come across it. The only trouble is at the end. You will eventually reach a point where there are no enemies, only a door a few yards to the right. This is your signal that you're about to fight the T-Rex. Switch to the shotgun and enter. You will hear it roar and you'll see a car. Jump on it. Stay on the left side of the car, the side closer to the T-Rex. Hold down the fire button. If you don't have a lot of health, duck the bullets that Biosyn are shooting at you, but don't stop firing. Your aim is not to kill the T-Rex, which you can't do now, but just to keep it at bay. After the shotgun rounds run out, it'll switch to the machine gun. Keep firing. After those run out, it'll switch to the rifle. This will not be effective enough and you should switch to tranquilizer darts (either bazooka or machine gun). Assuming you had started with the full 20 shotgun shells and 200 machine gun bullets, you'll have to jump a few seconds after switching to tranquilizers. Listen to the music rising to its climax, and then keep your eyes on the ground. Don't stop firing, just watch the ground. As soon as it gives out, jump diagonally to the right. You'll grab a vine and hear the T-Rex roaring behind you. Just go over to the right, jump down from the vines, and the mission will be over.

Blockade

This level's a real maze if you don't know where to go.

High Ptera

The name of this level is probably a pun on "high terra", meaning "high ground". It's a fairly straightforward level.

Seek and Destroy

Like Raptor Attack, this level is fairly easy until the end (although not as easy), though it's much easier to get lost. A triceratops can be found in this level! (You don't have to fight it, and in our walkthrough, we won't.)

Protect the Gallimimus

This is an extremely easy level until the very end. Just keep running right and killing enemies. Occasionally gallimimus will run at you. Just jump over them. You will not have to worry about any other dinosaurs, and the gallimimus only appear two or three times in very short bursts. You'll also have to deal with no annoying flamethrowers, just gunmen and grenadiers.

You can keep the machine gun equipped for the entire level if you like, picking up additional ammo for the machine gun. Halfway through, a helicopter will fly overhead. Stay at the far left edge of the screen. It will drop five bombs across the screen. Jump to avoid splash damage just before the impact of the last bomb, then continue as you were before.

At the end you will see a medkit followed by two ammo pickups. Switch to the shotgun and pick them both up, because you're about to face the helicopter, which is the hard part. This time it will have a big cage attached to it and you must remove it first by shooting it. Duck under it when it gets too close, but keep shooting when it passes. Soon it should drop. If you're fast enough, you'll get it off just before the helicopter disappears, after which it'll come back with more bombs to drop on you. This is very difficult to dodge when the cage is still attached. If the cage is off, do not stand on it; wait around the left edge of the screen. This time there will be more than five bombs and you will have to jump through a gap in them. It's difficult, but you can do it. Then jump on the box and quickly and continuously fire at the helicopter. It will fire a few bursts of bullets at you; this can cause serious damage if they all hit, so jump over them, but don't stop firing! The helicopter will not take very long to defeat with shotgun shells, but be sure you defeat it before it defeats you.

Emergency missions

After each standard mission you will have to do one of these missions. You will always do them in the same order and you cannot decline to do the mission.

Scientist Radios for Help

Get Power Supplies to Incubators

Auxiliary Power Switch

Drop Ship Supplies

Track Down the Spy

This is a very straightforward mission with no surprises, but you must be very fast. The first time furrykef completed the mission (on easy difficulty), there was only one second on the clock! But if you keep moving, it probably won't come down to that.

Start out using the machine gun. When you come to the first ammo pack, switch to the shotgun before picking it up. You'll use for the rest of the level. There will be copious ammo along the way, so don't worry, even if you accidentally picked it up for the machine gun instead.

Just move, move, move. If you get knocked down a couple of times or get hit by a couple of grenades, it's no big deal. Do watch where you're going, and especially watch out for flamethrowers, but they're not any more of a hazard than usual.

By the way, the mission description says you must capture the spy alive. Just to be clear, you won't have to worry about shooting him accidentally. Bullets go straight past him.

Give Medication to the Scout

Biosyn HQ

Disarm the Bombs

Kill the T-Rex and Evacuate