Kingdom Hearts 3D: Dream Drop Distance/Abilities: Difference between revisions

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Fixed item boost typo from cure boost = item boost
(Abilities done)
 
(Fixed item boost typo from cure boost = item boost)
 
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*Water Boost - Increases the power of Water Attacks by 10%, can be installed up to three times
*Water Boost - Increases the power of Water Attacks by 10%, can be installed up to three times
*Cure Boost - Increases the amount of HP recovered with Curative commands by 30%, can be installed up to three times
*Cure Boost - Increases the amount of HP recovered with Curative commands by 30%, can be installed up to three times
*Cure Boost - Increases the amount of HP recovered with Item commands by 50%, and Link Gauge Refill by 10%, can be installed up to three times
*Item Boost - Increases the amount of HP recovered with Item commands by 50%, and Link Gauge Refill by 10%, can be installed up to three times
*Attack Haste - Shortens attack command reload times by 16% with the first two installs and 8% with the next three
*Attack Haste - Shortens attack command reload times by 16% with the first two installs and 8% with the next three
*Magic Haste - Shortens magic command reload times by 16% with the first two installs and 8% with the next three
*Magic Haste - Shortens magic command reload times by 16% with the first two installs and 8% with the next three
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== Spirit Abilities ==
== Spirit Abilities ==
*Link Critical - Charges a Link Gauge when you and a SPirit land attacks on the same foe within 0.5 seconds of each other. Also generates a shockwave that causes physical damag to foes.
*Link Critical - Charges a Link Gauge when you and a Spirit land attacks on the same foe within 0.5 seconds of each other. Also generates a shock-wave that causes physical damage to foes.
*Support Boost - Extends the duration of Spirit support magic by 20 percent, can be installed up to three times
*Support Boost - Extends the duration of Spirit support magic by 20 percent, can be installed up to three times
*Waking Dream - Spirits retain 1 HP after a hit that would finish them off, unless they're already at 1 HP
*Waking Dream - Spirits retain 1 HP after a hit that would finish them off, unless they're already at 1 HP


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