Left 4 Dead 2/Infected: Difference between revisions

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Also, it is worthwhile to note when playing as the Smoker and Hunter that the Boomer's vision/halo obstruction means that many teams will not be able to detect a helpless survivor until their vision has returned or the music has stopped playing after survivors have been recently-Boomered. Therefore, it's generally a good idea to attack non-Boomered survivors since their friends may not notice in time.
Also, it is worthwhile to note when playing as the Smoker and Hunter that the Boomer's vision/halo obstruction means that many teams will not be able to detect a helpless survivor until their vision has returned or the music has stopped playing after survivors have been recently-Boomered. Therefore, it's generally a good idea to attack non-Boomered survivors since their friends may not notice in time.
The most challenging aspect of playing a Boomer is getting into range of Survivors, particularly in outdoor areas. Often attacking from the top of a climb point is the best option in this situation, as you can just throw yourself into Survivors who will goo themselves when they attack you. If they clue onto this and start shoving and finding range, run right after them, claw them in the back, then back up quickly. They should miss the next shove, at which stage you run in and they'll be frustrated enough to shoot. Ideally this leaves them at the back, and the only one covered in bile.
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* Into spit. This is better than fire, as it will do damage at a faster rate, and will not hurt you in the process.
* Into spit. This is better than fire, as it will do damage at a faster rate, and will not hurt you in the process.
* Into an oncoming horde. If the horde doesn't go for the ridden survivor, they will act as an obstacle to any rescuers, and if they do, then you are almost guaranteed an incap.
* Into an oncoming horde. If the horde doesn't go for the ridden survivor, they will act as an obstacle to any rescuers, and if they do, then you are almost guaranteed an incap.
*Through doorways that lead into side-stream hallways and rooms with obstacles. Even a right angled wall can break a team up. This will protect you from long-range fire and make other Survivors risk themselves and lose direction from chasing you into far corners.
* Away from other survivors. This, in itself, is a hazard.
* Away from other survivors. This, in itself, is a hazard.


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==The Tank==
==The Tank==
[[Image:L4d-boss-art-tank.jpg|right|150px]]
[[Image:L4d-boss-art-tank.jpg|right|150px]]
* '''Health''': 6000
* '''Health''': 3000-8000(depending on difficulty and game mode)
* '''Abilities''': Smacking things, throwing rocks
* '''Abilities''': Smacking things, throwing rocks


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==The Witch==
==The Witch==
[[Image:L4d2-boss-art-witch.jpg|right|150px]]
[[Image:L4d2-boss-art-witch.jpg|right|150px]]
* '''Health''': Variable (anywhere from 200 to 3000)
* '''Health''':1000
* '''Abilities''': Powerful claws, one-hit knockdown
* '''Abilities''': Powerful claws, one-hit knockdown


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