Marvel: Ultimate Alliance/Atlantis: Difference between revisions

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After you go to the connection tube to the diving chamber, once you go in, you're teams journey starts. The Atlanteans believes your team is a threat so you're going to battle their army throughout this level. It's quite easy to get through because you're ability to swim up and down in heights and not worry about getting hurt but you should at least be wary of mines which would be the only threat. Once you reach where Namor is trapped, you have to take care of the remaining enemies before going to the console and freeing him from the bubble.
After you go to the connection tube to the diving chamber, once you go in, you're teams journey starts. The Atlanteans believes your team is a threat so you're going to battle their army throughout this level. It's quite easy to get through because you're ability to swim up and down in heights and not worry about getting hurt but you should at least be wary of mines which would be the only threat. Once you reach where Namor is trapped, you have to take care of the remaining enemies before going to the console and freeing him from the bubble.


Namorita came from the seeline and is able to rendor Namor unconcious since he's in no shape to fight. As an option, you can go through Temple of Negrete to get Walek Seaweed by finding two Eye of Negretes and a Trident's Tip to open the place at the end for that source.
Namorita came from the seeline and is able to rendor Namor unconscious since he's in no shape to fight. As an option, you can go through Temple of Negrete to get Walek Seaweed by finding two Eye of Negretes and a Trident's Tip to open the place at the end for that source.


Atlantean Trenches shouldn't be hard to go through. Byrrah and Krang will be the first two water villains to deal with. As long as you have a full team, you'll be able to defeat them easily. Then find the three sonic emitters and destroy them to succeed. Then make your way to the Atlantean throne.
Atlantean Trenches shouldn't be hard to go through. Byrrah and Krang will be the first two water villains to deal with. As long as you have a full team, you'll be able to defeat them easily. Then find the three sonic emitters and destroy them to succeed. Then make your way to the Atlantean throne.
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==Attuma and Tiger Shark==
==Attuma and Tiger Shark==
Attuma and Tiger Shark can be tough to deal with while they were swimming in the air. You should use to console on either ends to be able to get the better of them when their grounded. The console will suck the Attuma and Tiger to the ground to make it easier for you to fight them in. Repeat this pattern alternately in opposite sides as the water will be sucked in a limited time before you have to reach the console again. After the fight, Tiger reveals the intention of Dr Doom before they disappear.
Attuma and Tiger Shark can be tough to deal with while they were swimming in the air. You should use to console on either ends to be able to get the better of them when their grounded. The console will suck the Attuma and Tiger to the ground to make it easier for you to fight them in. Repeat this pattern alternately in opposite sides as the water will be sucked in a limited time before you have to reach the console again. After the fight, Tiger reveals the intention of Dr Doom before they disappear.another strategy would be to change to all ranged attack characters at the S.H.I.E.L.D save spot and use that to your advantage.


==Kraken the Water Lizard==
==Kraken the Water Lizard==
Go through Defender's Crypt taking out the remainders of the Atlantean soldiers. When you enter the Arena, what we supposedly believe is Mandarin underwater but in reality he does not. Anyway the surprise is the Kraken which is a large green water lizard. He can't be hurt by normal means. Defeat Kraken using this pattern. After you take down his guards, once the column is open, go in and it will start the button minigame and the Wii motion minigame. Do this to all four columns so the creature and in fact is the only way of destroying it.
Go through Defender's Crypt taking out the remainders of the Atlantean soldiers. When you enter the Arena, what we supposedly believe is Mandarin underwater but in reality he does not. Anyway the surprise is the Kraken which is a large green water lizard. He can't be hurt by normal means. Defeat Kraken using this pattern. After you take down his guards, once the column is open, go in and it will start the button minigame or Wii motion minigame. Do this to all four columns and the giant creature would be defeated.


When you are finished, Namor will congratulate you and allows you to leave this area.
When you are finished, Namor will congratulate you and allows you to leave this area.


{{Footer Nav|game=Marvel: Ultimate Alliance|prevpage=Stark Tower 2|nextpage=Stark Tower 3}}
{{Footer Nav|game=Marvel: Ultimate Alliance|prevpage=Stark Tower 2|nextpage=Stark Tower 3}}
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