From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Controls

  • Joystick: Use the 8-way joystick to direct Motos around the space-themed playfields. Unfortunately, the player can force it off the edge of one with it.
  • Jump Button: Use this button to make Motos jump. It will only work if you are using one of your Jump Parts - if you are not, pressing it has no effect.
  • 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.

Characters

Motos

MO Motos.gif

This bumper car is the protagonist of the game. Its only goal is to bump every enemy off the edges of one playfield in order to proceed to the next.

Power and Jump Parts

MO Power Part.gif
MO Jump Part.gif

These can be found on some of the playfields. When you collect one, it will be displayed at the bottom-left corner of the screen; Power Parts (left) will give Motos extra bumping power, and up to seven of them can be used at the start of a round. However, Jump Parts (right) will give Motos the ability to jump over the gaps in some of the playfields, along with the ability to crack and destroy their tiles when it lands upon them - but only one of them can be used at the start of a round. (If Motos takes too long over any round, projectiles will come flying towards the tiles and destroy them).

Red Pupas

MO Red Pupa.gif

These red spheres weigh in at 380 kg (836 lb), have a top speed of 20 km/h (12 mph), are worth 300 points when forced off the edge of a playfield, and appear on the first, third, fourth, sixth, tenth, eleventh, fifteenth, sixteenth, twenty-sixth, twenty-eighth, fiftieth and fifty-third rounds of the game.

Blue Pupas

MO Blue Pupa.gif

These blue spheres weigh in at 380 kg (836 lb), have a top speed of 20 km/h (12 mph), are worth 300 points when forced off the edge of playfield, and appear on the second, third, fourth, eleventh, twenty-sixth, twenty-eighth, fiftieth, fifty-first and fifty-third rounds of the game (5 less than Reds).

Black Pupas

MO Black Pupa.gif

These black spheres weigh in at 400 kg (880 lb), have a top speed of 20 km/h (12 mph), are worth 300 points when forced off the edge of playfield, and appear on eighteenth, twentieth, twenty-second, forty-fifth, fiftieth, fifty-third, fifty-seventh, and sixtieth rounds of the game (3 more than Blues).

Polars

MO Polar.gif

These black magnets weigh in at 400 kg (880 lb), have top speed of 20 km/h (12 mph), are worth 800 points when forced off the edge of playfield, and appear on the second, fifth, sixth, thirtieth and thirty-fourth rounds of the game (this means that they only appear on five rounds of the game).

Spiruses

MO Spirus.gif

These blue-bodied, red-headed insects weigh in at 2900 kg (3.19 tons), have a top speed of 40 km/h (24 mph), are worth 1000 points when forced off the edge of playfield, and appear on fourth, eighth and twelfth rounds of the game (this means they'll only appear on three rounds of the game).

Fire Bugs

MO Fire Bug.gif

These big red-eyed insects weigh in at 3800 kg (4.18 tons), have a top speed of 45 km/h (27 mph), are worth 1300 points when forced off the edge of a playfield, and will appear on the seventh, twenty-first, thirty-sixth, forty-second, forty-fourth, forty-seventh, and fifty-second rounds of the game.

Fire Bees

MO Fire Bee.gif

These big blue-eyed, winged insects weigh in at 3200 kg (3.52 tons), have a top speed of 70 km/h (42 mph), are worth 1500 points when forced off the edge of a playfield, and appear on the thirteenth, twenty-third, twenty-seventh, thirty-eighth, forty-first, forty-sixth, fifty-second, and fifty-seventh.

Taitorians

MO Taitorian.gif

These small, red-eyed insects weigh in at: 4100 kg (4.51 tons), have a top speed of 55 km/h (33 mph), are worth 2000 points when forced off the edge of a playfield, have no connection to the Taito Corporation, and appear on the eleventh, fourteenth, sixteenth, twenty-fifth and twenty-eighth rounds of the game. One of them also reappeared in 16-bit form, as a bonus character on the nineteenth stage of Tinkle Pit (1993) - worth 2000 points.

Lady Bugs

MO Lady Bug.gif

These small, blue-eyed insects weigh in at 5120 kg (5.64 tons), have top speed of 60 km/h (36 mph), are worth 2500 points when forced off the edge of a playfield, have no connections to the 1981 Universal arcade game they share their name with, and appear on the seventeenth, twenty-second, thirty-second, thirty-eighth, fortieth, forty-third, forty-ninth, fifty-second, fifty-sixth, fifty-seventh and fifty-eighth rounds of the game. Remember.

Beetles

MO Beetle.gif

These black-shelled, yellow-lined insects weigh in at 5800 kg (6.38 tons), have top speed of 55 km/h (33 mph), are worth 3000 points when forced off the edge of a playfield, and appear on the eighteenth, thirty-first, fifty-first, fifty-fourth, fifty-seventh, fifty-eighth and sixty-first rounds of the game.

Megas

MO Mega.gif

These enormous red-and-gray spheres weigh in at 7500 kg (8.25 tons), have top speed of 10 km/h (6 mph), are worth 3500 points when forced off the edge of a playfield, and appear on ninth, nineteenth, twenty-fourth, thirty-third, thirty-fifth, thirty-seventh, and thirty-ninth rounds of game.

Gigas

MO Giga.gif

These enormous black-and-blue spheres weigh in at 13400 kg (14.74 tons), have a top speed of 20 km/h (12 mph), are worth 5000 points when forced off the edge of a playfield, and appear on the twenty-ninth, thirty-ninth, forty-fourth, forty-eighth, forty-ninth, fifty-ninth, sixty-first and sixty-second rounds of the game (the last of these is also the final round of the game, and once you've cleared it the game will be over and go to the ending).

Nabicons

File:MO Nabicon.gif

These enormous gray generators appear upon the third, ninth, sixteenth, nineteenth, twenty-fifth, twenty-sixth, twenty-ninth, thirty-fourth, thirty-ninth, forty-second, forty-third, forty-fourth, and sixty-first rounds of the game, and will release Blue Pupas at regular intervals (There is a limit to the number they can produce, which will be reset if the player loses a life). They cannot be moved by bumping against them, and the only way to force them off the playfield for 50,000 points is to continuously bump them up, until they explode. However this can only be done to a select few Nabicons in the game.

Beecons

File:MO Beecon.gif

These small, gray, red-lined diamonds sit in place doing absolutely nothing until Motos forces them off the edges of the playfield for 1000 points.