Undergarments
Shirts
T-shirt
This is the shirt you have on when the game begins. It's the only one of it's kind, since you travelled into another dimension. It provides less armor and weighs less than the common Medieval Shirts encountered in the game. The refund when sold is higher though. The T-shirt is indestructible.
Medieval Shirt
Common to the game is the Medieval Shirt, providing relatively good armor for it's weight. The Medieval shirt comes in a variety of colours and two different quality's: Normal (no prefix) and Sturdy. The sturdy ones are hidden though. Medieval Shirts are indestructible.
Pants
Medieval Pants
These pants are normal to the game, providing relatively good armor fot it's weight (just like the shirts, yes...) also coming in a lot of different colours and the same two quality's. Medieval Pants are indestructible.
Armor
Chest Armor
Wizard Robe
The only armor one of the wizard class can wear. It provides very good armor and has a medium durability. They come in a variety of colours and quality's. Some are enchanted, colouring with the effect.
Studded Leather
Chain Mail
Breast Plate
The best protection for one of the warrior class. It provides excellent armor and has a very high durability. Some are enchanted, colouring with the effect.
Head Armor
Leather Helm
Plate Helm
Leggings
Leather Leggings
Boots
Leather Boots
Armored Boots
Plate Boots
Cloaks
Cloaks are common overall garment wich provide a little extra armor. They have a medium durability but they take less damage. Cloaks come in a variety of colours and quality's. Some are enchanted, colouring with the effect.
Weapons
Swords
Axes
Hammers
Staves
Shuriken
Shuriken
Chakrums
Bows
Quivers
Quivers are ammo for bows (technically they hold the ammo, but arrows are not an item within the game) and thus they are, of course, required if one wishes to shoot an arrow.
Poison
Not very useful, since you'll want your target to die quickly, but if you don't want to waste mana on casting poison, equip these and fire off a clean shot before running away; or just use them to take down an enemy via impact damage. If you find the poison buff useful, then of course use them sparingly.
Fire
Fire quivers become frequent pick-ups after about Chapter 6. Each shot will explode on impact, dealing fire damage in a small area of effect. Thus, they are perfect for Zombies.
Numbing/Stun
Rare quivers, you'll want to only use these in difficult situations versus single, powerful monsters such as bosses.