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[[Image:FC N&M Title.PNG|thumb|left|The game's title screen.]]
'''Nuts & Milk''' is an obscure title for the [[NES|Famicom]] that also represents an important milestone for the system.  It was the very first 3rd party developed game, making [[Hudson Soft]] the Famicom's first 3rd party publisher.  The game was never released in the United States and never received a sequal, but it was released on the [[GBA|Gameboy Advance]] in the fourth volume of Hudson's "Best Collection" compilation game.  It was also redeveloped and released for play on Java capable mobile phones with updated sound and graphics.
'''Nuts & Milk''' is an obscure title for the [[NES|Famicom]] that also represents an important milestone for the system.  It was the very first 3rd party developed game, making [[Hudson Soft]] the Famicom's first 3rd party publisher.  The game was never released in the United States and never received a sequal, but it was released on the [[GBA|Gameboy Advance]] in the fourth volume of Hudson's "Best Collection" compilation game.  It was also redeveloped and released for play on Java capable mobile phones with updated sound and graphics.



Revision as of 11:48, 1 September 2006

Template:All Game Nav Template:Infobox

File:FC N&M Title.PNG
The game's title screen.

Nuts & Milk is an obscure title for the Famicom that also represents an important milestone for the system. It was the very first 3rd party developed game, making Hudson Soft the Famicom's first 3rd party publisher. The game was never released in the United States and never received a sequal, but it was released on the Gameboy Advance in the fourth volume of Hudson's "Best Collection" compilation game. It was also redeveloped and released for play on Java capable mobile phones with updated sound and graphics.

Hudson originally developed Nuts & Milk for the MSX computer system, as a much simpler game. For the first 3rd party Famicom game developed, it looks particularly like an early Nintendo game. The title screen is identicle to early Nintendo Famicom games. The layout of the lives, bonus, and round indicator looks like an expanded version of Donkey Kong's. And the fireball sprite is nearly identicle to the Famicom's Mario Bros. fireball sprite. It appears that Hudson may have developed this game by starting with a Nintendo developed game and hacking a new game out of it. Hudson went on to be a prolific developer for Nintendo, and was a particularly strong supporter of the TurboGrafx 16.

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