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{{Header Nav|game=Perfect Dark}}
{{Header Nav|game=Perfect Dark}}
==Agent Walkthrough==
Objectives
# Gain Entrance to laboratory


You start off at the top of the building. fall from the helipad and you will land on ground an enemy is there either ignore or kill. open the 2 doors to your left then go to the door at the bottom floor and there is an enemy in this room. do what you want with the enemy. enter the floor, go downstairs and kill all enemies that get in your way. after going downstairs, open the door and take the elevator close to you. you will go all the way to the first floor. Now there are shock trooper guards! go downstairs, kill a shock trooper and take their gun. Now go to the door to your left and kill the shock troopers getting in your way. When you reach is what you think is a dead end, The 2nd wall panel from the the left is a secret door. press B when you are there. You will see an elevator, go in it to complete the mission
=Agent Walkthrough=
 
'''Objectives''':
# Gain Entrance to Laboratory
 
==Roof==
 
You are at the top of the Lucerne Tower, dataDyne's headquarters. When you are done admiring the scene, look below for a guard. Use any method you wish to take him out. Now enter the door into the maintenance room.
 
==Maintenance room==
 
Enter the building via the roof door and continue until you see a guard. If you shoot him, he will surrender. Do what you want with him. You can try out disarm here (unarmed secondary function). Now remember that you can interact with the environment by pressing the action button. There is a light switch in this room, but it is recommended that you don't press it now, because making the whole area dark when you don't have night vision is not a good idea.
 
Instead, open the nearby door and head down. Don't go down too fast, because a guard might be here.
 
==Third office floor==
 
This floor isn't too large. It contains a couple guards, which you can take out. In the double doors here is Cassandra's office. You don't need to go in here (that's for a later difficulty) but if you do, punch them out before Cassandra sets off the alarm.
 
You can now head directly to the ground floor from the elevator, or explore a bit more. Both the stairs and the elevator give access to the other office floors.
 
==First and second office floors==
 
Nothing special here, but there are many rooms. These floors become important in a later level.
 
==Ground floor==
 
Before reaching the ground floor, crouch and stay at the back of the elevator, so the guards don't spot you. The music will pick up now. Rather than walk down the stairs into the presence of guards, shoot the glass in front of the elevator. You should be able to kill the couple guards at the front door. Circle the floor, killing anyone else who is in your way.
 
Head through the door on the bottom (left side if coming down the stairs). Take out all the guards here; it would be handy to use an automatic weapon. It appears to be a dead end, but one of the walls nearby slides open to reveal a lift. Enter it.
 
'''Objective Complete: Gain Entrance to Laboratory'''
 
'''Mission Complete'''
 
{{achievement
{{achievement
|name=How's That For Starters?
|name=How's That For Starters?
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|description=Complete dataDyne Central - Defection.
|description=Complete dataDyne Central - Defection.
}}
}}
'''Objective 1 Complete'''
'''''Mission Complete'''''


{{Footer Nav|game=Perfect Dark|prevpage=Walkthrough|nextpage=dataDyne research - Investigation}}
{{Footer Nav|game=Perfect Dark|prevpage=Walkthrough|nextpage=dataDyne research - Investigation}}

Revision as of 09:33, 17 January 2011

Agent Walkthrough

Objectives:

  1. Gain Entrance to Laboratory

Roof

You are at the top of the Lucerne Tower, dataDyne's headquarters. When you are done admiring the scene, look below for a guard. Use any method you wish to take him out. Now enter the door into the maintenance room.

Maintenance room

Enter the building via the roof door and continue until you see a guard. If you shoot him, he will surrender. Do what you want with him. You can try out disarm here (unarmed secondary function). Now remember that you can interact with the environment by pressing the action button. There is a light switch in this room, but it is recommended that you don't press it now, because making the whole area dark when you don't have night vision is not a good idea.

Instead, open the nearby door and head down. Don't go down too fast, because a guard might be here.

Third office floor

This floor isn't too large. It contains a couple guards, which you can take out. In the double doors here is Cassandra's office. You don't need to go in here (that's for a later difficulty) but if you do, punch them out before Cassandra sets off the alarm.

You can now head directly to the ground floor from the elevator, or explore a bit more. Both the stairs and the elevator give access to the other office floors.

First and second office floors

Nothing special here, but there are many rooms. These floors become important in a later level.

Ground floor

Before reaching the ground floor, crouch and stay at the back of the elevator, so the guards don't spot you. The music will pick up now. Rather than walk down the stairs into the presence of guards, shoot the glass in front of the elevator. You should be able to kill the couple guards at the front door. Circle the floor, killing anyone else who is in your way.

Head through the door on the bottom (left side if coming down the stairs). Take out all the guards here; it would be handy to use an automatic weapon. It appears to be a dead end, but one of the walls nearby slides open to reveal a lift. Enter it.

Objective Complete: Gain Entrance to Laboratory

Mission Complete

How's That For Starters?
10 Gamerscore points
How's That For Starters?
Complete dataDyne Central - Defection.