From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(→‎Other Jobs: added a new job class that I have seen in regions.(example hasn't hit regions yet but it will.))
 
(4 intermediate revisions by 2 users not shown)
Line 11: Line 11:


{{bp|Heracross}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]            <-- Species, Gender, and Attached Item -->
{{bp|Heracross}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]            <-- Species, Gender, and Attached Item -->
*Trait: {{bpa|Guts}}
*Ability: {{bpa|Guts}}
*EVs: 58 HP / 252 Attack / 200 Speed  <-- Effort Values Distribution -->
*EVs: 58 HP / 252 Attack / 200 Speed  <-- Effort Values Distribution -->
*Adamant Nature (+Atk, -SAtk)
*Adamant Nature (+Atk, -SAtk)
Line 26: Line 26:


{{bp|Starmie}} @ [[bulbapedia:In-battle effect item|Leftovers]]    <-- Some do not have a gender -->
{{bp|Starmie}} @ [[bulbapedia:In-battle effect item|Leftovers]]    <-- Some do not have a gender -->
*Trait: {{bpa|Natural Cure}}          <-- Its other Trait has no effect-->
*Ability: {{bpa|Natural Cure}}          <-- One of its other Abilites, Illuminate, has no effect-->
*EVs: 42 HP / 216 Speed / 252 Special Attack
*EVs: 42 HP / 216 Speed / 252 Special Attack
*Timid Nature (+Spd, -Atk)
*Timid Nature (+Spd, -Atk)
Line 41: Line 41:


{{bp|Swampert}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Swampert}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
*Trait: {{bpa|Torrent}}
*Ability: {{bpa|Torrent}}
*EVs: 38 HP / 128 Attack / 220 Special Attack / 124 Special Defense
*EVs: 38 HP / 128 Attack / 220 Special Attack / 124 Special Defense
*Brave Nature (+Atk, -Spd)
*Brave Nature (+Atk, -Spd)
Line 56: Line 56:


{{bp|Weezing}} (F) @ [[bulbapedia:In-battle effect item|Black Sludge]]
{{bp|Weezing}} (F) @ [[bulbapedia:In-battle effect item|Black Sludge]]
*Trait: {{bpa|Levitate}}  <-- Weezing is now immune to Earthquake! -->
*Ability: {{bpa|Levitate}}  <-- Weezing is now immune to Earthquake! -->
*EVs: 196 HP / 156 Attack / 158 Defense
*EVs: 196 HP / 156 Attack / 158 Defense
*Relaxed Nature (+Def, -Spd)
*Relaxed Nature (+Def, -Spd)
Line 73: Line 73:


{{bp|Suicune}} @ [[bulbapedia:In-battle effect item|Leftovers]]                  <-- More Leftovers? Yup, good item. -->
{{bp|Suicune}} @ [[bulbapedia:In-battle effect item|Leftovers]]                  <-- More Leftovers? Yup, good item. -->
*Trait: {{bpa|Pressure}}
*Ability: {{bpa|Pressure}}
*EVs: 252 HP / 128 Defense / 64 Speed / 64 Special Attack
*EVs: 252 HP / 128 Defense / 64 Speed / 64 Special Attack
*Bold Nature (+Def, -Atk)
*Bold Nature (+Def, -Atk)
Line 88: Line 88:


{{bp|Steelix}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]  <-- Notice how it's immune to Sandstorm -->
{{bp|Steelix}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]  <-- Notice how it's immune to Sandstorm -->
*Trait: {{bpa|Sturdy}}
*Ability: {{bpa|Sturdy}}
*EVs: 252 HP / 80 Attack / 42 Speed / 136 Special Defense
*EVs: 252 HP / 80 Attack / 42 Speed / 136 Defense
*Impish Nature (+Def, -SAtk)
*Impish Nature (+Def, -SAtk)
*#{{bpm|Earthquake}}
*#{{bpm|Earthquake}}
Line 103: Line 103:


{{bp|Regice}} @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Regice}} @ [[bulbapedia:In-battle effect item|Leftovers]]
*Trait: {{bpa|Clear Body}}  <-- Opponent cannot lower stats-->
*Ability: {{bpa|Clear Body}}  <-- Opponent cannot lower stats-->
*EVs: 200 HP / 200 Defense / 56 Special Attack / 54 Special Defense
*EVs: 200 HP / 54 Defense / 56 Special Attack / 200 Special Defense
*Bold Nature (+Def, -Atk)
*Bold Nature (+Def, -Atk)
*#{{bpm|Ice Beam}}
*#{{bpm|Ice Beam}}
Line 118: Line 118:


{{bp|Skarmory}} @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Skarmory}} @ [[bulbapedia:In-battle effect item|Leftovers]]
*Trait: {{bpa|Sturdy}}
*Ability: {{bpa|Sturdy}}
*EVs: 196 HP / 30 Attack / 252 Defense / 32 Speed
*EVs: 196 HP / 80 Attack / 211 Defense / 70 Speed
*Impish Nature (+Def, -SAtk)
*Impish Nature (+Def, -SAtk)
*#{{bpm|Spikes}}
*#{{bpm|Spikes}}
Line 127: Line 127:


Blissey @ [[bulbapedia:In-battle effect item|Leftovers]]
Blissey @ [[bulbapedia:In-battle effect item|Leftovers]]
*Trait: {{bpa|Natural Cure}}
*Ability: {{bpa|Natural Cure}}
*EVs: 240 HP / 252 Defense / 14 Speed / 4 Special Attack
*EVs: 240 HP / 205 Special Defense / 30 Speed / 75 Special Attack
*Bold Nature (+Def, -Atk)
*Bold Nature (+Def, -Atk)
*#{{bpm|Aromatherapy}}/{{bpm|Heal Bell}}
*#{{bpm|Aromatherapy}}/{{bpm|Heal Bell}}
Line 142: Line 142:


{{bp|Miltank}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Miltank}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
*Trait: {{bpa|Thick Fat}}  <-- Trait makes it a good Tanker. -->
*Ability: {{bpa|Thick Fat}}  <-- Ability makes it a good Tanker. -->
*EVs: 168 HP / 172 Attack / 168 Defense
*EVs: 168 HP / 172 Attack / 168 Defense
*Adamant Nature (+Atk, -SAtk)
*Adamant Nature (+Atk, -SAtk)
Line 155: Line 155:


{{bp|Ludicolo}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Ludicolo}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
*Trait: {{bpa|Swift Swim}}
*Ability: {{bpa|Swift Swim}}
*EVs: 252 HP / 130 Defense / 128 Special Defense
*EVs: 252 HP / 130 Defense / 128 Special Defense
*Calm Nature (+SDef, -Atk)
*Calm Nature (+SDef, -Atk)
Line 174: Line 174:


{{bp|Forretress}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Forretress}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
*Trait: {{bpa|Sturdy}}
*Ability: {{bpa|Sturdy}}
*EVs: 252 HP / 70 Attack / 188 Defense
*EVs: 252 HP / 70 Attack / 188 Defense
*Impish Nature (+Def, -SAtk)
*Impish Nature (+Def, -SAtk)
Line 189: Line 189:


{{bp|Scizor}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]/Leichi Berry  <-- Increases Attack at 25% Health
{{bp|Scizor}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]/Leichi Berry  <-- Increases Attack at 25% Health
*Trait: {{bpa|Swarm}}
*Ability: {{bpa|Swarm}}
*EVs: 110 HP / 108 Defense / 128 Speed / 164 Special Defense
*EVs: 110 HP / 108 Defense / 128 Speed / 164 Special Defense
*Careful Nature (+SDef, -SAtk)
*Careful Nature (+SDef, -SAtk)
Line 198: Line 198:


{{bp|Ninjask}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
{{bp|Ninjask}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]
*Trait: {{bpa|Speed Boost}}
*Ability: {{bpa|Speed Boost}}
*EVs: 6 HP / 252 Attack / 252 Speed
*EVs: 6 HP / 252 Attack / 252 Speed
*Adamant Nature (+Atk, -SAtk)
*Adamant Nature (+Atk, -SAtk)
Line 207: Line 207:


{{bp|Ledian}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]]
{{bp|Ledian}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]]
*Trait: {{bpa|Early Bird}}
*Ability: {{bpa|Early Bird}}
*EVs: 110 HP / 164 Defense / 128 Speed / 108 Defense
*EVs: 110 HP / 164 Defense / 128 Speed / 108 Defense
*Impish Nature (+Def, -SAtk)
*Impish Nature (+Def, -SAtk)
Line 216: Line 216:


{{bp|Plusle}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]]
{{bp|Plusle}} (F) @ [[bulbapedia:In-battle effect item|Leftovers]]]
*Trait: {{bpa|Plus}}
*Ability: {{bpa|Plus}}
*EVs: 6 HP, 252 SAtk, 252 Spd
*EVs: 6 HP, 252 SAtk, 252 Spd
*Timid (+Spd, -Atk)
*Timid (+Spd, -Atk)
Line 228: Line 228:
==<Insert Move Here>'er==
==<Insert Move Here>'er==


Okay, so that's not really the name of the job. Basically, adding the suffix -er to any move can make it a job. You will commonly hear Tyranitar makes a good Dragon Dancer or Suicine makes a good Calm Minder. There are very few moves that have -er added after it though, because only moves that could significantly benefit a Pokémon would be a candidate. For an example, scroll up and look at Suicune's moveset (Calm Minder) or Heracross' moveset (Swords Dancer).
Okay, so that's not really the name of the job. Basically, adding the suffix -er to any move can make it a job. You will commonly hear Tyranitar makes a good Dragon Dancer or Suicune makes a good Calm Minder. There are very few moves that have -er added after it though, because only moves that could significantly benefit a Pokémon would be a candidate. For an example, scroll up and look at Suicune's moveset (Calm Minder) or Heracross' moveset (Swords Dancer).


However, sometimes competitive battlers get lazy, and certain abbreviations starts to pop up. For example, CM stands for Calm Mind and CM'er is a Calm Minder. DD, SD, and ST stands for Dragon Dance, Swords Dance, and Sleep Talk, respectively.
However, sometimes competitive battlers get lazy, and certain abbreviations starts to pop up. For example, CM stands for Calm Mind and CM'er is a Calm Minder. DD, SD, and ST stands for Dragon Dance, Swords Dance, and Sleep Talk, respectively.
Line 242: Line 242:


{{bp|Arcanine}} (M) @ [[bulbapedia:In-battle effect item|Leftovers]]]
{{bp|Arcanine}} (M) @ [[bulbapedia:In-battle effect item|Leftovers]]]
*Trait: {{bpa|Intimidate}}
*Ability: {{bpa|Intimidate}}
*EVs: 6 HP, 252 SAtk, 252 Spd
*EVs: 6 HP, 252 SAtk, 252 Spd
*Modest (+SpA, -Atk)
*Modest (+SpA, -Atk)
Line 257: Line 257:


{{bp|Dragonite}} (M) @ [[bulbapedia:In-battle effect item|Leftovers]]]
{{bp|Dragonite}} (M) @ [[bulbapedia:In-battle effect item|Leftovers]]]
*Trait: {{bpa||Multiscale}}
*Ability: {{bpa|Multiscale}}
*EVs: 252 HP, 4 Def, 252 SpD
*EVs: 252 HP, 4 Def, 252 SpD
*Careful (+SpD, -SpA)
*Careful (+SpD, -SpA)
Line 270: Line 270:
Perish Trapping is not really gone, but it's not really for one Pokémon anymore. In GSC, one Pokémon uses Mean Look and Perish Song to prevent the opponent from switching out of the inevitable fate. However, in RSE/FRLG, there are much more opportunities to faint that Pokémon before it uses this combination, so two Pokémon must Perish Trap. Since the creation of Mega-Gengar and its ability, Shadow Tag, it has generated new possibilities with the Perish Trap Combo.
Perish Trapping is not really gone, but it's not really for one Pokémon anymore. In GSC, one Pokémon uses Mean Look and Perish Song to prevent the opponent from switching out of the inevitable fate. However, in RSE/FRLG, there are much more opportunities to faint that Pokémon before it uses this combination, so two Pokémon must Perish Trap. Since the creation of Mega-Gengar and its ability, Shadow Tag, it has generated new possibilities with the Perish Trap Combo.


===Jumpers===
===Pivots===
{{sect-stub}}
{{sect-stub}}


Jumpers are quick hitting pokemon that utilize a "jump" move, IE U-turn or Volt switch. A good jumper will allow a team with sweepers that have critical weaknesses to rapidly switch away from their weaknesses while still dealing damage. Here is an example of a good Jumper that should see some use in future events.
Pivots are quick hitting Pokémon that utilize a "jump" move, i.e. U-turn or Volt switch. A good pivot will allow a team with sweepers that have critical weaknesses to rapidly switch away from their weaknesses while still dealing damage. Here is an example of a good pivot that should see some use in future events.


{{bp|Dragapult}} (M) @ [[bulbapedia:In-battle effect item|King's Rock]]]
{{bp|Dragapult}} (M) @ [[bulbapedia:In-battle effect item|King's Rock]]]
*Trait: {{bpa||Infiltrator}}
*Ability: {{bpa|Infiltrator}}
*EVs: 252 Atk, 6 HP, 252 Spd
*EVs: 252 Atk, 6 HP, 252 Spd
*Jolly (+Spd, -SpA)
*Jolly (+Spd, -SpA)

Latest revision as of 03:05, 8 January 2023

This article provides the "how to" of utilizing the job system. Pokémon has a "Job System"; the moveset of each Pokémon determines its job. "The Job System" is not an official system, but it is there for competitive battlers to reference and put their Pokémon into categories. Most of the terminology in this page is fan-made and conjectural. These strategies are not officially recognized or discussed by the developers.

A Pokémon's moveset determines its place in the "Job System". Some Pokémon can only do (or be proficient at) certain jobs, depending on its type and stats. Thus, brief references to the "Base Stats" of Pokémon are provided. If you remember, "Base Stats" are not the stats of a Pokémon at a level, but it is rather an average ratio used for comparison purposes. I will try to define all of the terminology as well.

Physical Sweeper[edit]

Physical Sweepers get their name because these Pokémon figuratively "sweep," or take down many Pokémon. As you can guess, Physical Sweepers use Physical Attacks efficiently. A good Sweeper would be able to take down at least two Pokémon before fainting. Here is an example of a Physical Sweeper. This is also a good chance to get used to the format for describing a Pokémon:

Heracross (F) @ Leftovers <-- Species, Gender, and Attached Item -->

  • Ability: Guts
  • EVs: 58 HP / 252 Attack / 200 Speed <-- Effort Values Distribution -->
  • Adamant Nature (+Atk, -SAtk)
    1. Swords Dance <-- First move -->
    2. Focus Punch <-- Second move -->
    3. Megahorn <-- Third move -->
    4. Rock Slide <-- Fourth move -->

This is the proper way to present a moveset. Although all of the information above is not necessary, it is good to have the Pokémon's moves and Nature. Regarding the moveset above, Heracross will Swords Dance to double its Attack, then Focus Punch, Megahorn, and Rock Slide will totally devastate your opponent if your opponent does not have a Pokémon that resists these moves. Note that just having four attacks on Heracross is not as effective as having Swords Dance and three attacks. This is an example of how Stat Changing moves and Damaging moves can work together to create a good moveset.

Special Sweeper[edit]

Special Sweepers are other Sweepers that use Special Attacks. Here is an example of a Special Sweeper:

Starmie @ Leftovers <-- Some do not have a gender -->

Notice now this Sweeper does not boosts up its attack power, but instead boosts up its staying power with the move Recover, so it could faint less quickly and deal more damage. Also notice something about the Effort Values of both Sweepers. Usually, maximum (252) EVs go into Attack or Special attack, depending on the type of Sweeper. There are also many EVs on Speed, since a Sweeper that attacks first takes less damage. The Nature of Sweepers often increases Attack, Special Attack, or Speed also.

Mixed Sweeper[edit]

Mixed Sweeper is merely a Sweeper that uses both Physical and Special Attacks. There aren't many of these, since it is better to specialize in either Physical or Special. However, there are a few Pokémon that make good Mixed Sweepers, and here is an example:

Swampert (F) @ Leftovers

Once again, Rest is for staying power so Swampert can come back and sweep some more. EVs are a problem for Mixed Sweepers because it is hard to know how many to put in Attack and how many to put in Special Attack. Curse takes care of that problem, since using Curse lets you concentrate more on Special Attack and other stats while giving reduced contribution to Attack. If you don't know, Curse increases Attack and Defense one stage while lowering Speed one stage. The reason this sweeper doesn't need Speed is because Curse makes it powerful defensively also, not just offensively. Since it's also defensive, it doesn't need to go first. Note that Physical and Special Sweepers usually have high offensive stats but low defensive stats.

Hazer[edit]

A Hazer is a Pokémon that uses Haze. Since Haze is such an important move, there are Pokémon that are designated to do this job. Here is an example of a Hazer:

Weezing (F) @ Black Sludge

In case you are wondering, yes, there is a reason for choosing only female Pokémon. Male is the default Gender online, so many Pokémon using Attract are Female. For this reason, use Female Pokémon so that they can't be attracted.

Of course, a Hazer can't just Haze; it needs to have other jobs as well. Hazers are usually Tankers or Walls (more about this later), or Pokémon that can stall for a long time. This is because it needs to Haze many times if your opponent keeps Swords Dancing.

Pseudo-Hazer (PHazer)[edit]

A PHazer is a Pokémon that usually uses Roar or Whirlwind to force switching. There are other exceptions, but that will be explained later. PHazers are very similar to Hazers, but they are more popular because many Pokémon learn Roar. Here is an example of a PHazer:

Suicune @ Leftovers <-- More Leftovers? Yup, good item. -->

Like Hazers, PHazers need to last, so Rest is included in the moveset.

Physical Tanks[edit]

If you guessed it, Physical Tanks are intended to take damage. These can also deal damage, but usually through indirect moves, with a possible addition of one damaging move that does not have to deal a lot of damage. Usually, it's Toxic or Will-O-Wisp plus Rest or Recover on a Pokémon with a very high Defense. Here is an example of a Physical Tank:

Steelix (F) @ Leftovers <-- Notice how it's immune to Sandstorm -->

Steelix resists many Physical Attacks but can still dish out some damage. Steelix can never be a sweeper, but it serves its purpose as a Physical Tank well. In fact, Steelix doesn't even need Rest because it takes so little damage from Physical Attacks.

Special Tanks[edit]

Of course, Special Tanks are the Special version of Physical Tanks. Here is an example of a Special Tank:

Regice @ Leftovers

As you have guessed, neither Ice Beam or Thunderbolt will do much damage, but Regice is extremely tough to take down.

Walls[edit]

Of course there aren't many Mixed Tanks. Why? Their Defense and Special Defense stat is so high that they have no Attack or Special Attack at all! Of course, I'm talking about Shuckle, and for the sake of simplicity, let's just focus on Walls. Walls are like Tanks, but they are not expected to damage their opponents in any way. However, they are expected to take more hits than Tanks, so this job is for people who like to take their battles slow and steady. Here are two good types of Physical and Special Walls. There aren't many, so that's why they're in the same category:

Skarmory @ Leftovers

Blissey @ Leftovers

These two Pokémon often work together as a team and they make great Walls. Of course, they will probably not defeat any Pokémon alone, but they will resist most attacks thrown at them.

Cleric (Healer)[edit]

Clerics use Heal Bell or Aromatherapy to rid their team of Status Effects. These are very helpful if you encounter an opponent that tries to Paralyze your team to death, or if you have a Sleeping Pokémon on your team because it used Rest. Clerics are, as predicted, good tankers, so they can keep healing the party. Of course, one great Cleric is Blissey. Here is an example of another Cleric:

Miltank (F) @ Leftovers

Annoyer/Staller/Drainer[edit]

Annoyers annoy the daylights out of most people, using Double Team, Confuse Ray, Thunder Wave, Attract, and Rest as some popular annoying moves. Unlike Tanks and Walls, Annoyers don't absorb hits--they evade or try to make their opponents unable to attack. Sometimes, Heal Bell and Roar can send Annoyers packing. Sometimes, Annoyers are unstoppable after many Stat Changes. Put Annoyers and Drainers together because most Annoyers find a way to replenish their HP, and it's usually from Leech Seed, Mega Drain, or Giga Drain. Here is an example of a Drainer:

Ludicolo (F) @ Leftovers

Although Ludicolo can regenerate HP with the Rain Dish Ability, but this is a great Rain Dance counter since an Annoyer that goes first is very powerful, and Ludicolo can restore HP with Leech Seed instead.

Spiker[edit]

A Spiker uses Spikes. You've already seen a good Spiker, and that is Skarmory. However, Skarmory is not the only option, because if you want a Spiker as a starter (your leading Pokémon), then other Spikers are better. If you use Skarmory first, there is a chance that you will get eradicated by a Magneton with the Magnet Pull Ability. No example for now, because I'm going to introduce to you another job first.

Spinner[edit]

A Spinner uses Rapid Spin or Defog to get rid of those evil Spikes. You've already seen a good Spinner, and that is Starmie. But hey, a Pokémon can have two jobs, and a Spiker/Spinner combination is actually very good. Here is an example of a Spinner that is a Spiker as well:

Forretress (F) @ Leftovers

If Forretress encounters another Spiker, then it will Rapid Spin after a few Spikes. Note that Rapid Spin only rids you of your opponent's Spikes, and the Spikes you have set will remain in play. After three Spikes, or when it thinks that it will faint, then it uses Explosion, getting rid of a Pokémon. Of course Earthquake is there for a damaging move, although it is rarely used.

Baton Passer[edit]

A Baton Passer uses Baton Pass. Usually BP stands for Baton Pass and BP'er stands for Baton Passer. A BP chain includes two or more Pokémon Baton Passing different Stat Changes and finally Baton Passing to a nearly indestructible Pokémon. However, a BP chain should be aware of Hazing and Pseudo-Hazing. Here are examples of two Baton Passers:

Scizor (F) @ Leftovers/Leichi Berry <-- Increases Attack at 25% Health

Ninjask (F) @ Leftovers

Ledian (F) @ Leftovers]

Plusle (F) @ Leftovers]

Scizor is not a Sweeper, but if its current opponent poses no threat to Scizor after at least one Swords Dance and one Agility, then use X-Scissor or Hidden Power (Bug-type) to get rid of that Pokémon, then Baton Pass. It is the same for Ninjask. If Ninjask's Substitute is not broken, then X-Scissor or Silver Wind after Swords Dance could do wonders. Ledian can also be effecive, so long as the foe does not have a Rock-type move, and Aerial Ace can hit everything (including the infamous Shedinja). Plusle's Nasty Plot can prove effective if the Plusle is with Minun and against a Pokémon weak to Electric or Grass, and if it's something like Shedinja or Wormadam, Plusle can Baton Pass, although you may want to sub Thunderbolt for Thunder and give Minun Rain Dance. But getting back on topic, just think how good Heracross, Flygon, or Machamp is with Swords Dance and Agility Baton Passed. Their Attack and Speed would have been doubled!

<Insert Move Here>'er[edit]

Okay, so that's not really the name of the job. Basically, adding the suffix -er to any move can make it a job. You will commonly hear Tyranitar makes a good Dragon Dancer or Suicune makes a good Calm Minder. There are very few moves that have -er added after it though, because only moves that could significantly benefit a Pokémon would be a candidate. For an example, scroll up and look at Suicune's moveset (Calm Minder) or Heracross' moveset (Swords Dancer).

However, sometimes competitive battlers get lazy, and certain abbreviations starts to pop up. For example, CM stands for Calm Mind and CM'er is a Calm Minder. DD, SD, and ST stands for Dragon Dance, Swords Dance, and Sleep Talk, respectively.

Other Jobs[edit]

There are many other jobs, but they have become forgotten or unused when the Third Generation comes out. Generally, we consider the Third and Fourth Generations' battles to be of a faster pace, so many stallers or indirectly damaging Pokémon are out. Some examples are Toxi-Shufflers, Para-Shufflers, and Perish Trapper. Most attention have now focused on the Third Generation and many battlers do not battle GSC much anymore.

Toxi-Shufflers[edit]

This section is a stub. Help us expand it, and you get a cookie.

These Pokémon use Toxic then Roar or Whirlwind so all of their opponent's team's Pokémon are Poisoned.

Arcanine (M) @ Leftovers]


Para-Shufflers[edit]

This section is a stub. Help us expand it, and you get a cookie.

These Pokémon use Thunder Wave then Roar or Whirlwind so all of their opponent's team's Pokémon are Paralyzed. One example of this is surprisingly Dragonite. Usually, people run offensive sweeper sets with it but Dragonite is actually quite tanky and can learn Thunder Wave and Dragon Tail so you can annoy your opponent with all those paralyzed Pokémon.

Dragonite (M) @ Leftovers]

Perish Trapper[edit]

This section is a stub. Help us expand it, and you get a cookie.

Perish Trapping is not really gone, but it's not really for one Pokémon anymore. In GSC, one Pokémon uses Mean Look and Perish Song to prevent the opponent from switching out of the inevitable fate. However, in RSE/FRLG, there are much more opportunities to faint that Pokémon before it uses this combination, so two Pokémon must Perish Trap. Since the creation of Mega-Gengar and its ability, Shadow Tag, it has generated new possibilities with the Perish Trap Combo.

Pivots[edit]

This section is a stub. Help us expand it, and you get a cookie.

Pivots are quick hitting Pokémon that utilize a "jump" move, i.e. U-turn or Volt switch. A good pivot will allow a team with sweepers that have critical weaknesses to rapidly switch away from their weaknesses while still dealing damage. Here is an example of a good pivot that should see some use in future events.

Dragapult (M) @ King's Rock]