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Introduction

Quest for Glory II: Trial By Fire is the second game in the series. It takes place in the land of Shapier, with our plucky hero having to deal with four elemental creatures and unravelling a conspiracy in the city of Rasier. Sidequests include some minor thieving as a thief, joining the eternal order of fighters as a fighter, and passing the W.I.T. entrance exam as a thief. In addition, all character classes have the chance to become a Paladin for the next game by doing honorable actions, although this is particularly hard for a thief.

If you intend to play this game on a modern computer, using an emulator for older drivers such as VDMSound or DOSBox may help. A remake of the game is also planned at agdinteractive.

The interface is strictly conducted over a parser, typing pauses the action in the game to allow you to choose a command, and some built in verbs are available as short-cuts, such as accessing the map or your compass. Spells and actions must sometimes be targetted with a mouse, and you can right click on most objects to do an equivalent "look" command, so you don't have to struggle to figure out what they should be named. Conversations are two-way as before--you can ask about topics, such as rumors, elementals, and so on, or tell someone about a topic to relay information or initiate a conversation.

In addition to solving puzzles, you'll also have to engage in combat and work on perfecting your skills. You will have two or three gauges of health depending upon your character class. All character classes have Health Points and Stamina. Your health points determine how much damage you can take, and are decreased when you suffer damage in battle or gameplay situations. Losing all your health points kills you and ends the game. Your stamina determines how many actions you can perform, every time you perform an action it consumes a little bit of stamina. Performing actions which require stamina drains it and if you run out of stamina doing strenuous activity like running will lower your health. Some actions in battle can not be performed without sufficient stamina as well. Wizards also have mana points, which determine how many spells can be cast, each one draining a set amount of mana. If you are poisoned your health will drop steadily until it wears off or you cure yourself, and you also need to rest and get meals at the inn or eat rations to keep your character from starving or dying of exhaustion.

Your abilities and the ways you solve puzzles will vary with your character class. Fighters generally have to rely on brute force, and using strength and fighting monsters to clear their way through things. Thieves will rely on picking locks and breaking into places, using stealth to avoid notice, or disarming traps. Magic Users will want to use spells from a distance generally and find some creative application of magic to get through a situation. Paladins share traits in common with Fighters and Magic Users, and will generally take an approach more similar to Fighters, but they also get more helpful abilities at their disposal and have the ability to participate in more sidequests.

The game also uses a time-sensitive system where the game transitions between different hours of the day and night. You can rest for an hour at a time to recover some health, stamina, and mana, and you can go sleep for the night to restore all your stats. Most activities in Shapier can only be done during the day, but thieves may have a . Time passes extremely quickly while travelling, and you may be best off building a fire with a flame dart spell or a tinderbox at night to avoid getting woken up by monsters when you may be low on health or vulnerable. Keeping a large number of rations is also essential for making long trips across the world map.

Background

Characters

General Advice

Early on in the game, the most important thing you can do is to avoid getting hopelessly lost in the streets of Shapier. Your first priority is finding the moneychanger so you can exchange your cash. Your second priority is buying a map and a compass so you can navigate the desert more easily and Shapier without even having to go through the alleyways. Ask Ali Baba for directions to the moneychanger and follow his somewhat confusing instructions carefully, then make your way back and get that map, you can use it from now on to travel anywhere you've visited instantly.


Surviving in Shapier

Food and Shelter:

You'll need to buy rations from the meat seller in Shapier, or eat each evening at the Katta's inn, and you can rest at the inn for free throughout the game.

Combat/Survival:

Stocking up on pills from the apothecary is essential, other than that just save your game often, run away from the rhinos, and don't go picking any fights when you're too weak. You won't need to get into many fights in normal gameplay, but you'll want to practice your skills somehow.

Monsters:

(Daytime) (Day/Night) (Night)

Building up your Skills

Strength. Strength can also be increased by most activities involving physical exertion or consuming stamina, including running and fighting.

Attributes such as Vitality can be increased by taking damage and engaging in combat, Intelligence can be increased by casting spells and solving puzzles, Communication is increased by talking to people, and Agility is increased by most any thief related action or dodging, balancing on the bridge is also useful to build this skill. Luck is increased by most random events including combat.

The easiest way to practice the Climbing skill is to simply click the hand icon on any of the trees in the forest which allow themselves to be climbed, you'll consume a little stamina and by rapidly clicking them you can build up your climbing stat.

The best way to build your Throwing skill is to practice on the large target in the Simbani village with your daggers. Buy a large number of them in the Tarna bazaar, and throw them all at once at the target. You'll be able to pick them all up extremely fast and throw them at the target just be clicking very quickly, and it'll let you build up your throwing and strength in a flash. Much faster than throwing the spears.

Pick locks. Frankly, I can't remember any locks which need to be picked in the whole game off the top of my head.

Stealth is hard to build up, but going to the character menu and choosing to sneak will gradually increase it.

Combat based skills such as Dodge, Parry, and Weapon Use can be increased by going into combat and doing those moves repeatedly.

Magic Users can increase Magic just by casting any spell and can level up any spell by casting it repeatedly. The only spells which are really worth levelling up at all are the combat based spells which do damage, namely zap, flame dart, force bolt, and lightning ball.

Honor is important for Paladins and their abilities and a convenient measure of your moral scale for everyone else. Honor can be increased by doing simple honorable things like helping people, completing major tasks, or even fighting monsters. It can be decreased by stealing from people or harming innocents. One easy way to increase honor is to keep offering food or money to the thief at night in Tarna.

For a more detailed list of spells and abilities, see the main Quest for Glory page.

Walkthrough

Quest for Glory/Quest for Glory II/Walkthrough

Appendix

Story

Quest for Glory II Plot

Items

Point Lists

Points All Characters can receive

Points Fighters can receive

Points Magic Users can receive

Points Thieves can receive

Becoming a Paladin