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During the game, the screen will go dark (save for an area near the center) once. Use the five-note pattern here instead of attempting to follow the limited visuals. This will only occur once; the second darkening is the game end.
During the game, the screen will go dark (save for an area near the center) once. Use the five-note pattern here instead of attempting to follow the limited visuals. This will only occur once; the second darkening is the game end.
===Controls===
Flick = Throw Connector


{{Footer Nav|game=Rhythm Heaven|prevpage=Getting Started|nextpage=}}
{{Footer Nav|game=Rhythm Heaven|prevpage=Getting Started|nextpage=}}

Revision as of 20:53, 1 August 2014

Built to Scale

In this game, white rivets move across the screen to the center in a typical Do-Re-Mi rhythm (speed does vary). When the fifth beat (So) is reached, the rivets will meet at the center. At this point, quickly flick the stylus across the touch screen. If your timing is right, the rivets will connect and fall onto the conveyor belt.

It is recommended that, after flicking, you place the stylus on the touch screen immediately. The piece will not move forward until you flick, and this will make your reaction time faster.

During the game, the screen will go dark (save for an area near the center) once. Use the five-note pattern here instead of attempting to follow the limited visuals. This will only occur once; the second darkening is the game end.

Controls

Flick = Throw Connector