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{{Header Nav|game=Scorched Earth|num=0}}
{{Header Nav|game=Scorched Earth}}
{{Infobox
{{Game
|completion=0
|image=Scorched Earth logo.png
|title=Scorched Earth
|title=Scorched Earth
|image=Scorched Earth logo.png
|developer={{dev|Wendell Hicken}}
|developer=Wendell Hicken
|publisher={{dev|Wendell Hicken}}
|publisher=Wendell Hicken
|year=1991
|systems={{syslist|msdos}}
|version=1.5
|version=1.5
|released={{rd|1991}}
|genre=[[Artillery]]
|genre={{c|Artillery}}
|modes=[[Single player]], [[multiplayer]]
|systems=[[MS-DOS]]
|website=http://www.whicken.com/scorch/index.html
|modes=[[Single player]], [[Multiplayer]]
|pcgamingwiki=Scorched Earth
|website=[http://www.whicken.com/scorch/index.html Official site]
}}
}}
'''Scorched Earth''' is a shareweare [[artillery]] game that was developed in the [[DOS]] era, originally written by Wendell Hicken (using Borland C++ and Turbo Assembler), in which tanks do turn-based battle on two-dimensional terrain, with each player adjusting the angle and power of their tank turret before each shot.


'''Scorched Earth''' is a [[wp:shareware|shareweare]] [[artillery]] game that was developed in the [[DOS]] era, originally written by Wendell Hicken (using Borland C++ and Turbo Assembler), in which tanks do turn-based battle on two-dimensional terrain, with each player adjusting the angle and power of their tank turret before each shot.
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[[Category:Artillery]]
[[Category:Artillery]]
[[Category:MS-DOS]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Single player]]

Latest revision as of 02:54, 3 February 2022

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Box artwork for Scorched Earth.
Box artwork for Scorched Earth.
Scorched Earth
Developer(s)Wendell Hicken
Publisher(s)Wendell Hicken
Year released1991
System(s)DOS
Genre(s)Artillery
ModesSingle player, multiplayer
Latest version1.5
LinksOfficial websiteScorched Earth at PCGamingWikiScorched Earth ChannelSearchSearch

Scorched Earth is a shareweare artillery game that was developed in the DOS era, originally written by Wendell Hicken (using Borland C++ and Turbo Assembler), in which tanks do turn-based battle on two-dimensional terrain, with each player adjusting the angle and power of their tank turret before each shot.

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