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{{All_Game_Nav|game=Space Inavders}}
{{All_Game_Nav|game=Space Invaders}}


== Atari 2600 ==
== Atari 2600 ==
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== Noteworthy ==
== Noteworthy ==
=== Apple II ===
[[Image:Apple_Invaders_AP2.gif|thumb|left|Apple Invaders]]
The most accurate conversion of Space Invaders for the Apple II.
{{-}}
=== Atari 2600 ===
As one of the oldest games on the oldest home systems, Space Invaders has inspired a lot of work on the Atari 2600.  The original ROM was first hacked by Rob Kudla to more accurately reflect the look of the arcade, including the sprites and the colors.  That was further hacked by Nukey Shay into Space Invaders Deluxe which adds the Taito RGB colorization of Space Invaders as well as all as many of the additions found in the Deluxe version of the arcade game.  Two homebrew games were built from the ground up.  Space Insitgators attempts to get as close to the look of the arcade, sacrificing as little of the game play as possible.  INV+ takes the opposite approach, trying to get as close to the game play of the arcade, sacrificing the look of the arcade where necessary.
<gallery>
Image:Space Invaders hack 2600.png|Space Invaders hack
Image:Space Invaders Deluxe 2600 hack.png|Space Invaders Deluxe
Image:Space Instigators 2600.png|Space Instigators
Image:INV Plus 2600.png|INV+
</gallery>
=== Atari 400/800/XL/XE ===
[[Image:Atari Invaders A800.gif|thumb|left|Atari Invaders]]
[[Image:Deluxe Invaders A800.gif|thumb|right|Deluxe Invaders]]
Developed by Joe Hellesen (also responsible for the Atari 8-bit conversion of Pac-Man) in 1981.  Far more faithful to the arcade than Atari's official conversion.  Roklan purchased the game from Joe and distributed it for the Atari computers as Deluxe Invaders.
{{-}}
=== Bally Astrocade ===
[[Image:Astro Battle AST.png|thumb|left|Astro Battle]]
Developed by Bally, and originally intended to be titled Space Invaders.  Since Bally Midway owned the US rights to the arcade game, they thought they had the rights to distribute the title on their home system as well.  The name was probably changed due to the perceived threat of a lawsuit from Atari.  Interestingly, Astro Battle is the name of the very Space Invaders like stage in the Bally Midway produced multi-stage vertical shooter [[Gorf]].
{{-}}
=== Colecovision ===
[[Image:Space Invaders Collection COL.gif|thumb|left|Space Invaders Collection]]
Developed by Eduardo Mello under his Opcode Games label and released in September 2003.  Contains both the original arcade game as well as Taito's Space Invaders Part 2 (also known as Space Invaders Deluxe).
{{-}}
=== Commodore 64 ===
[[Image:Invaders_64_C64.gif|thumb|left|Invaders 64]]
The most accurate conversion of Space Invaders for the Commodore 64.
{{-}}
=== Intellivision ===
[[Image:Space Armada INTV.png|thumb|left|Space Armada]]
Released by Mattel in 1981 as Intellivision owners' answer to Space Invaders.
{{-}}
=== Odyssey<sup>2</sup> ===
[[Image:Alien_Invaders_OD2.gif|thumb|left|Alien Invaders--Plus!]]
Released by Magnavox in 1980 as Odyssey<sup>2</sup> owners' answer to Space Invaders.
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{{Footer_Nav|game=Space Invaders|here=Home Version Comparisons|backpage=How to play|backname=How to play}}

Revision as of 21:14, 19 December 2006

Template:All Game Nav

Atari 2600

Atari 2600

Developed by Atari in 1980. The very first official commercial port of one company's game to another company's console. As the first conversion, the emphasis was not on capturing the original look of the arcade, but simply the game play. To that end, Atari did a good job, and the game proceeded to sell the system to homes that didn't yet possess one just so people could play Space Invaders at home. Multiple variations of game plays exist, including different ways for two players to play cooperatively or competitively. A cheat enables one player to fire two bullets at once, instead of just one, by holding the reset button down while powering the system on.

Atari 5200

Atari 5200

Developed by Atari in 1982. In an unusual move for Atari, the 5200 version of the game is different from the 8-bit home computer version of the game. In many ways, it's an improvement. Though the graphics do not come any closer to the arcade, the gameplay does. Shields are present, and even though the invaders march on to the screen from the left, there is no "mother" invader present on the screen.

Atari 400/800/XL/XE

Atari 800

Developed by Atari in 1980. Generally speaking, the Atari 8-bit line of home computers were considered homes to many accurate arcade conversions, but this version of Space Invaders diverges the most from the arcade version compared to any other Atari conversion. No shields are present, and there is a kind of mothership present on the side of the screen that the aliens appear from.

Game Boy & Super Game Boy

Super Game Boy

Original Gameboy version developed by Taito in 1990. Reprogrammed for the Super Game Boy by Taito and published in the U.S. by Nintendo in 1994. When accessed through the Super Game Boy, two modes are available. There is the Super Game Boy enhanced mode of the original Game Boy version, but the game also contains a full Super Nintendo program that is identical to the SNES entry below.

MSX

MSX

Developed by Taito in 1985. A near pixel accurate conversion of the true-color version of the arcade game.

NES

NES

Developed by Taito in 1985. Not quite as pixel accurate as the MSX conversion. All invader sprites were forced to fit inside of the Famicom's 8x8 pixel tile size.

PC-Engine CD

PC-Engine CD

Published by NEC Interchannel in 1995. By all accounts, it is similar to the SNES version, including the two player competition mode.

Sega SG-1000

Sega SG-1000

Developed by Sega in 1985. A near pixel accurate conversion of the true-color version of the arcade game, although with a slightly different color palette for the aliens.

SNES

SNES

Developed by Taito in 1994. Republished in the US by Nintendo in 1997. This was the first conversion of Space Invaders to provide players with the option to simulate one of four different varieties of the arcade machine. Players could choose between a black & white mode, color back drop mode, color celophane overlay mode, and true color mode. Additionally, there was a two-player only competition mode. This conversion served as the model for most future releases.

Wonderswan

Wonderswan

Developed by Taito and published by Sunsoft in 1999. Pretty much a straight pixel accurate reverse black and white conversion like the original Game Boy conversion.

Noteworthy

Apple II

File:Apple Invaders AP2.gif
Apple Invaders

The most accurate conversion of Space Invaders for the Apple II.

Atari 2600

As one of the oldest games on the oldest home systems, Space Invaders has inspired a lot of work on the Atari 2600. The original ROM was first hacked by Rob Kudla to more accurately reflect the look of the arcade, including the sprites and the colors. That was further hacked by Nukey Shay into Space Invaders Deluxe which adds the Taito RGB colorization of Space Invaders as well as all as many of the additions found in the Deluxe version of the arcade game. Two homebrew games were built from the ground up. Space Insitgators attempts to get as close to the look of the arcade, sacrificing as little of the game play as possible. INV+ takes the opposite approach, trying to get as close to the game play of the arcade, sacrificing the look of the arcade where necessary.

Atari 400/800/XL/XE

File:Atari Invaders A800.gif
Atari Invaders
File:Deluxe Invaders A800.gif
Deluxe Invaders

Developed by Joe Hellesen (also responsible for the Atari 8-bit conversion of Pac-Man) in 1981. Far more faithful to the arcade than Atari's official conversion. Roklan purchased the game from Joe and distributed it for the Atari computers as Deluxe Invaders.

Bally Astrocade

Astro Battle

Developed by Bally, and originally intended to be titled Space Invaders. Since Bally Midway owned the US rights to the arcade game, they thought they had the rights to distribute the title on their home system as well. The name was probably changed due to the perceived threat of a lawsuit from Atari. Interestingly, Astro Battle is the name of the very Space Invaders like stage in the Bally Midway produced multi-stage vertical shooter Gorf.

Colecovision

Space Invaders Collection

Developed by Eduardo Mello under his Opcode Games label and released in September 2003. Contains both the original arcade game as well as Taito's Space Invaders Part 2 (also known as Space Invaders Deluxe).

Commodore 64

File:Invaders 64 C64.gif
Invaders 64

The most accurate conversion of Space Invaders for the Commodore 64.

Intellivision

Space Armada

Released by Mattel in 1981 as Intellivision owners' answer to Space Invaders.

Odyssey2

File:Alien Invaders OD2.gif
Alien Invaders--Plus!

Released by Magnavox in 1980 as Odyssey2 owners' answer to Space Invaders.