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Lab Floor[edit]

Microchips: 1

The first level of the game is obviously short and easy, perfect for becoming familiar with the controls. This level is basically a circular path, by following it all you will return to the starting point, so you can go either left or right at the beginning. By going right however, you will have the chance to explore most of the level, before reaching the microchip. The route does not present particular difficulties and you will find many DNA strands. The only enemies you will encounter are spiders and wasps. It is difficult to attack the wasps with the slash, so it is advisable to ignore them until you find a better weapon. At some points you will have the possibility to choose between an upper and a lower route. If you want to collect all the items you will have to explore them both, going back. On the upper path there are some intermittent flames, but they are above floor level so you can pass under them without problems. On the second of these upper paths you will find a Flamethrower, which will allow you to defeat enemies more easily. Further ahead there are also Missiles, perfect for destroying wasps. Along the way you will also find two Health Capsules, which will be useful if you get hit. Whichever path you chose, the way to reach the microchip is as follows: from the left yellow tower, reach the path above, on the left. You will find another Health Capsule. The microchip is a little further on, on the left. Before taking it, however, walk along the lower side of this platform, using Spider's ability to stick to the walls and, right under the microchip you will find a CD piece. Drop down a spiderweb to reach it. Once you get it, grab the microchip to complete the level.

Sinks[edit]

Microchips: 1

A very linear level. All you have to do is proceed from left to right. Be careful when jumping over the sinks, if you end up in them you will lose a hit point. You will encounter a couple of spiders along the way, but nothing to worry about. You will then come to a point where you can choose between an upper path, on suspended platforms, and a lower one. A little further on they reunite, but if you want to collect all the items, you will have to explore them both. It is better to take the lower path first, where you will immediately find a useful Poisoner. You will then have to pass some other sinks and you will also encounter a wasp. There is also a health capsule to recover energy. On the upper path instead, you will only find DNA strands. Continue right and after a few more obstacles, you will find another fork similar to the previous one. This time you should follow the upper path first. In fact, at the bottom, you will find a CD piece. Be careful not to touch the fan on the right though, because it would kill you. At this point, if you want, you can also go downstairs to reach the only microchip present and complete the level. Otherwise you can go back and follow the entire lower path, but here you will only find DNA strands.

Lab Top[edit]

Microchips: 3

Here it starts to get serious. This level is longer and more challenging than the previous ones, and there are also three microchips. If you want to get them all you have to face it three times. Below is how to get each of them, although you don't have necessarily to follow this order.

Microchip 1
Go left. Don't worry about the purple drops falling from the ceiling, they are harmless. You will find a hollow with flames and a shield. Grab the shield to gain temporary invulnerability and quickly cross the flames. You will find a package of Missiles. Then climb up the ceiling to return to the starting point. Proceed right, jumping over the gaps. Be careful of the hanging flasks, which fall when you pass under them. To avoid them, you must pass under the flasks quickly, or go under them and retreat an instant later. Climb the wall on the right and follow the zigzag path that climbs upwards, collecting the DNA strands and paying attention to the spiders that descend along the webs. Once at the top, proceed right with caution, so as not to be hit by the spiders you encounter along the way. You will then have to overcome a twisted stretch similar to the one you just crossed, but downhill. You'll find a very useful Boomerang here, which you'll want to keep as much as possible. At the bottom, cross the fiery gap, first taking out the spider on the other side with the boomerangs. A little further on there is a health capsule to recover your energy. After a short climb you will find another suspended flask, be careful. Up ahead is a long fiery gap, with platforms hanging above it. Be careful not to fall into the flames. Under the first inclined platform you come across is an extra life, walk hanging from the underside to reach it. Then reach the right end of this fiery depression. You will notice that on the right there is a flameless recess, where a CD piece is located. To reach it, simply walk along the right wall. After getting it, jump onto the platform above the flames you just passed, the one with the green and blue rectangles. Jump and climb the wall to the right or left above it to take a new path. You will find a wasp, if you still have the missiles or the boomerang you should eliminate it very easily. Follow the path to the end and at the bottom you will find the microchip.

Microchip 2
Follow the previous path to the platform with the blue and green rectangles, above the flames. This time, instead of climbing up, proceed to the right. A little further on, after going down a step, you will find a very useful Smart Bomb. Go over the fiery pit on the right, avoid (or kill) the spider that will drop onto the red platform and immediately afterwards you will find the microchip.

Microchip 3
Follow the entire path you took to reach microchip 2, until the end. This time, however, avoid touching the green exit bubble and climb up the wall on the right and walk along the ceiling to the left. You will then reach a vertical duct. Pay attention to the hanging spider and climb up to the top, where you will find the microchip.

Bonus Level 1: 70’s Room[edit]

Microchips: 1

This level will only appear on the map if you have taken the three CD pieces from the previous levels. Be careful, even though this is a bonus level, with many DNA strands, it doesn't mean that there are no dangers or that it is not possible to die here.

At the beginning, avoid the grate on the right, which is lethal, and proceed left. Basically, in this level you have to cross four shelves, climbing on them, one after the other. You don't need to go inside them, but you have to if you want to collect all the items. Along the way, you will encounter several spiders, some wasps and even a slug. So be ready to fight. Between one shelf and another, there are suspended platforms in the shape of music speakers, with DNA strands around them. Be careful though, because they are often patrolled by spiders. You can choose to jump over them, or proceed along the floor. Regarding the items to collect, on the first shelf you come across there is a Poisoner at the bottom right. On a music box, between the first and second shelves there is a health capsule. The second shelf contains only DNA strands. In the third, there are Mines, at the bottom. Even in the fourth shelf, there are only DNA strands and some enemies. The microchip is easy to reach, it's on the floor, to the left of the last shelf. If you need weapons anyway, you can proceed to the left of the microchip before taking it, to find a Poisoner and some Mines.